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Banjo & Kazooie (SSBU)

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This article is about Banjo & Kazooie's appearance in Super Smash Bros. Ultimate. For the characters in other contexts, see Banjo and Kazooie.
Banjo & Kazooie
in Super Smash Bros. Ultimate
Banjo & Kazooie
Official symbol for the Banjo-Kazooie series.
Universe Banjo-Kazooie
Availability Downloadable
Final Smash The Mighty Jinjonator
Banjo&KazooieHeadSSBU.png
Banjo-Kazooie are Raring to Go!
—Introduction Tagline

Banjo & Kazooie (バンジョー&カズーイ, Banjo & Kazooie), formatted in their reveal trailer as Banjo-Kazooie, are a playable fighter in Super Smash Bros. Ultimate. They were announced alongside the Hero during the E3 Nintendo Direct on June 11th, 2019 as the third downloadable fighter from the Fighters Pass. Banjo & Kazooie was released on September 4th, 2019. Although they are a team, they are collectively classified as fighter #73.

Chris Sutherland reprises his roles as both characters, albeit via repurposed voice clips from Banjo-Kazooie, Banjo-Tooie, and Banjo-Kazooie: Nuts & Bolts.

Attributes

  • Banjo and Kazooie's respective designs are based on their appearances in Banjo-Kazooie and Banjo-Tooie, albeit with more detailed fur and feathers.
    • Banjo's backpack sports a bottom flap and a pin of the Rare Ltd. logo, features that were previously only present in official artwork.
    • Banjo's proportions are slightly tweaked, with his head being smaller compared to the rest of his body.
  • They use various abilities from their home series, namely the two aforementioned games:
    • Talon Trot, which appears as part of their dash.
    • A double or multi-jump, resembling the Feathery Flap.
    • A neutral attack consisting of two paw swipes followed by an uppercut, resembling the Claw Swipe.
    • A sideways peck resembling the Beak Bayonet, likely their forward tilt.
    • Beak Barge, a low peck attack which appears to be their down tilt and a pseudo-crawl.
    • Breegull Bash, a move where Banjo uses Kazooie as a club to hit foes in front, which appears to be their forward smash.
    • Three consecutive pecks for their back aerial, resembling a reversed Rat-a-tat Rap.
    • Egg Shot, where Kazooie fires a Blue Egg forward, presumably as a neutral special. The move can flow into the Breegull Blaster, where Banjo moves around holding Kazooie as an egg-firing gun in a similar manner to Mega Man's Mega Buster shots.
    • Wonderwing, an invincible sideways dash (presumably a side special) limited by a stock of five Golden Feathers.
    • Shock Spring Jump, presumably as their up special, which briefly has them spawn a Shock Spring Pad below them. Does not appear to make them helpless, at least not when used on the ground, similar to Mega Man's Rush Coil.
    • Grenade Egg, which spawns an explosive item behind the duo. This is presumably a down special.
    • Their Final Smash is The Mighty Jinjonator, from the final boss fight in Banjo-Kazooie, where the duo uses eggs to activate large statues of Jinjos to attack Gruntilda.
  • A taunt where they look at each other jovially while Banjo gives a thumbs up, similar to an animation at the end of the title sequence of Banjo-Kazooie.
  • A taunt where Banjo bows twice while laughing, based on the animation that plays after collecting all ten Jiggies in a world or opening a note door in Banjo-Kazooie.
  • A taunt where Banjo does a stretch. Based on an animation from Banjo-Kazooie: Nuts & Bolts.

Moveset

Note: All numbers are listed as base damage, without the 1v1 multiplier.

  Name Damage Description
Neutral attack Claw Swipe / Rat-A-Tat Rap (Flurry) 2.2% A combination of the Claw Swipe and the Rat-A-Tat Rap. If the Neutral Attack button is held, Banjo will swipe 3 times. If mashed, he will swipe twice, leading into Kazooie's pecking flurry before finishing with an upward shoulder bash.
2.2%
3.7%
Forward tilt   9% (beak), 7% (close) Banjo takes Kazooie out of his backpack and jabs forward with her beak.
Up tilt   10% Kazooie lifts Banjo upwards while he kicks up.
Down tilt Beak Barge 6% (beak), 5% (close) While crouching, Kazooie pokes her head out and pecks her opponent. Pseudo-crawls.
Dash attack Forward Roll 12% (clean), 8% (late) Banjo rolls forward into his opponent.
Forward smash Breegull Bash 16% Banjo grabs Kazooie by her legs and slams her against the ground.
Up smash Bill Drill 1% (hit 1), 1.5% (hits 2-7), 3.5% (hit 8)
Down smash   15% Kazooie flaps her wings downward, similar to Palutena's.
Neutral aerial Wing Whack 0.8% (hits 1-7), 4.1% (hit 8) Kazooie rolls with her wings spread out.
Forward aerial   15% (clean), 12% (late) Banjo throws an overheard with his fist, similar to Mario's forward aerial, however it does not appear to meteor smash. Has 15 frames of start-up but is very powerful, being able to KO Mario at 115% from the edge of Battlefield.
Back aerial Air Rat-a-Tat Rap 1.6% (hits 1 and 2), 4.8% (hit 3) Kazooie pecks behind the pair 3 times.
Up aerial   1.6% (hit 1), 5.8% (hit 2) Kazooie claps her wings upwards.
Down aerial Beak Buster 10%, 10% (dive), 2% (landing) A stall-then-fall where Kazooie dives downward with her beak. Meteor smashes at the start of the move.
Grab   Banjo grabs the opponent.
Pummel   1.4% Kazooie pecks the opponent's head.
Forward throw   5.4% (hit 1), 3% (throw) Kazooie kicks the opponent forward.
Back throw   11.4% (throw), 8% (collateral) Banjo spins the opponent around three times and then throws them, similar to Mario's back throw.
Up throw   5.4% (hit 1), 3% (throw) Kazooie pecks the opponent upward.
Down throw   5.6% Banjo slams the opponent down into the ground, burying them similar to King K. Rool's down throw.
Forward roll
Back roll
Spot dodge
Air dodge
Techs
Floor attack (front)
Floor getups (front)
  7%
Floor attack (back)
Floor getups (back)
  7%
Floor attack (trip)
Floor getups (trip)
  5%
Edge attack
Edge getups
  10%
Neutral special Egg Firing 5.4%-3.8% (egg), 2.4% (Breegull Blaster eggs) Banjo gets down on all fours while Kazooie spits out an egg. If the Special Button is held, Banjo takes Kazooie out of his backpack and fires her eggs in a similar manner to Mega Man's Megabuster. Each subsequent egg deals less damage. Banjo will put away Kazooie by crouching or shielding.
Side special Wonderwing 22% (clean), 16% (late) Kazooie covers Banjo with her wings while they charge forward. Consumes 1 Golden Feather. Has super armor to some degree, but they can be grabbed and it's punishable if it misses or is shielded. Usable up to 5 times per stock, noted by the amount of Golden Feathers above their heads. If they attempt to use it without any feathers remaining, they simply stumble over.
Up special Shock Spring Jump 3% (spring) Spawns a Shock Spring Pad underneath the duo. The longer the special button is held, the more height they gain. Appears to slow descent upon starting up. Mid-air jumps are still usable as the duo aren't put into a helpless state.
Down special Rear Egg Banjo bends over, and Kazooie appears out of Banjo's backpack, firing a Grenade Egg from her rear. Grenade Egg loses height each time it bounces, but travels slightly faster and further with each bounce as well. Only one Grenade Egg can be fired at a time. Can be picked up and thrown like an item, similar to Snake's Hand Grenade.
Final Smash The Mighty Jinjonator 54.3% The Jinjonator statue pops out of the ground in front of the duo, trapping anyone it hits before being tackled multiple times by the Jinjonator itself.

On-screen appearance

  • Hops out of Jiggy silhouette, and then takes a bow.

Taunts

  • Up taunt: Banjo stretches and Kazooie appears out of his backpack, yawning.
  • Side taunt: Kazooie pops out of Banjo's backpack, Banjo & Kazooie then pose together while looking at each other.
  • Down taunt: Banjo bows twice, saying his iconic "Guh-huh!" each time.

Idle poses

  • Kazooie pops out of Banjo's backpack, looks around, then retreats back inside.
  • Kazooie pecks Banjo on the head twice.

Victory poses

  • Left: Banjo throws a Jiggy in the air, catches it, jumps, and poses. Afterwards, they thumbs-up while Banjo performs his trademark laugh, referencing the ending of Banjo-Kazooie's intro movie.
  • Up: Banjo marches in place before bowing twice, ending with Kazooie poking out of his backpack. The animation is reminiscent of when the duo unlock a Note Door or collect all ten Jiggies within a world in Banjo-Kazooie, which is also the basis for their down taunt.
  • Right: Both dance around while playing their respective instruments, and then end in a pose similar to the one in their initial reveal trailer.

Classic Mode: Perfect Partners

Banjo & Kazooie's Classic Mode comprises of opponents featured as a duo, akin to themselves being partners.

Round Opponent Stage Music
1 Duck Hunt DuckHuntHeadRedSSBU.png Spiral Mountain Main Theme - Banjo-Kazooie
2 Rosalina & Luma Rosalina&LumaHeadSSBU.png Tortimer Island Treasure Trove Cove
3 Ice Climbers IceClimbersHeadSSBU.png Summit Freezeezy Peak
4 Link LinkHeadGreenSSBU.png and Zelda ZeldaHeadSSBU.png Mushroomy Kingdom Gobi's Valley
5 Fox FoxHeadPurpleSSBU.png and Falco FalcoHeadBlackSSBU.png Luigi's Mansion Mad Monster Mansion
6 Diddy Kong DiddyKongHeadSSBU.png and Donkey Kong DonkeyKongHeadSSBU.png Jungle Japes Donkey Kong Country Returns
Bonus Stage
Final Master Hand and Crazy Hand Final Destination Master Hand / Crazy Hand

Credits roll after completing Classic Mode. Completing it as Banjo-Kazooie has Spiral Mountain accompany the credits.

Alternate costumes

Banjo & Kazooie Palette (SSBU).png

Reveal trailer

Gallery

Trivia

  • Their reveal trailer is almost exactly like King K. Rool's trailer, where King Dedede uses a costume to fake out the Kongs, only to be attacked by the real King K. Rool. In this case, while King K. Rool was asleep at the Kong residence, Duck Hunt used a costume to fake them out, only for them to get attacked by the real Banjo & Kazooie.
    • Duck Hunt dressing up as Banjo and Kazooie may reference the perceived similarities between them, as they are both pairs consisting of a mammal and a bird.
    • Their reveal trailer also references the ending of their original game; the duo summon the Jinjonator to send King K. Rool crashing into the ground to be buried by a large boulder, the same fate met by Gruntilda.
    • The opening part is nearly identical, with the only difference being the addition of the Kongs fighting King K. Rool to the hand-drawn section.
    • This could also reference the fact that Rare Ltd. effectively contributed the designs of Donkey Kong, Diddy Kong, and King K. Rool used in Super Smash Bros.
  • Their introduction tagline is a reference to Rare, the company from which their video game series originated. Rare also rebooted the Donkey Kong series with Donkey Kong Country, which the setting of their reveal trailer is based on.
    • Despite this, only Microsoft is credited for their inclusion in Super Smash Bros. Ultimate's copyright information under "Original Characters", as Rare is now fully owned by Microsoft. This is despite the fact that Atlus is credited separately from Sega (in spite of Atlus similarly being under Sega's ownership). While PlatinumGames are not credited for Bayonetta, the reason for this is that Bayonetta is owned directly by Sega rather than PlatinumGames.
  • Banjo & Kazooie's reveal trailer holds several references to their home series:
    • The segment where they team up with Diddy Kong to fight Donkey Kong references the battle against Conga the Ape in the first level of Banjo-Kazooie. Donkey Kong is shown throwing an orange, referencing Conga's method of attack, while Diddy Kong represents Chimpy, a monkey who helps the duo defeat him.
    • In another segment, Banjo is shown holding a Beehive and running away from bees, as a reference to the beehives in Banjo-Kazooie, which give the duo Honeycombs that restore their health when destroyed, and sometimes have bees flying around that attack the duo if the beehive is destroyed.
    • At the end, Banjo is seen slowly walking up to Food next to an asleep giant Ivysaur, then consuming it and running away. This is a reference to an event in Banjo-Tooie, where in Mayahem Temple, they have to steal a Jiggy from the character Ssslumber by slowly walking up to it, in order to prevent him from waking up and protecting it.
  • The picture revealing Banjo's pink alternate costume is a subtle nod to Freezeezy Peak; the most noticeable part is the Super Launch Star, which references the star on top the Christmas tree in the level.
  • Banjo & Kazooie are the second third-party characters who fight as a team, the first being Joker and his Persona, Arsene.
  • Not counting ports and cameos, this marks the first physical appearance of Banjo & Kazooie in almost a decade, since the Xbox 360 version of Sonic & Sega All-Stars Racing, released in 2010.
    • Their inclusion in Ultimate marks their first physical appearance on a Nintendo console since Banjo-Pilot, released for the Game Boy Advance in 2005.
  • Banjo & Kazooie have the unique distinction of being the only third-party character in the game to have formerly been a second-party Nintendo character, as well as the only third-party character to be created by the same company as a first-party character (Diddy Kong and King K. Rool). Banjo, in fact, debuted within the Donkey Kong franchise in Diddy Kong Racing; Kazooie was not playable, but she was mentioned in the instruction manual.
  • Banjo & Kazooie are the first playable characters to originate from a non-Japanese franchise. While Diddy Kong, King K. Rool, and Dark Samus were also created by non-Japanese studios, they were done so for series that were first developed by Japanese developers.
    • They are also the first playable characters to be owned by a concurrent hardware competitor of Nintendo.
  • Their stock icon is similar to their pose on the cover art of Banjo-Kazooie: Nuts & Bolts.
  • Uniquely, when Banjo & Kazooie were listed on the official website, their page was initially grayed out and inaccessible, likely due to still being in development. This also occurred with Terry upon his announcement.
  • Banjo's backpack, unlike in their home series, has a second flap at the bottom that opens up when Kazooie fires Grenade Eggs and performs the Talon Trot. According to original character designer Steve Mayles, he originally wanted to achieve this in the original game, but due to technical limitations on the N64, he was unable to add the extra joint for the backpack.[1]
    • Steve Mayles also stated in an interview that he feels Banjo's proportions in the Ultimate model are closer to his original concept art from the unreleased SNES game, Project Dream.[2]
  • Banjo & Kazooie are the third third-party characters who do not speak with dialogue in Ultimate despite speaking in their home series, the first two being Mega Man and Pac-Man. Unlike those two, Banjo & Kazooie still use grunts, akin to their first two games.
  • Banjo & Kazooie are currently the only downloadable fighters in the game to not have a game on the Nintendo Switch, although at the time of his release, Joker fit this criteria as well, as he would not appear in another Switch title until the release of Persona 5 Scramble: The Phantom Strikers.
  • Banjo & Kazooie is the first Fighter's Pass DLC Fighter to have no Mii Costumes directly related to their series.
  • So far, Banjo & Kazooie is the first downloadable fighter that has more than one midair jump.

References