Super Smash Bros. series

Damage meter: Difference between revisions

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(That's what you call it. Trust me, I'm a UI guy.)
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==Gallery==
==Gallery==
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8-Player_Smash_Original_8.jpg|Meters in {{forwiiu}}, showing eight human players.
8-Player_Smash_Original_8.jpg|Damage meters in {{forwiiu}} during an eight-player match.
SSB4 3DS Bottom Screen.jpg|Meters in {{for3ds}}, displayed on the bottom screen.
SSB4 3DS Bottom Screen.jpg|Damage meters in {{for3ds}}, displayed on the bottom screen.
File:StaminaMeterBrawl.png|a stamina meter in ''Brawl''.
</gallery>
</gallery>



Revision as of 13:54, October 31, 2014

The damage meter (also called the damage gauge, stamina meter, HP meter, HUD, player display, among other names) is a UI element displayed during gameplay that presents basic information and status for each player at a glance.

Anatomy

Link's damage meter in the first three games.
Mr. Game and Watch's stock meter in Melee, illustrating what occurs when there are more than five stocks.

The damage meter displays the damage percentage a character has accumulated, as well as their score or number of stock remaining where appropriate. These are superimposed over a background comprised of their series symbol and, as of Brawl, their character name and portrait (the symbol also gains an animated "smoky" texture.) The number of stock remaining is visually represented by the number of icons (nondescript circles in Brawl, the character's mugshot in other games), while score is displayed with a simple integer value. A stock higher than five (six in the original game) is represented by one stock, with a multiplier value next to it; having fifteen stock, for instance, would show "× 15".

Damage meters are displayed at the bottom of the screen during gameplay on console installments and on the bottom screen in the 3DS version of Smash 4 (the Wii U version can also show a similar display on the GamePad.) While normally opaque, damage meters from Brawl onward become translucent if a character goes behind them. The damage percentage itself changes color when more damage is accumulated. At low percentages, the value is white, but gradually turns maroon as it increases; starting with Brawl, the value will also shift through red first, and Smash 4 further adds a yellow hue before that. In addition, the Wii U version of Smash 4 displays the value with a metallic gradient.

Additionally, in all games, the background of a player's damage meter is colored depending on their controller port: for human players, Player 1 is red, Player 2 is blue, Player 3 is yellow, and Player 4 is green, while CPUs are generally a gray color. As of Smash 4, more colors have been added for Amiibo support and the Wii U version's eight-player capability: Player 5 is orange, Player 6 is cyan, Player 7 is purple, Player 8 is dark gray, and Amiibo CPUs are rainbow-colored. Certain bosses in Smash 4 also have unique meter colors.

Stamina

The meter remains largely the same when displaying HP rather than damage, though the value is affixed with an "HP" symbol rather than a percentage sign. This occurs during Stamina matches and battles against bosses such as Master Hand.

There also exists a bar meter used in the Subspace Emissary for all non-Smasher enemies, as well as in Boss Battles. Bar meters are generally more difficult to strategize around, as one does not know exactly how much health an enemy has.

Gallery

Trivia

  • In Melee, when a character reaches 10% or 100% damage, their damage meter displays a leading zero on the frame they get hit. For example, raising one's damage from 7% to 12% will have the meter display 07% for one frame before it changes to 12%.
  • Sometimes, the damage meter in Melee uses the "healing" animation instead of the "falling off" animation for returning to 0% if the character is KO'd.
  • In Brawl, the black outline around the damage text is not part of the number textures like in the previous two games; it is instead drawn in real-time.
  • Early footage of the Wii U version of Smash 4 seemed to show the damage value also shifting through a greenish hue before turning yellow; this appears to no longer be the case.