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Zero Suit Samus (PM): Difference between revisions

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(→‎Revisions: Move set descriptions still needed.)
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==Revisions==
==Revisions==
{{incomplete}}
===2.6b===
*{{buff|Hurtbox size around her chest decreased slightly.}}
*{{buff|Dash Attack knockback slightly increased.}}
*{{buff|Up throw angle and knockback stats adjusted slightly to allow for more reward for getting a grab.}}
*{{buff|Down throw angle and knockback stats adjusted slightly to allow for more reward for getting a grab.}}
*{{change|Footstool knockback works like the other characters.}}
*{{change|[[Plasma Wire]] now controllable in the air.}}
 
===3.0===
*{{buff|Back air sweetspot is easier to land.}}
*{{nerf|[[Flip Jump]] no longer has invincibility.}}
*{{change|Down smash's knockback tweaked to always stun a grounded opponent.}}
*{{change|Neutral air's whip is now unclankable.}}
*{{change|Forward air's second hit trajectory lowered.}}
*{{change|[[Paralyzer]]'s fully charged blaster shot is now unclankable.}}
*{{change|[[Plasma Wire]]'s whip is now unclankable.}}
*{{change|Reinstated transform during Final Smash.}}


==Moveset==
==Moveset==

Revision as of 16:05, March 28, 2014

Zero Suit Samus
in Project M and Project+
Zero Suit Samus SSBB.jpg
MetroidSymbol.svg
Universe Metroid
Base game appearance Brawl
Moveset inspiration Zero Suit Samus (SSBB)
ZeroSuitSamusHeadSSBB.png
Stub.png

Zero Suit Samus is a playable character in the Brawl mod Project M. She is the main protagonist from the Metroid series of games, though without her normal Power Suit. She was buffed between Brawl and PM, with many new tools given to her to aid in comboing opponents.

Attributes

Changes from Brawl to PM

  • Buff Her short hop is shorter, helping with movement, aerial approaches, and combos.
  • Buff With Project M's improved tether recovery mechanics and a more versatile Flip Jump, Zero Suit Samus's recovery is much more efficient in general.
  • Buff Her forward smash is stronger and is a good KO option after a down smash. Hitting foes behind her sends them up over her, allowing to punish them with aerials.
  • Buff New down aerial is no longer a stall-then-fall, but a stomp that bounces her upwards upon connecting. It has overall much more utility than her previous down aerial, easily popping up foes for combos, and also useful for edgeguarding.
  • Buff Paralyzer can now be dash canceled.
  • Buff Plasma Whip now sends foes diagonally towards her, making it easier to start combos with the move.
  • Buff When using Flip Jump, pressing or holding the special button near opponents results in Zero Suit Samus footstooling and tripping them, aptly named a "flipstool", giving her a new option for tech-chasing.
  • Buff Her Final Smash was improved; its initiation now produces consecutive-hitting hitboxes that drag foes in, rather than wind. There is a strong hit comes as she becomes fully cloaked with increased knockback for a total of 43% damage.
  • Nerf Opponents can now mash out of paralysis-inducing moves, causing followups to be harder to perform against quick enough players.
  • Nerf Plasma Whip deals weaker damage and knockback, and is no longer a KO option.
  • Nerf On-screen appearance and transformation from Samus no longer produce Power Suit Pieces as items; these will always vanish when the animations are done, encouraging close-range combat.
  • Change Flip Jump has a new somersaulting animation, and its trajectory can be controlled rather than being directly diagonal; it gives less vertical distance, but can be angled for more horizontal distance. Pressing the attack button no longer creates a meteor smashing sex kick but instead results in her down aerial from Brawl, with increased power.

Revisions

2.6b

  • Buff Hurtbox size around her chest decreased slightly.
  • Buff Dash Attack knockback slightly increased.
  • Buff Up throw angle and knockback stats adjusted slightly to allow for more reward for getting a grab.
  • Buff Down throw angle and knockback stats adjusted slightly to allow for more reward for getting a grab.
  • Change Footstool knockback works like the other characters.
  • Change Plasma Wire now controllable in the air.

3.0

  • Buff Back air sweetspot is easier to land.
  • Nerf Flip Jump no longer has invincibility.
  • Change Down smash's knockback tweaked to always stun a grounded opponent.
  • Change Neutral air's whip is now unclankable.
  • Change Forward air's second hit trajectory lowered.
  • Change Paralyzer's fully charged blaster shot is now unclankable.
  • Change Plasma Wire's whip is now unclankable.
  • Change Reinstated transform during Final Smash.

Moveset

Up to date as of version 3.0.

Name Damage Description
Neutral attack 2% then 2% then 3%
Forward tilt 9%
Up tilt 5% then 6%
Down tilt 6%
Dash attack 9% (clean) 7% (late)
Forward smash 14% (sweetspot) 13% (sourspot)
Up smash 16%
Down smash 11%
Neutral aerial 10%
Forward aerial 5% then 10%
Back aerial 13% (foot) 10% (body)
Up aerial 10% (sweetspot) 7% (sourspot)
Down aerial 12%
Grab 0%
Pummel 3%
Forward throw 2% then 7% (9% total)
Back throw 6%
Up throw 8%
Down throw 7%
Floor attack (front) 6%
Floor attack (back) 6%
Floor attack (trip) 5%
Edge attack (fast) 8%
Edge attack (slow) 10%
Neutral special Paralyzer 4-6%
Side special Plasma Whip 3% (trapping) 9% (tip)
Up special Plasma Wire 9% (ground) 7% (air)
Down special Flip Jump 2%
Final Smash Power Suit Samus 43%

In competitive play

Notable players

Palette swaps

Zero Suit Samus's palette swaps remain unchanged from Brawl.

Zero Suit Samus's palette swaps in PM

External links