PM Icon.png

Meta Knight (PM): Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
mNo edit summary
mNo edit summary
Line 8: Line 8:
|altcostume  = [http://static1.wikia.nocookie.net/__cb20120904211852/kirby/en/images/8/8e/Tumblr_m7xuylJqjO1ra4czto1_500.jpg Concept Art Meta Knight]
|altcostume  = [http://static1.wikia.nocookie.net/__cb20120904211852/kirby/en/images/8/8e/Tumblr_m7xuylJqjO1ra4czto1_500.jpg Concept Art Meta Knight]
|tier        = High
|tier        = High
|ranking      = 3
|ranking      = 5
}}
}}
{{stub}}
{{stub}}

Revision as of 22:09, March 26, 2014

Meta Knight
in Project M and Project+
Meta Knight SSBB.jpg
KirbySymbol.svg
Universe Kirby
Base game appearance Brawl
Moveset inspiration Meta Knight (SSBB)
Alternate costume Concept Art Meta Knight
MetaKnightHeadSSBB.png
Stub.png

Meta Knight is a playable character in the Brawl mod Project M. This villain from the Kirby games returns from Brawl with moderate nerfs and a few new tricks.

Attributes

Changes from Brawl to PM

Meta Knight's new down aerial.

Meta Knight has received both buffs and nerfs, but was heavily nerfed overall, with many of his undesirable and overwhelming traits removed, but some newer, fairer options given.

  • Buff Last hit of neutral attack has stronger knockback.
  • Buff Down tilt has better usage as an attack, with the inner half of the sword now launching foes vertically and open for aerial combos, along with more damage, while the rest of the attack acts like the Brawl version.
  • Buff Last hit of forward aerial has weaker knockback, which allows much easier wall of pain combos under Project M's physics.
  • Buff Back aerial is now a single quarter-circle slash at his back that deals high damage and knockback, with it now having the most KO potential out of his aerials, making it a more potent edgeguarding tool than his previous back aerial.
  • Buff Glide attack was slightly strengthened in damage and knockback.
  • Buff Down throw sends opponents on a more horizontal angle, allowing easier tech-chases from it.
  • Buff Drill Rush was made into a more combo-orientated move: it propels forward faster and its hits link better, having more utility in combos.
  • Buff When using Dimensional Cape, flicking the C-stick before teleporting will perform a quick slash, dealing 14% damage. Additionally, if Meta Knight decides not to attack with the move, he doesn't fall helpless, allowing to dodge attacks in midair and then quickly use aerials afterwards.
  • Nerf The new physics, as well as the re-introduction of wavedashing and L-canceling, increase the pace of many characters' playstyles, allowing most of the cast to overcome Meta Knight's speed and mobility, which was dominating in Brawl. Although Meta Knight also receives these gifts, their effects on his metagame are extremely small.
  • Nerf Has four midair jumps, rather than five.
  • Nerf Along with Pit and Charizard, Meta Knight can no longer glide with the jump button, though unlike these characters, who received a new special move that allows them to glide, Meta Knight only posseses his Shuttle Loop glide, significantly shortening his recovery.
  • Nerf Neutral attack can no longer be held.
  • Nerf Down tilt's interruptibility frames occur slower, and it also gives less distance forward, no longer allowing Meta Knight to pseudo-crawl as effectively.
  • Nerf Neutral aerial's sourspot can no longer link with the sweetspot.
  • Nerf Up aerial, though still having juggling potential, now has somewhat more overall lag, and it cannot be used repeatedly while jumping and rising unlike in Brawl.
  • Nerf Up smash links worse than in Brawl; the three hits can connect properly only against opponents close enough to Meta Knight, or else it's easy to DI out of due to the reduced amount of freeze frames.
  • Nerf Down throw kicks less times, dealing less damage.
  • Nerf Mach Tornado's acceleration, deceleration and duration decreased.
  • Nerf Last hit of Drill Rush has weaker knockback, and the attack's angling capacities were reduced.
  • Nerf Shuttle Loop has less range.
  • Nerf Meta Knight can no longer perform the Infinite Dimensional Cape.
  • Change Sword trails are blue rather than white/yellow.
  • Change Down aerial has changed into a semi-meteor attack where Meta Knight falls while thrusting his sword downward, nearly identical in animation to a similar attack in Kirby's Return to Dream Land. While Meta Knight is falling, the attack hits consecutively downwards with weak knockback; landing with the move then produces a hitbox that sends foes upwards with powerful base knockback. He cannot grab ledges with it, but can move slightly left or right before or while using it. It has much less offstage utility than his previous down aerial, but is a good combo starter on-stage.
  • Change Shuttle Loop is now more of a vertical finisher, and at low percentages it can link into the glide attack.

Concept Art Meta Knight

File:MetaKnightButterfly.png
Alternative costume.

Concept Art Meta Knight is Meta Knight's alternate costume in Project M. It is based on early concept art of the character seen in the collectible book that came with Kirby's Dream Collection: Special Edition.

Revisions

2.6b

  • Buff Angled down aerial body hitboxes are no longer absent.
  • Buff Grounded Dimensional Cape does not disable specials and airdodges.
  • Buff Grounded Shuttle Loop is able to go into special landing during the loop like the aerial version.
  • Change Down aerial landing lag when not L Canceled corrected.
  • Change Turn grab range reduced, and has a bit more startup to match other turn grabs.
  • Change Dimensional Cape attack edge cancels into fall properly when sliding off edges.
  • Change Dimensional Cape non-attack reappearance turn around timing adjusted to match the attack.
  • Change Fixed a bug with glitched specials able to be performed out of aerials following the use of Dimensional Cape.
  • Change Fixed a bug with momentum when Down B was used directly out of hitstun.

Moveset

An icon for denoting incomplete things.

Up to date as of version 3.0.

Name Damage Description
Neutral attack Lightning Slash 2% (4 hits) 3% (last hit) Meta Knight slashes all around him in a flurry. The first swipe only hits from behind while the rest can connect normally. Only three hits can connect when turned away.
Forward tilt Slash Combo 4% then 3 % then 5%
Up tilt Stab Up 7% (sword) 6% (body)
Down tilt Sword Thrust 7% (blade) 5% (tip)
Dash attack Running Kick 8% (clean) 3% (late)
Forward smash Power Slash 16%
Up smash Combo Slash 4% then 3% then 5%
Down smash Quick Slash 13%
Neutral aerial Spin Slash 12% (clean) 8% (late)
Forward aerial Front Slash 3% (2 hits) 4% (1 hit)
Back aerial Back Slash 14%
Up aerial Overhead Slash 6%
Down aerial Down Thrust 7-8% (can be angled)
Glide attack Gliding Slash 13%
Grab
Pummel Claw Jab 3%
Forward throw Kick Throw 9%
Back throw Slash Throw 10%
Up throw Jump Throw 12%
Down throw Stomp Throw 8%
Floor attack (front) 7%
Floor attack (back) 5%
Floor attack (trip) 5%
Edge attack (fast) 9%
Edge attack (slow) 10%
Neutral special Mach Tornado 2% (6 hits) 5% (7th hit)
Side special Drill Rush 1% (multiple hits) 6% (last hit)
Up special Shuttle Loop 9% (take off) 13% (air attack)
Down special Dimensional Cape 16%
Final Smash Galaxia Darkness 40% (if caught) 18% (if nearby during the slash, affects team mates)

In competitive play

Notable players

Palette swaps

Meta Knight's palette swaps in PM

External links