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Ike (PM): Difference between revisions

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'''Ike''' is a playable character in the ''[[Brawl]]'' mod [[Project M]]. As Ike's first (and as of yet only) appearance in the series is as a fighter in ''Brawl'', his general speed has been significantly increased to fit Project M's mechanics. Ike now has tournament viability due to combo starting abilities being buffed, from his more versatile quick-draw to his low lag back aerial and quick up aerial.
'''Ike''' is a playable character in the ''[[Brawl]]'' mod [[Project M]]. As Ike's first (and as of yet only) appearance in the series is as a fighter in ''Brawl'', his general speed has been significantly increased to fit Project M's mechanics. In particular, Ike has had his combo starting abilities buffed, from his more versatile quick-draw to his low lag back aerial and quick up aerial.
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Revision as of 09:42, December 19, 2013

Stub.png
For the original version of Ike, see Ike (SSBB).
Ike
in Project M and Project+
Ike
FireEmblemSymbol.svg
Universe Fire Emblem
Base game appearance Brawl
IkeHeadSSBB.png

Ike is a playable character in the Brawl mod Project M. As Ike's first (and as of yet only) appearance in the series is as a fighter in Brawl, his general speed has been significantly increased to fit Project M's mechanics. In particular, Ike has had his combo starting abilities buffed, from his more versatile quick-draw to his low lag back aerial and quick up aerial.

Attributes

Changes from Brawl to PM

Ike has experienced many buffs in general, in accordance with Project M's goal of creating a balanced cast of characters.

  • Buff The general amount of landing lag Ike experiences has been reduced.
  • Buff All Ike's tilts have been sped up, notably his up tilt. Forward tilt now can also be angled.
  • Buff Dash attack deals higher damage and has a more vertical trajectory.
  • Buff Both shield stun and shield damage have been greatly improved.
  • Buff Second hit of down smash is now activated by another button press, but it is now a linking attack akin to Toon Link's d-smash from Brawl, dealing more damage and being better at KOing backwards.
  • Buff A fully charged Eruption now acts much like Roy's Flare Blade: it does 50% damage with OHKO potential, plus a semi-spike trajectory.
  • Change Quick Draw now goes through an opponent by default and Ike will only attack upon a special button press, while holding the attack button will make him auto-attack like in Brawl.
  • Buff Ike can now jump or wall jump out of a Quick Draw. He can only jump out of a Quick Draw begun from the ground, but he can wall jump out of it as long as he meets the normal wall jumping requirements. He can only wall jump twice before landing.
  • Buff Ike is no longer put into a helpless state if he connects with Quick Draw in midair.
  • Buff Quick Draw can no longer be held indefinitely, but Ike can now charge it past the "ding" point: a fully charged one makes Ike flash red and becomes a very quick flaming dash that covers most stages entirely. While he does small damage with no knockback to enemies he passes through, hitting with a non-auto attack will cause 50% damage, paralyze foes and make the screen flash red, and afterwards they will be OHKOed off the top.
  • Buff The gaps in the hitbox of Aether have been filled, allowing Aether to flow and combo better than before. In addition, the amount of horizontal distance Ike can travel with Aether has been increased, improving his recovery.
  • Buff Counter starts quicker and can be jump-canceled eighteen frames after (and only if) Ike counters an attack.
  • Nerf The super armor on the startup of Aether has been reduced to light armor.
  • Change Eruption and Great Aether now have blue flame effects rather than red.

Moveset

Up to date as of version 3.0.

Name Damage Description
Neutral attack
Forward tilt
Up tilt
Down tilt
Dash attack
Forward smash
Up smash
Down smash
Neutral aerial
Forward aerial
Back aerial
Up aerial
Down aerial
Grab
Pummel
Forward throw
Back throw
Up throw
Down throw
Floor attack (front)
Floor attack (back)
Floor attack (trip)
Edge attack (fast)
Edge attack (slow)
Neutral special Eruption
Side special Quick Draw
Up special Aether
Down special Counter
Final Smash Great Aether

In competitive play

Notable players

Trivia

  • Ike will perform an automatic down taunt after hitting with a fully charged Quick Draw.
  • If an auto-attack is done out of a fully charged Quick Draw, it will instead do about half the usual damage and won't launch opponents as far.
  • Eruption technically uses the aura effect, but it is otherwise unchanged because of Project M changing the aura properties. Compared to Lucario's aura attacks, Eruption cannot be canceled into another, though.

External links