Talk:Mario (PM): Difference between revisions

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:::When I originally made the pages I had "Changes from Brawl" written for every character except Mewtwo and Roy, since obviously the Brawl character is the base, and ''someone'' seems to have disagreed and changed them all. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Orchestral 19:00, 15 December 2013 (EST)
:::When I originally made the pages I had "Changes from Brawl" written for every character except Mewtwo and Roy, since obviously the Brawl character is the base, and ''someone'' seems to have disagreed and changed them all. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Orchestral 19:00, 15 December 2013 (EST)
::::So then should we change it back or seek other solutions, because the cape just doesn't seem to be as effective as it was before in stalling, edge-guarding (aside from making it difficult for the opponent to grab the edge, as they cannot from behind), and edgehogging. Given, this is true of the melee version of Mario, but the article does not successfully infer that these nerfs are present.[[Special:Contributions/108.0.47.234|108.0.47.234]] 19:22, 15 December 2013 (EST)
::::So then should we change it back or seek other solutions, because the cape just doesn't seem to be as effective as it was before in stalling, edge-guarding (aside from making it difficult for the opponent to grab the edge, as they cannot from behind), and edgehogging. Given, this is true of the melee version of Mario, but the article does not successfully infer that these nerfs are present.[[Special:Contributions/108.0.47.234|108.0.47.234]] 19:22, 15 December 2013 (EST)
:::::Come on guys do I really have to respond to my own posts to keep this conversation alive, because the problem has not been resolved yet. [[Special:Contributions/71.189.12.47|71.189.12.47]] 00:06, 17 December 2013 (EST)

Revision as of 01:06, December 17, 2013

Cape Glide

I know that it's a brawl technique, but shouldn't it be mentioned somewhere that it is a nerf that he can no longer perform it due to the return to the old cape mechanics.108.0.47.234 13:25, 15 December 2013 (EST)

The changes list is compared to Melee Mario, who doesn't have the cape glide. Scr7Scr7 sig.png(talk · contribs) 13:28, 15 December 2013 (EST)
I know thats why I am discussing here how, where, and if this should be mentioned as I believe it is a significant nerf that many would otherwise miss by just looking at this page. Perhaps we should change it to changes from brawl and list the return to melee format in the list, as this version has very few bullet points anyways. 108.0.47.234 18:50, 15 December 2013 (EST)
When I originally made the pages I had "Changes from Brawl" written for every character except Mewtwo and Roy, since obviously the Brawl character is the base, and someone seems to have disagreed and changed them all. Toomai Glittershine ??? The Orchestral 19:00, 15 December 2013 (EST)
So then should we change it back or seek other solutions, because the cape just doesn't seem to be as effective as it was before in stalling, edge-guarding (aside from making it difficult for the opponent to grab the edge, as they cannot from behind), and edgehogging. Given, this is true of the melee version of Mario, but the article does not successfully infer that these nerfs are present.108.0.47.234 19:22, 15 December 2013 (EST)
Come on guys do I really have to respond to my own posts to keep this conversation alive, because the problem has not been resolved yet. 71.189.12.47 00:06, 17 December 2013 (EST)