Combo: Difference between revisions
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[[File:Kencombo.gif|The [[Ken Combo]], a well-known combo in ''Super Smash Bros. Melee''.]] | |||
{{video|a gif of a combo, preferably one for each game}} | |||
[[Image:Combo.jpg|right|thumb|{{SSBB|Fox}}'s [[neutral attack]] combo]] | [[Image:Combo.jpg|right|thumb|{{SSBB|Fox}}'s [[neutral attack]] combo]] | ||
A '''combo''' is a sequence of [[attack]]s that is guaranteed (or very likely) to occur if the first attack hits the enemy. The exact definition of a combo may change from player to player. Some definitions may include: | A '''combo''' is a sequence of [[attack]]s that is guaranteed (or very likely) to occur if the first attack hits the enemy. The exact definition of a combo may change from player to player. Some definitions may include: | ||
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==See also== | ==See also== | ||
*[[Chain grab]] | *[[Chain grab]] | ||
*[[Natural combo]] | |||
*[[Zero-to-death combo]] | *[[Zero-to-death combo]] | ||
{{AllGames|Techniques}} | {{AllGames|Techniques}} |
Revision as of 19:49, June 15, 2013
A combo is a sequence of attacks that is guaranteed (or very likely) to occur if the first attack hits the enemy. The exact definition of a combo may change from player to player. Some definitions may include:
- Any sequence of attacks that keeps the opponent in hitstun.
- Any sequence of attacks that counts as a combo according to the combo counter (which allows for one consecutive frame of non-hitstun).
- Any sequence of attacks that is very hard to DI (or in certain cases, tech) out of.
- Any sequence of attacks that cannot be DI'd out of if performed perfectly.
- Any sequence of attacks.
- A single attack that consists of multiple hits (see natural combo).
- Any sequence of attacks that prevent the opponent from landing (possibly by tech) or ledge-grabbing.
- Any attack that sends an opponent into a hazard and then leaves them vunerable to other attacks.