Stage spike: Difference between revisions

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==Examples==
==Examples==
*[http://www.youtube.com/watch?v=Q4ccWL8EUvM Marth stage spike]
*[http://www.youtube.com/watch?v=Q4ccWL8EUvM Marth stage spike]
*[http://www.youtube.com/watch?v=eWG8Usl-hLE Sonic (a Meteor Smash-less character) Stage Spiking]
[[Category:Techniques]]
[[Category:Techniques]]
[[Category:Techniques (SSB)]]
[[Category:Techniques (SSB)]]

Revision as of 20:19, September 17, 2008

A Stage Spike is a type of Guard Break KO that refers to when one is knocked against part of the stage and fall straight down in a similar fashion to a meteor smash. One example is Marth using his Dolphin Slash below the stage to knock a recovering opponent into the stage and kill them. However, this can be teched out of, though this is difficult to do. A Stage Spike can also be performed by some moves on opponents who edgehog.

Applications

Stage spikes are most useful for characters with no true meteor smashes (for instance, Meta Knight and Pit). However, they are great for all characters. For instance, Marth has only one meteor smash, which only works when the opponent is a certain distance below him. In the above example, the opponent would almost certainly be above or to the side of Marth, so his Down aerial is useless as a meteor smash. By using the Dolphin Slash, he knocks the opponent up and into the bottom of the stage, causing them to bounce off and die, as well as allowing Marth to recover.

Self-Stage Spiking

Self Stage Spiking is basically an unfortunate, failed recovery move. Its when you try to recover, like Marth, and you miss the ledge, and instead end up hitting part of the stage, bouncing off, and then falling down like a spike. Similarly, Lucas' PK Thunder 2 can self stage spike.

Stages that Stage Spike-

Mostly all stages have some part that may stage spike. A few of them are:

  • The bottommost platform of Temple if hit underneath. Also, the ceiling of the area entirely beneath the "temple".

Examples

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