Semi-spike: Difference between revisions
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*[[Falco (SSBB)|Falco]]: | *[[Falco (SSBB)|Falco]]: | ||
**Down Smash | **Down Smash | ||
*[[Ness (SSBB)|Ness]]: | |||
**[[down tilt]], although only a quarter the power of Lucas's. | |||
*Hitting someone with a thrown [[Star Rod]]. | *Hitting someone with a thrown [[Star Rod]]. | ||
*Getting hit while holding someone near the edge will semi-spike the person begin held at higher percentages. | *Getting hit while holding someone near the edge will semi-spike the person begin held at higher percentages. |
Revision as of 20:06, April 28, 2009
A semi-spike or pseudo-spike is an attack which sends the opponent downward yet mostly horizontally, thus resulting in limited Directional Influence options for the target; DI'ing them correctly will only alter the angle just slightly and shorten the send-off angle. This is distinct from a spike, which sends the enemy nearly straight down.
Moves that are semi-spikes include (but are not limited to):
- Marth:
- Forward Aerial
- Down Tilt
- Up Smash
- Sheik:
- Forward Aerial
- Final Smash
- Captain Falcon:
- Forward Aerial
- Up Aerial
- Link:
- Up B (NTSC only)
- Peach:
- Forward Smash
- Ganondorf
- Up Aerial
- Pikachu
- Up Aerial
- Down Smash
- Wario:
- Down Tilt (Wario-Man only)
- Sonic:
- Up Smash
- Jigglypuff:
- Down Smash
- Mr. Game & Watch:
- Fox:
- Shine
- Down Smash
- Bowser
- Down Aerial
- Meta Knight
- Down Aerial
- Lucas
- Zelda:
- Down Smash
- Falco:
- Down Smash
- Ness:
- down tilt, although only a quarter the power of Lucas's.
- Hitting someone with a thrown Star Rod.
- Getting hit while holding someone near the edge will semi-spike the person begin held at higher percentages.