Rollout: Difference between revisions

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:''For the combo video, see [[Rollout (video)]]''
:''For the combo video, see [[Rollout (video)]]''


'''Rollout''' is a [[special move]] used by [[Jigglypuff]] in [[Melee]] and [[Brawl]], which is executed with the [[B button]], and charged by holding it. When releasing the B button, Jigglypuff will roll, the more charged, the faster the attack is. It is a speed attack, and deals high horizontal knockback and when "fully charged" does 18% damage.
'''Rollout''' is a [[special move]] used by [[Jigglypuff]] in [[Melee]] and [[Brawl]], which is executed with the [[B button]], and charged by holding it. When releasing the B button, Jigglypuff will roll, the more charged, the faster the attack is. It is a speed attack, and deals high horizontal knockback and when "fully charged" does 18% damage. Hitting an opponent causes Jigglypuff to "rebound" a small distance.


There are two stages of being "fully charged" in Brawl:
There are two stages of being "fully charged" in Brawl:
*Fully Charged - The higher pitch sound has started and the sparkles are on full and are  coloured
*Fully Charged - The higher pitch sound has started and the sparkles are on full and are  coloured
*Super Charged - The gamecube controller will rumble (or 1 second after Fully Charged). Using a super charged rollout will not cause any more damage or knockback, but Jigglypuff will roll further, and be less affected by gravity when it travels through the air.
*Super Charged - The controller will rumble (about 1 second after Fully Charged). Using a Super Charged Rollout will not cause any more damage or knockback, but Jigglypuff will roll further, and be less affected by gravity when it travels through the air.


While being performed, one can change direction back and forth. On stages in Melee's Adventure Mode, it is often considered one of the fastest ways to move around.
While being performed, one can change direction back and forth. On stages in Melee's Adventure Mode, it is often considered one of the fastest ways to move around.


If used in the air or off of a ledge, one is unable to get out of the move until one lands, so be careful when using it. In Melee, this move would put Jigglypuff in a [[helpless]] state if the attack ended while Jigglypuff was in the air.  In Brawl, this was removed and Jigglypuff no longer enters a helpless state when using this move.
If used in the air or off of a ledge, one is unable to get out of the move until one lands, so be careful when using it. In Melee, this move would put Jigglypuff in a [[helpless]] state if the attack ended while Jigglypuff was in the air.  In Brawl, this was removed and Jigglypuff no longer enters a helpless state when using this move.


Rollout is a move in the [[Pokémon (universe)|''Pokémon'' games]]. Learned mostly by spherical Pokémon, it deals increasing amounts of damage if used consecutively.
Rollout is a Rock-type move in the [[Pokémon (universe)|''Pokémon'' games]]. Learned mostly by spherical Pokémon, it executes five turns in a row (unless it misses) and deals increasing amounts of damage each turn.


{{Jigglypuff Special Moves}}
{{Jigglypuff Special Moves}}

Revision as of 09:03, June 27, 2008

Jigglypuff's Roll out
For the combo video, see Rollout (video)

Rollout is a special move used by Jigglypuff in Melee and Brawl, which is executed with the B button, and charged by holding it. When releasing the B button, Jigglypuff will roll, the more charged, the faster the attack is. It is a speed attack, and deals high horizontal knockback and when "fully charged" does 18% damage. Hitting an opponent causes Jigglypuff to "rebound" a small distance.

There are two stages of being "fully charged" in Brawl:

  • Fully Charged - The higher pitch sound has started and the sparkles are on full and are coloured
  • Super Charged - The controller will rumble (about 1 second after Fully Charged). Using a Super Charged Rollout will not cause any more damage or knockback, but Jigglypuff will roll further, and be less affected by gravity when it travels through the air.

While being performed, one can change direction back and forth. On stages in Melee's Adventure Mode, it is often considered one of the fastest ways to move around.

If used in the air or off of a ledge, one is unable to get out of the move until one lands, so be careful when using it. In Melee, this move would put Jigglypuff in a helpless state if the attack ended while Jigglypuff was in the air. In Brawl, this was removed and Jigglypuff no longer enters a helpless state when using this move.

Rollout is a Rock-type move in the Pokémon games. Learned mostly by spherical Pokémon, it executes five turns in a row (unless it misses) and deals increasing amounts of damage each turn.

Template:Jigglypuff Special Moves