Super Smash Bros. series

Combo: Difference between revisions

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{{ArticleIcons|series=y}}
{{ArticleIcons|series=y}}
{{disambig2|a sequence of attacks in gameplay|a video compiling these|Combo video}}
{{disambig2|a sequence of attacks in gameplay|a video compiling these|Combo video}}
{{image|a gif of a combo, preferably one for each game}}
{{video|a gif of a combo, preferably one for each game}}
[[File:Kencombo.gif|200px|thumb|right|The [[Ken Combo]], a well-known {{SSBM|Marth}} combo in ''Super Smash Bros. Melee''.]]
[[File:Kencombo.gif|200px|thumb|right|The [[Ken Combo]], a well-known {{SSBM|Marth}} combo in ''Super Smash Bros. Melee''.]]
[[Image:Combo.jpg|right|thumb|{{SSBB|Fox}}'s [[neutral attack]] combo]]
[[Image:Combo.jpg|right|thumb|{{SSBB|Fox}}'s [[neutral attack]] combo]]

Revision as of 19:29, August 11, 2013

This article is about a sequence of attacks in gameplay. For a video compiling these, see Combo video.
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The editor who added this tag suggests: a gif of a combo, preferably one for each game
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The Ken Combo, a well-known Marth combo in Super Smash Bros. Melee.

A combo is a sequence of attacks that is guaranteed (or very likely) to occur if the first attack hits the enemy. The exact definition of a combo may change from player to player. Some definitions may include:

  • Any sequence of attacks that keeps the opponent in hitstun.
  • Any sequence of attacks that counts as a combo according to the combo counter (which allows for one consecutive frame of non-hitstun).
  • Any sequence of attacks that is very hard to DI (or in certain cases, tech) out of.
  • Any sequence of attacks that cannot be DI'd out of if performed perfectly.
  • Any sequence of attacks.
  • A single attack that consists of multiple hits (see natural combo).
  • Any sequence of attacks that prevent the opponent from landing (possibly by tech) or ledge-grabbing.
  • Any attack that sends an opponent into a hazard and then leaves them vunerable to other attacks.

See also