Mario (SSBB)/Neutral attack/Hit 1: Difference between revisions

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==Overview==
==Overview==
A fast jab that leads well into the second jab.
A very fast jab with average [[reach]] for a jab. It leads well into the second jab, but has difficulty [[jab cancel]]ling into other moves. Its most potentially useful application comes from its ability to [[jab lock]] knocked down opponents, which if successful, can lead to a guaranteed [[forward smash]].
{{competitive expertise}}
 
===Post hit data===
{|class="wikitable"
|-
!Hitbox||{{rollover|Base knockback|Knockback velocity on Mario at 0%|y}}||{{rollover|Knockback scaling|How much knockback velocity increases per percent on Mario|y}}||{{rollover|KO percent with poor DI|The percent the hitbox reaches 5750 in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when DI'd down|y}}||{{rollover|KO percent with no DI|The percent the hitbox reaches 6200 in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when not DI'd|y}}||{{rollover|KO percent with good DI|The percent the hitbox reaches 6825 in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when DI'd away|y}}
|-
|Arm||853||0||NA||NA||NA
|-
|Body, fist||967||0||NA||NA||NA
|}


==Hitboxes==
==Hitboxes==