Event 22: Super Mario 128: Difference between revisions
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|character = Choose ({{rollover|1 stock|takes 1.20x knockback|y}}) | |character = Choose ({{rollover|1 stock|takes 1.20x knockback|y}}) | ||
|allies = | |allies = | ||
|enemies = Tiny {{SSBM|Mario}} x128 ({{rollover|1 stock|level | |enemies = Tiny {{SSBM|Mario}} x128 ({{rollover|1 stock|level 3, gives 0.60x knockback, takes 8.00x knockback|y}}) | ||
|stage = [[Mushroom Kingdom II]] | |stage = [[Mushroom Kingdom II]] | ||
|music = ''{{MeleeMusic|Mushroom Kingdom II}}'' | |music = ''{{MeleeMusic|Mushroom Kingdom II}}'' |
Revision as of 15:04, November 27, 2012
Event 22 Super Mario 128 | |
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Official description | Battle 128 tiny Marios in a wild endurance match! |
Character(s) used | Choose (1 stock) |
Opponent(s) | Tiny Mario x128 (1 stock) |
Stage(s) | Mushroom Kingdom II |
Music | Mushroom Kingdom II |
Availability | Unlockable |
Event Match 22: Super Mario 128 is the twenty-second event match in Super Smash Bros. Melee. The player must KO a total of 128 tiny Marios in groups of three to five. Almost any attack is capable of instantly dispatching a Mario, except for horizontal-hitting attacks that they may be able to survive through wall teching should they be hit from the stage's center. The Marios are also capable of KO'ing each other.
Trivia
- The name of this event match is a reference to a GameCube tech demo, part of which involved 128 Marios interacting with each other and the mini-world. The tech demo was originally intended as a sequel to Super Mario 64 but evolved into various games such as Pikmin and Super Mario Galaxy.