Spike: Difference between revisions

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Since there is no meteor canceling in the original SSB64, all "meteors" are considered spikes. <br>
Since there is no meteor canceling in the original SSB64, all "meteors" are considered spikes. <br>
*1) [[Falcon]]'s Down-Air
*1) [[Falcon]]'s Down-Air
*2) [[Donkey Kong|DK]]'s Forward-Air and Down-Air
*2) [[Donkey Kong|DK]]'s Forward-Air at the start and Down-Air
*3) [[Fox]]'s Down-Air and shine-spike
*3) [[Fox]] has no spikes. He has drills and the [[shine]] for a semi-spikes
*4) [[Yoshi]]'s Forward-Air and Down-Air
*4) [[Yoshi]]'s Forward-Air. His down air is a Drill.
*5) [[Kirby]]'s Down-Air and Cutter
*5) [[Kirby]]'s down hit of the first movement of the cutter . Down air is a [[drill]]
*6) [[Jigglypuff]]'s Down-Air
*6) [[Jigglypuff]]'s Down-Air (Drill)
*7) [[Samus]]' Down-Air
*7) [[Samus]]' Down-Air
*8) [[Ness]]' Down-Air
*8) [[Ness]]' Down-Air (the most powerful one)
*9) [[Mario]]'s forward-Air and Tornado
*9) [[Mario]]'s Tornado (top hit, other portions semi-spike
*10) [[Luigi]]'s Down-Air
*10) [[Luigi]]'s Down-Air (semi-spike)
*11) [[Pikachu]] has no spikes. Its up air, however, can semi-spike.
*11) [[Pikachu]] has no spikes. Its up air, however, can semi-spike.
*12) [[Link]] does not have spikes or meteors
*12) [[Link]] does not have spikes or meteors


== See also ==
== See also ==

Revision as of 13:55, February 9, 2009

A spike is an attack in SSBM/SSB that sends the opponent downward until the hitlag wears off.
A spike is not to be confused with a Meteor Smash, which also sends the opponent downwards, but can be Meteor Canceled before the hitlag depletes.


In Super Smash Bros Melee

Few characters have spikes; currently there are 5 characters who have a known spike, and are as follows:


Note also that Spikes don't necessarily kill the opponent each time: at low damages the downwards thrust wears off and the spiked opponent can recover.
Regardless of this, recovery tends to be impossible at percentages near or above 40%.
The spike is almost always devastating to the opponent; because of this, many Falco and Marth players try to integrate it into play as often as possible.

In Super Smash Bros

Since there is no meteor canceling in the original SSB64, all "meteors" are considered spikes.

  • 1) Falcon's Down-Air
  • 2) DK's Forward-Air at the start and Down-Air
  • 3) Fox has no spikes. He has drills and the shine for a semi-spikes
  • 4) Yoshi's Forward-Air. His down air is a Drill.
  • 5) Kirby's down hit of the first movement of the cutter . Down air is a drill
  • 6) Jigglypuff's Down-Air (Drill)
  • 7) Samus' Down-Air
  • 8) Ness' Down-Air (the most powerful one)
  • 9) Mario's Tornado (top hit, other portions semi-spike
  • 10) Luigi's Down-Air (semi-spike)
  • 11) Pikachu has no spikes. Its up air, however, can semi-spike.
  • 12) Link does not have spikes or meteors

See also

  • Meteor smash – a spike that can be recovered from through a meteor cancel.
  • Stage Spike – a spike performed that hits an opponent against an angled part off a stage to send them downward.
  • Semi spike – a move that hits the opponent at a very low angle, minimizing recovery opportunities.
  • Shine spike – a Fox technique that utilizes the down-b reflector to spike an opponent.