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F.L.U.D.D.: Difference between revisions

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Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the known variations:
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the known variations:
# '''Scalding F.L.U.D.D''': F.L.U.D.D has significantly less range, but its water spray charges faster and does [[Flame|fire]] damage instead of [[push]]ing opponents while keeping them immobile for the duration of the move. Does 8% damage if all hits connect.
# '''Scalding F.L.U.D.D''': F.L.U.D.D has significantly less range, but its water spray charges faster and does [[Flame|fire]] damage instead of [[push]]ing opponents while keeping them immobile for the duration of the move. Does 8% damage if all hits connect.
# '''High-Pressure F.L.U.D.D''': F.L.U.D.D has a stronger push with longer range, but takes longer to charge and it pushes Mario back some distance (about over a third of {{SSB4|Battlefield}}).
# '''High-Pressure F.L.U.D.D''': F.L.U.D.D has a stronger push with longer range, but takes longer to charge and it pushes Mario back some distance (about over a third of {{SSB4|Battlefield}}). However, Mario will not be pushed back if the move is used in the air.


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Revision as of 15:49, April 28, 2015

F.L.U.D.D.
File:Smash.4 - Star Cursor 01.gif
Mario using F.L.U.D.D. in Smash 4.
User Mario
Universe Mario
Article on Super Mario Wiki F.L.U.D.D.
F.L.U.D.D. on Mario's back in Brawl.

F.L.U.D.D. (ポンプ, Pump), short for Flash Liquidizer Ultra Dousing Device, is Mario's down special move in Super Smash Bros. Brawl and Super Smash Bros. 4. The move involves Mario taking out F.L.U.D.D. and charging it up for about a second and a half.

This is an auto-charge special; so thus, pressing any attack button while charging, or using the move after being fully charged, results in F.L.U.D.D. firing twelve globs of water a distance dependent on the charge, Like other such auto-charge moves, pressing a shield button while charging will cancel and save the charge as well as tilting left or right will make him roll with the same cancel effect, while getting hit during charging will lose it.

The attack does not deal any damage, instead simply pushing opponents based on the charge level. The water spray can be aimed vertically with the control stick. Should Mario use the move in the air, he will be pushed backwards.

In most situations, being pushed by F.L.U.D.D. is merely a nuisance, not doing much but forcing combatants apart. When used judiciously, however, F.L.U.D.D. can be highly effective. Opponents that are attacking will clang with each segment of the water stream, trapping them in significant freeze frames and possibly allowing Mario to approach. More notable is the move's power at gimping - as it deals no damage and doesn't cause the opponent to flinch, it can push opponents away from the stage during their recovery without giving them another chance to use it, often not only further distancing them from the stage but providing momentum in the wrong direction.

While the move does no damage, it is still a Water-effect move, and as such it deals extra knockback to Charizard and less to Ivysaur in Brawl.

It was noted on the Dojo that this move can be charged while shielding; however this is not true, as shielding merely saves the current charge.

With increased push back added to F.L.U.D.D. in Smash 4, Mario has a much easier time setting up his opponents to be Caped while they are still off stage. The term "FLUping" was coined by Brawl Karter to describe using the moves in tandem (F.L.U.D.D. to Cape) and denying the opponent the ability to safely recover back to the ledge/stage.

Customization

Special Move customization was added in Super Smash Bros. 4. These are the known variations:

  1. Scalding F.L.U.D.D: F.L.U.D.D has significantly less range, but its water spray charges faster and does fire damage instead of pushing opponents while keeping them immobile for the duration of the move. Does 8% damage if all hits connect.
  2. High-Pressure F.L.U.D.D: F.L.U.D.D has a stronger push with longer range, but takes longer to charge and it pushes Mario back some distance (about over a third of Battlefield). However, Mario will not be pushed back if the move is used in the air.

Origin

F.L.U.D.D. originally appeared in Super Mario Sunshine for the Nintendo GameCube. Mario encounters the device at the beginning of his vacation to Isle Delfino. It introduces itself and Mario equips it, and it comes in handy when he is forced to clean up the pollution on Isle Delfino. Although its main use is to wash away poisonous goo, F.L.U.D.D. doubles as a weapon and can be used to push small enemies away or stun them. If the water tank emptied, Mario is required to refill it in the nearest source of water. In Brawl, F.L.U.D.D. uses the secondary purpose from SMS as a defensive measure against opponents. Unlike Sunshine, Mario can fill his tank with water anywhere.

Aqua Jump

An aqua jump occurs when Mario's F.L.U.D.D. or Squirtle's Water Gun hits any jumping character just before they begin to lose momentum. This causes the jump to rapidly speed up and double in height. It is technically not so much of a technique as a misuse of the two aforementioned moves.

Trophy Description

Super Smash Bros. Brawl

File:Fludd trophy.jpg
Trophy in Brawl
F.L.U.D.D.
A multifunction water cannon invented by Professor Elvin Gadd that Mario totes like a backpack. Since F.L.U.D.D. is able to converse with Mario, it's believed to be equipped with some kind of artificial intelligence. With special nozzles, F.L.U.D.D. can be used like a jet pack to reach high places or for high-speed swimming.
GameCube: Super Mario Sunshine (08/2002)

Super Smash Bros. for Wii U

Trophy in for Wii U
F.L.U.D.D.
Ntsc When Mario straps this fine accessory to his back, he takes to it like a fish to water! He can use F.L.U.D.D.'s high-powered water jets to blast himself high into the air or do a high-speed dash... Oh yeah, and he can defeat enemies and wash away graffiti. The built-in tutorial function makes anyone a pro F.L.U.D.D. user in just minutes!
Pal When Mario straps this fine accessory to his back, he takes to it like a fish to water! He can use F.L.U.D.D.'s high-powered water jets to blast himself way up high or do a super high-speed dash - not to mention defeat enemies and wash away graffiti. Afraid it'll be hard to use? No worries - it has a tutorial function, too!
GameCube: Super Mario Sunshine (08/2002)

Brawl Manual description

"Press B once to prime, then again to shoot water that pushes foes (no damage)."

Super Smash Bros. for Nintendo 3DS foldout description

"Shoot water to push opponents back."

Gallery

Trivia

  • In Super Mario Sunshine, F.L.U.D.D. is used while above and behind Mario's head. In Super Smash Bros. Brawl and Super Smash Bros. 4, it is shown being used next to his right ear.
  • If paused at the right time, when F.L.U.D.D. has just finished charging, the player can see a small pulse of water move outwards from Mario.
    • If paused exactly when F.L.U.D.D. is activated from hammerspace, the player can sometimes see it without the belt on Mario.
  • F.L.U.D.D. is one of two auto-charging down specials in Smash, the other being R.O.B.'s Gyro.
    • Both were introduced in Brawl.
  • This is the only move based off of an invention by E. Gadd that isn't a Final Smash.