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Bomb (Samus): Difference between revisions

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Samus shifts into Morph Ball mode and lays a bomb, which will explode either after a set time period or upon contact with a character, shield, or breakable [[hitbox]]. If Samus is on top of a bomb when it explodes, she will enter Morph Ball mode and bounce up; thus, if Samus uses Bomb while touching an opponent, she will hit the opponent or their shield with the bomb and be popped up into the air. The mechanics behind the Morph Ball result in the [[Super Wavedash]] in ''[[Super Smash Bros. Melee|Melee]]''.  
Samus shifts into Morph Ball mode and lays a bomb, which will explode either after a set time period or upon contact with a character, shield, or breakable [[hitbox]]. If Samus is on top of a bomb when it explodes, she will enter Morph Ball mode and bounce up; thus, if Samus uses Bomb while touching an opponent, she will hit the opponent or their shield with the bomb and be popped up into the air. The mechanics behind the Morph Ball result in the [[Super Wavedash]] in ''[[Super Smash Bros. Melee|Melee]]''.  


In ''Super Smash Bros'', bombs deal 9% fresh and 7% [[Stale-move negation|stale]].  
In ''Super Smash Bros'', bombs deal 9% fresh and 7% stale.  


In ''Melee'', bombs almost always hit twice, although the two hits are essentially indistinguishable; if a bomb drops onto an opponent from above, it may hit them once and bounce off without exploding. They may do between 2% and 7% damage.
In ''Melee'', bombs almost always hit twice, although the two hits are essentially indistinguishable; if a bomb drops onto an opponent from above, it may hit them once and bounce off without exploding. They may do between 2% and 7% damage.

Revision as of 21:48, September 25, 2014

This article is about Samus' Morph Ball Bombs. For other types of bombs, see Bomb.
Bomb
Samus Link Bomb.jpg
Samus drops a bomb (left) in SSB4.
User Samus
Universe Metroid
Article on Metroid Wiki Morph Ball Bomb

Bomb (ボム Bomu) is Samus's down special move in all four installations of Super Smash Bros. series. Samus shifts into Morph Ball mode and lays a bomb, which will explode either after a set time period or upon contact with a character, shield, or breakable hitbox. If Samus is on top of a bomb when it explodes, she will enter Morph Ball mode and bounce up; thus, if Samus uses Bomb while touching an opponent, she will hit the opponent or their shield with the bomb and be popped up into the air. The mechanics behind the Morph Ball result in the Super Wavedash in Melee.

In Super Smash Bros, bombs deal 9% fresh and 7% stale.

In Melee, bombs almost always hit twice, although the two hits are essentially indistinguishable; if a bomb drops onto an opponent from above, it may hit them once and bounce off without exploding. They may do between 2% and 7% damage.

In Brawl, bombs also hit twice, and deal up to 9% fresh.

Bombing while in mid-air causes Samus to go into Morph Ball mode, and slows down her fall. Thus, in the Super Smash Bros. series, Samus can use the bomb recovery technique, which consists of repeatedly bomb while holding towards the stage to increase the distance of her recovery, although this takes away her midair jump if she still has not used it. In Melee, bombing twice consecutively in the air will cause Samus to pop upward from the first bomb, giving her near-infinite horizontal recovery. This is reputedly possible in Super Smash Bros. Brawl, but is less efficient.

Bombs may be used as part of Samus's approach in Melee. They can be used to pressure an opponent's shield and combo into other moves. Wavebombing is a technique that consists of dropping a bomb on an opponent followed immediately by a downwards airdodge: this functions as a quick wavedash and allows various continuations.

In Brawl, however, Samus is capable of also using her bombs to perform the Spider Ball technique. To perform, run off the edge of the stage or platform and immediately activate the bomb, then direct Samus back onto solid ground as she hops into the air. This will drop the bomb directly against the ledge of the stage, which may be used in edgeguarding.

Customization

An icon for denoting incomplete things.

Special Move customization was added in Super Smash Bros. 4. These are the known variations:

  1. Slippy Bomb: Bombs cause opponents to trip but deal very little damage.
  2. Power Bomb: Explodes in a much larger blast after several seconds, limited to one on the stage at a time.

Origin

Morph Ball bombs have been standard in all Metroid games, with the Morph Ball Bomb Jump, a common tool for puzzle solving and a weapon of last resort (due to its low attack power). The appearance of the Morph Ball in all three Smash Bros. games is derived from the original Metroid, due to its lack of spiral patterns. In Brawl, it is also more detailed. Unlike Metroid games, the bombs are affected by gravity, that is they fall to the ground rather than staying in the air. In terms of the aforementioned bomb recovery, Samus in many Metroid games can use the explosion from a laid bomb to launch herself up, if she happens to be in Morph Ball mode that is. This usually is required for certain jumps into tight spaces only the Morph Ball mode can traverse through.

The Power Bomb customization is based off the Power Bombs that have appeared starting in Super Metroid. Unlike the regular Morph Ball Bombs, they are capable of inflicting significant damage to anything in the blast radius, but have a limited ammunition supply and can only be placed one at a time.

Description from the Melee Instruction Booklet

Drop bombs that explode after a few moments. Use the explosions to jump higher.

Description from the Brawl Instruction Booklet

Drop a small timed bomb.

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