SSBB Icon.png
SSB4 Icon.png

Gyro: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
No edit summary
Line 2: Line 2:
{{Infobox Special Move
{{Infobox Special Move
|name=Gyro
|name=Gyro
|image=[[File:Gyro charge.jpg|250px]]
|image=[[File:Gyro SSB4.jpg|250px]]
|caption=Gyro being charged.
|caption=Gyro being charged in {{for3ds}}.
|user=[[R.O.B.]]
|user=[[R.O.B.]]
|universe=''{{uv|R.O.B.}}''
|universe=''{{uv|R.O.B.}}''
}}
}}
'''Gyro''' ({{ja|ジャイロ}}, ''Jairo'') is [[R.O.B.]]'s [[down special move]] in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]''. The attack encompasses a spin toy that R.O.B. fires. It is chargeable; the longer it charges, the stronger and faster it becomes. A fully charged Gyro normally inflicts 18% damage and has high [[knockback]]. After being launched, it can be picked back up and thrown at the opponent, inflicting 10% damage. An opponent can pick it up as well. It also acts like the [[Unira]] in that it will still cause damage on contact as long as it is spinning. Each R.O.B. can only have one originating gyro on the screen at any time and can use Gyro again as soon as the previous gyro leaves the screen. If the move is attempted when R.O.B. cannot reuse his gyro, he goes into his Gyro-charging stance and makes a motion with his arms as if to spin a gyro, but no gyro appears. As the Gyro is treated like an [[item]], it can be [[glide toss]]ed; which, combined with R.O.B.'s very fast and long glide toss, makes this move an asset in his approach. Much like {{SSBB|Donkey Kong}}'s [[Giant Punch]] and {{SSBB|Samus}}'s [[Charge Shot]], Gyro does not attack instantly when used. Instead, its initial use begins a charging process. The input must be performed a second time to fire the gyro.
'''Gyro''' ({{ja|ジャイロ}}, ''Jairo'') is [[R.O.B.]]'s [[down special move]] in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]''. The attack encompasses a spin toy that R.O.B. fires. It is chargeable; the longer it charges, the stronger and faster it becomes. A fully charged Gyro normally inflicts 18% damage and has high [[knockback]]. After being launched, it can be picked back up and thrown at the opponent, inflicting 10% damage. An opponent can pick it up as well. It also acts like the [[Unira]] in that it will still cause damage on contact as long as it is spinning. Each R.O.B. can only have one originating gyro on the screen at any time and can use Gyro again as soon as the previous gyro leaves the screen. If the move is attempted when R.O.B. cannot reuse his gyro, he goes into his Gyro-charging stance and makes a motion with his arms as if to spin a gyro, but no gyro appears. As the Gyro is treated like an [[item]], it can be [[glide toss]]ed; which, combined with R.O.B.'s very fast and long glide toss, makes this move an asset in his approach. Much like {{SSBB|Donkey Kong}}'s [[Giant Punch]] and {{SSBB|Samus}}'s [[Charge Shot]], Gyro does not attack instantly when used. Instead, its initial use begins a charging process. The input must be performed a second time to fire the gyro.
==Customization==
In ''[[Super Smash Bros. 4]]'', Gyro has two custom variants - Burning Gyro and Greasy Gyro. Burning Gyro gives the Gyro a [[flame]] effect and deals more damage when thrown, but the duration of the move is reduced. Greasy Gyro will [[trip]] anyone who passes it when thrown on the ground, and R.O.B. will slide it along the ground instead of launching it forward if used on the ground (though it is launched in the same way if used in the air).
<gallery>
Burning Gyro.jpg|Burning Gyro being charged in {{for3ds}}.
Burning Gyro Impact.jpg|A Burning Gyro hitting Samus.
Burning Gyro Closeup.jpg|Closeup of a thrown Burning Gyro.
Greasy Gyro.jpg|Greasy Gyro being charged in {{for3ds}}.
Greasy Gyro Trip.jpg|Greasy Gyro tripping Yoshi.
Greasy Gyro Closeup.jpg|Closeup of a thrown Greasy Gyro.
</gallery>


==Origin==
==Origin==
[[Image:ROB with Gyros.jpg|thumb|left|A R.O.B. with two Gyros.]]
[[File:ROB with Gyros.jpg|thumb|left|A R.O.B. with two Gyros.]]
The "Gyro" is essentially a spinning top. The [[R.O.B.]] accessory for the Nintendo Entertainment System would spin the gyros on a spinner and use them to press buttons to activate in-game effects for the game ''[[Gyromite]]''; the button would remain pressed only as long as the gyro retained enough speed to remain upright. The concept of the move in ''Brawl'' is exactly the same as when the gyros were spinning in the Spinner, but throwing the gyro is a new feature added in ''Brawl''.
The "Gyro" is essentially a spinning top. The [[R.O.B.]] accessory for the Nintendo Entertainment System would spin the gyros on a spinner and use them to press buttons to activate in-game effects for the game ''[[Gyromite]]''; the button would remain pressed only as long as the gyro retained enough speed to remain upright. The concept of the move in ''Brawl'' is exactly the same as when the gyros were spinning in the Spinner, but throwing the gyro is a new feature added in ''Brawl''.


The "Gyro" in ''Brawl'' is designed exactly like the real Gyros, but the spinner seem to be based on the "Gyro holder", where the Gyros had to be placed for R.O.B. to pick them up, rather than the actual spinner. Another difference is that to play ''Gyromite'' R.O.B. has specific hands designed to pick the Gyros, while in ''Brawl'' he picks them with his regular hands, based on his ''Stack-Up'' hands.
The "Gyro" in ''Brawl'' is designed exactly like the real Gyros, but the spinner seem to be based on the "Gyro holder", where the Gyros had to be placed for R.O.B. to pick them up, rather than the actual spinner. Another difference is that to play ''Gyromite'' R.O.B. has specific hands designed to pick the Gyros, while in ''Brawl'' he picks them with his regular hands, based on his ''Stack-Up'' hands.
{{clear}}
{{clr}}


==Gallery==
==Gallery==
<gallery>
<gallery>
Image:Gyro launch.jpg|A Gyro being thrown at {{SSBB|Falco}}.
Gyro charge.jpg|Gyro being charged in ''Brawl''.
Gyro launch.jpg|A Gyro being thrown at {{SSBB|Falco}}.
Gyro Impact SSB4.jpg|A Gyro hitting Mega Man in {{for3ds}}.
Gyro Closeup SSB4.jpg|Closeup of a thrown Gyro in {{for3ds}}.
</gallery>
</gallery>
==Trivia==
==Trivia==
*R.O.B.’s [[series symbol]] visually incorporates the design of his gyros and is the basis for the [[Subspace Army]]'s symbol.
*R.O.B.’s [[series symbol]] visually incorporates the design of his gyros and is the basis for the [[Subspace Army]]'s symbol.

Revision as of 09:04, September 20, 2014

Gyro
Gyro SSB4.jpg
Gyro being charged in Super Smash Bros. for Nintendo 3DS.
User R.O.B.
Universe R.O.B.

Gyro (ジャイロ, Jairo) is R.O.B.'s down special move in Super Smash Bros. Brawl and Super Smash Bros. 4. The attack encompasses a spin toy that R.O.B. fires. It is chargeable; the longer it charges, the stronger and faster it becomes. A fully charged Gyro normally inflicts 18% damage and has high knockback. After being launched, it can be picked back up and thrown at the opponent, inflicting 10% damage. An opponent can pick it up as well. It also acts like the Unira in that it will still cause damage on contact as long as it is spinning. Each R.O.B. can only have one originating gyro on the screen at any time and can use Gyro again as soon as the previous gyro leaves the screen. If the move is attempted when R.O.B. cannot reuse his gyro, he goes into his Gyro-charging stance and makes a motion with his arms as if to spin a gyro, but no gyro appears. As the Gyro is treated like an item, it can be glide tossed; which, combined with R.O.B.'s very fast and long glide toss, makes this move an asset in his approach. Much like Donkey Kong's Giant Punch and Samus's Charge Shot, Gyro does not attack instantly when used. Instead, its initial use begins a charging process. The input must be performed a second time to fire the gyro.

Customization

In Super Smash Bros. 4, Gyro has two custom variants - Burning Gyro and Greasy Gyro. Burning Gyro gives the Gyro a flame effect and deals more damage when thrown, but the duration of the move is reduced. Greasy Gyro will trip anyone who passes it when thrown on the ground, and R.O.B. will slide it along the ground instead of launching it forward if used on the ground (though it is launched in the same way if used in the air).

Origin

A R.O.B. with two Gyros.

The "Gyro" is essentially a spinning top. The R.O.B. accessory for the Nintendo Entertainment System would spin the gyros on a spinner and use them to press buttons to activate in-game effects for the game Gyromite; the button would remain pressed only as long as the gyro retained enough speed to remain upright. The concept of the move in Brawl is exactly the same as when the gyros were spinning in the Spinner, but throwing the gyro is a new feature added in Brawl.

The "Gyro" in Brawl is designed exactly like the real Gyros, but the spinner seem to be based on the "Gyro holder", where the Gyros had to be placed for R.O.B. to pick them up, rather than the actual spinner. Another difference is that to play Gyromite R.O.B. has specific hands designed to pick the Gyros, while in Brawl he picks them with his regular hands, based on his Stack-Up hands.

Gallery

Trivia

  • R.O.B.’s series symbol visually incorporates the design of his gyros and is the basis for the Subspace Army's symbol.
  • The color scheme of a gyro varies depending on the color scheme of the R.O.B. who used it.