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Falco (PM): Difference between revisions

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===2.5===
===2.5===
*{{nerf|Falco's Jab 1 reduced SDIability corrected to be normal.}}
*{{change|Falco's back throw and up throw lasers work like in ''Melee''.}}
*{{change|Falco's down throw now has an animation for the victim while being lasered and no longer freezes them in place before being thrown.}}
*{{change|Reflector's initial graphical effects sized down to match the hitbox, and the hitbox made clankable.}}
*{{change|Falco's hurtboxes adjusted.}}
*{{change|Falco's hurtboxes adjusted.}}
*{{change|Falco's Jab 1 reduced SDIability corrected to be normal.}}
*{{change|Falco's Back Throw and Up Throw Lasers work like Melee.}}
*{{change|Falco's Down Throw now has an animation for the victim while being lasered and no longer freezes them in place before being thrown.}}
*{{change|Falco's Down B initial graphical effects sized down to match the hitbox, and the hitbox made clankable.}}


===2.6===
===2.6===
*{{nerf|Lasers decay in damage based on distance.}}
*{{nerf|Lasers decay in damage based on distance.}}
*{{nerf|Shine invincibility removed.}}
*{{nerf|Shine invincibility removed.}}
*{{change|Forward Smash animation adjusted to match Melee.}}
*{{change|Forward Smash animation adjusted to match ''Melee''.}}
*{{change|Up Aerial animation adjusted to match Melee.}}
*{{change|Up aerial animation adjusted to match ''Melee''.}}
*{{change|Up B distance ported from Melee.}}
*{{change|[[Fire Bird]]'s distance ported from ''Melee''.}}<!--This is either a buff or a nerf, if a PM experienced player could compare distances, please do so.-->


===3.0===
===3.0===
*{{change|Shine start-up animation has been improved.}}
*{{buff|Shine start-up animation has been improved.}}


===3.0.1===
===3.0.1===
*{{change|Forward Smash charge graphical effects moved from his hands to his feet.}}
*{{change|Forward smash charge graphical effects moved from his hands to his feet.}}


==Moveset==
==Moveset==

Revision as of 16:40, August 7, 2014

Falco
in Project M and Project+
Falco SSBB.jpg
StarFoxSymbol.svg
Universe Star Fox
Base game appearance Brawl
Moveset inspiration Falco (SSBM)
Alternate costume Classic Falco
FalcoHeadSSBB.png
Stub.png

Falco is a playable character in the Brawl mod Project M. He was remade to be nearly identical to his Melee counterpart in terms of attack hitboxes and animations.

Attributes

Falco's alternate costume.

Changes from Melee to PM

Falco was reverted to become a clone of Fox again, rather than a semi-clone (as he was in Brawl). While he gained situational options from his Brawl incarnation, he lost a fair amount of his camping prowess due to the damage decay of lasers.

  • Buff Reflector can be canceled even after reflecting a projectile, which prevents a shine lock from characters with fast projectiles such as Fox or Falco. This also allows reflected projectiles to be followed up on via a waveshine or other move out of a jump.
  • Buff Falco retains the ability to use the DACUS, Gatling Combo, and RAR from Brawl. The Gatling Combo in particular gives Falco a way to immediately convert off a dash attack, rack up damage, and potentially begin aerial combos.
  • Buff Falco retains his Brawl jab combo, which is better for racking up damage than his Melee jab combo.
  • Nerf Blaster shots decay in damage based on distance.
  • Nerf Reflector no longer has intangibility on the first frame of activation.
  • Change Has Brawl's running animation.
  • Change Falco uses SFXs from Melee for certain moves, such as his down aerial.

Revisions

2.5

  • Nerf Falco's Jab 1 reduced SDIability corrected to be normal.
  • Change Falco's back throw and up throw lasers work like in Melee.
  • Change Falco's down throw now has an animation for the victim while being lasered and no longer freezes them in place before being thrown.
  • Change Reflector's initial graphical effects sized down to match the hitbox, and the hitbox made clankable.
  • Change Falco's hurtboxes adjusted.

2.6

  • Nerf Lasers decay in damage based on distance.
  • Nerf Shine invincibility removed.
  • Change Forward Smash animation adjusted to match Melee.
  • Change Up aerial animation adjusted to match Melee.
  • Change Fire Bird's distance ported from Melee.

3.0

  • Buff Shine start-up animation has been improved.

3.0.1

  • Change Forward smash charge graphical effects moved from his hands to his feet.

Moveset

Up to date as of version 3.0.

Name Damage Description
Neutral attack Jab, Straight, 100-Slash Attack 4%, 4%, 1% Each Slash A 3 Hit Combo that leads up to a continuous attack that can be held by holding the Attack Button.
Forward tilt Bird Kick 9% A swift kick that can be angled.
Up tilt Back Kick 9% A quick back kick that can be useful for juggling opponents.
Down tilt Bird Sweep 13% Falco sweeps the ground with his tail feathers.
Dash attack Jumping Side Kick 9% going down to 6% Falco makes a dash kick that loses power the longer it is out.
Forward smash Roundhouse Kick 17% (clean) 14% (late) A swift kick with a lot of knockback. Similar to Fox's.
Up smash Flip Kick 14% Initial, 12% Ending Falco does a full kick to the air.
Down smash Falco Split 16% (legs) 13% (body) Falco does a split to hit both sides of him.
Neutral aerial Flying Kick 12% going down to 9% A Sex Kick that loses power the longer it is out.
Forward aerial Cyclone Kick 9%, 8%, 7%, 5%, 3% A 5 kick attack that is fast, but does not have much knockback.
Back aerial Reverse Spin Kick 15% going down to 9% Falco does a kick to the back of him. Loses power the longer it is out, but great for combos.
Up aerial Falco Flip 6% First kick, 10% Second kick Falco does a flip kick into the air. Hits twice and is a great finisher.
Down aerial Air Drill 12% (clean) 9% (late) An attack that, while has one hit, acts as a spike if done correctly.
Grab Grab Grabs the opponent.
Pummel Knee 3% A fairly quick knee pummel.
Forward throw Elbow Bash 7% Falco bashes the opponent forward.
Back throw Skeet Blaster 8% Falco throws the foe backwards and then blasts them with his blaster.
Up throw Star Blaster 8% Falco throws the foe upwards and shoots at them.
Down throw Floor Blaster 5% The opponent is thrown on the ground and shot. They land at the place they were thrown at, taking away Falco's Chain grab ability.
Floor attack (front) Double Kick 6% Falco lunges and kicks backwards and forwards.
Floor attack (back) Stretch and Hit 6% Falco extends to attack in front and in back.
Floor attack (trip) Spinning Kick 5% Falco spins around, kicking those who are near.
Edge attack (fast) Twirl Kick 8% Falco lunges at the opponent with a kick.
Edge attack (slow) Slow Hammer kick 9% Falco slowly gets up and hammers the ground with a kick.
Neutral special Blaster 1-3% Each Blast Falco fires his blaster. Unlike Fox's Blaster, it is slow but does stun the opponent. The lasers lose power as they travel.
Side special Falco Phantasm 7% Falco becomes invisible and suddenly dashes through opponents, leaving behind after-images.
Up special Fire Bird 16% Falco charges up and suddenly fires himself in one of eight directions, depending on what direction is held.
Down special Reflector 8% Shine Effect Falco activates his relector around him. When activated, it can do damage to opponents. Any projectiles are reversed back at opponents and do more damage than normal.
Final Smash Landmaster Varies Falco summons his Landmaster. It has more air speed than Fox's, but does not last as long.

In competitive play

Notable players

Palette swaps

Falco's palette swaps in PM

External links