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List of Director's Room Miiverse posts/Archive 3: Difference between revisions

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(New Page: {{articleIcons|ssb4=y}} This is a list of Director's Room Miiverse posts made during the months of February 2014. For posts from other months, see List of Director's Room Miiverse...)
 
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This is a list of Director's Room [[Miiverse]] posts made during the months of February 2014. For posts from other months, see [[List of Director's Room Miiverse posts|the main page]].
This is a list of Director's Room [[Miiverse]] posts made during the months of February-March 2014. For posts from other months, see [[List of Director's Room Miiverse posts|the main page]].


==Legend==
==Legend==
Line 134: Line 134:
|notes=Confirms Dedenne will appear, presumably as a [[Poké Ball]] summon. While not outright confirmed as such, its lack of a character page on the official site strongly implies it.
|notes=Confirms Dedenne will appear, presumably as a [[Poké Ball]] summon. While not outright confirmed as such, its lack of a character page on the official site strongly implies it.
|postID=AYMHAAACAAAYUKlLxf9O9A}}
|postID=AYMHAAACAAAYUKlLxf9O9A}}
|}
==March 2014==
{|class="wikitable"
!Date
!Image
!Comment
!Notes
!Link
{{MiiversePostRow
|date=March 03, 2014|
|image=Smash.4 - Koume and Kotake.jpg|text=Pic of the day. The twin grannies, Kotake and Koume, appear in [[Gerudo Valley]]! They're definitely up to no good.
|notes=Confirms that the twin witches, Kotake and Koume, from ''The Legend of Zelda: Ocarina of Time'', will appear on the 3DS's Gerudo Valley stage in some capacity, with Sakurai's commentary implying they will be some sort of stage hazard.
|postID=AYMHAAACAADMUKlmqUQW5A}}
{{MiiversePostRow
|date=March 04, 2014|bg=item
|image=Smash.4 - Bumper.jpg|text=Pic of the day. The [[Bumper]] is back with a detailed new design. This also means there will be no [[Flipper]]s.
|reply=Here's the back side of the Bumper. There's way too much detail put into the side you can't really see. The designers really went overboard.
|notes=Confirms the return of the Bumper, with a new more colorful redesign, and a more detailed back. Sakurai also explicitly disconfirms the return of the Flipper, making it the second straight Smash game the Flipper did not return in.
|replyimage=Smash.4 - Bumper Backside.jpg
|postID=AYMHAAACAADRUqFxrPKOPw}}
{{MiiversePostRow
|date=March 05, 2014|
|image=Jet Hammer SSB4.jpg|text=Pic of the day. So far, which attack can blast away enemies the most dynamically… Is it {{SSB4|King Dedede}}'s fully charged [[Jet Hammer]]? Nah, it can't beat the K.O. uppercut. You can damage yourself by overcharging this attack, so watch out.
|notes=Confirms Jet Hammer still causes damage to King Dedede if overcharged.
|postID=AYMHAAACAADMUKlm4shtmg}}
{{MiiversePostRow
|date=March 06, 2014|bg=move
|image=Mac FSmash Angles.jpg|text=Pic of the day. {{SSB4|Little Mac}}'s side smash attack is his straight right punch...but it can transform into an uppercut if you tilt diagonally upward, or a body hook if you tilt diagonally downward. The body hook is the most devastating of these moves and it doesn't blast the opponents away.
|reply=The trick in activating these punches is to avoid tilting the controls diagonally from the get go--instead, tilt up or down right after the smash attack starts kicking in. You can also tilt up or down while you're powering up.
|notes=Sakurai confirms that Little Mac's forward smash will become different attacks when [[angle]]d, instead of the attack simply just being aimed up or down. This is also the first time in the series where angling will alter an attack's properties beyond just changing the general direction it's aimed in and slight damage/knockback modifications. Sakurai's comment about the body hook's properties is unclear, but it seems to imply it'll deal the most damage out of the three punches, while dealing the least knockback. Sakurai also confirms that forward smashes will still be able to be angled by aiming the control stick up/down after initiating it as it could be done in ''Brawl'', instead of having to aim the control stick diagonally when initiating.
|postID=AYMHAAACAADRUqFx7WO4Dg}}
{{MiiversePostRow
|date=March 07, 2014|bg=stage
|image=Tortimer Island SSB4-3DS.jpg|text=Pic of the day. Here's a new stage for the 3DS version: [[Tortimer Island]]! I've been here countless times to catch bugs.
|reply=What a beautiful day. On this stage, fighters are randomly placed on a different island layout every time they visit. Yar, come back anytime, will ye?
|replyimage=Tortimer Island 2.jpg
|notes=Confirms the earlier seen unnamed ''Animal Crossing: New Leaf'' stage as being Tortimer Island, along with confirming that it'll have a randomly generated layout each time a match is played on the stage (which is a series first). No farther information was given though on the extent of this layout randomisation.
|postID=AYMHAAACAADMUKlnF0JhUQ}}
{{MiiversePostRow
|date=March 10, 2014|
|image=Smash.4 - Little Mac CR Trophy.jpg|text=Pic of the day. This chubby guy is also [[Little Mac]]. Burn that fat!
|notes=Depicts a [[trophy]] of Little Mac in his design from ''{{s|wikipedia|Captain Rainbow}}''. This screenshot is also the first to depict trophies in the Wii U version, though they were confirmed on January 6th alongside a trophy screenshot from the 3DS version.
|postID=AYMHAAACAAAYUKlM9yClbA}}
{{MiiversePostRow
|date=March 11, 2014|bg=stage
|image=Lumiose City Smash 4.jpg|text=Pic of the day. The [[Prism Tower]] rises above Lumiose City. Up until a few seconds ago, the fighters were brawling on top of that tower. No, really.
|notes=Confirms a new stage based on Lumiose City from ''{{s|bulbapedia|Pokémon X and Y}}'' for the 3DS version. Sakurai gives no information about the stage beyond an unclear screenshot, other than stating that some portion of the stage will involve fighting on Prism Tower.
|postID=AYMHAAACAADRUqFysvtvtA}}
{{MiiversePostRow
|date=March 12, 2014|bg=move
|image=Smash.4 - Dins Fire.jpg|text=Pic of the day. Zelda's [[Din's Fire]] is now stronger in its core. The farther it's projected, the bigger and more powerful it will be, but you need to hit foes with the core if you want to make them fall.
|notes=Confirms Zelda retains Din's Fire as a special move. Sakurai additionally confirms Din's Fire, after its ''Brawl'' buffs proved not enough, will be buffed farther, with Sakurai stating it will now have a more powerful sweetspot in the center of the move, and that the explosion will grow bigger the farther it travels.
|postID=AYMHAAACAABnUYnn2sCy0Q}}
{{MiiversePostRow
|date=March 13, 2014|bg=item
|image=Smash4 - Motion-Sensor Bomb.jpg|text=Pic of the day. The tiny [[Motion-Sensor Bomb]] is hard to see. If you get any closer, it's dangerous. I warned you.
|notes=Confirms the return of the Motion-Sensor Bomb, with a new visual design.
|postID=AYMHAAACAAAYUKlNRcp3mw}}
{{MiiversePostRow
|date=March 14, 2014|bg=stage
|image=SSB4 - Villager & WFT indoors.jpg|text=Pic of the day. Looks like someone's enjoying the bachelor life in this pad.
|notes=Confirms a new stage based on the ''{{s|wikipedia|Tomodachi Collection}}'' series.
|postID=AYMHAAACAADMUKln2oUXJQ}}
{{MiiversePostRow
|date=March 17, 2014|bg=item
|image=SSB4 Smash Ball.jpg|text=Pic of the day. That item that brings victory one step closer...the [[Smash Ball]]! Of course everyone wants it! Come to think of it, I haven't introduced any of the [[Final Smash]]es yet... Then again, if I introduced every single one, it'd take over a month's worth of posts.
|notes=This is the first time the Smash Ball has been seen ingame, though the item itself was confirmed previously by Sakurai to return as the activating mechanism for Final Smashes. This screenshot also indirectly confirms Luigi will retain the [[Green Missile]].
|postID=AYMHAAACAADMUKloNVHVtg}}
{{MiiversePostRow
|date=March 18, 2014|bg=stage
|image=SSB4 - 3D Land 1.jpg|text=Pic of the day. Here's some info on the Nintendo 3DS stage called [[Super Mario 3D Land]]! First, it advances by side-scrolling...
|reply=Then you continue into the valley--it's in 3D Land, after all. The protruding stone blocks change the angles of the platforms.
|replyimage=SSB4 - 3D Land 2.jpg
|reply2=After that, back to side-scrolling. Now it gets you moving--you'll have to trot downhill here.
|reply2image=SSB4 - 3D Land 3.jpg
|reply3=And finally, you get back on rails to go farther into the stage. It takes roughly two minutes to complete a lap, and at the end you go into a giant pipe that takes you back to the beginning. ...I know this sequence goes above and beyond a traditional Pic of the Day, so consider this a little something extra on the side from me.
|reply3image=SSB4 - 3D Land 4.jpg
|notes=Confirms the name and more of the layout of the previously revealed stage based on the game of the same name, ''Super Mario 3D Land''.
|postID=AYMHAAACAADMUKloUYDezQ}}
{{MiiversePostRow
|date=March 19, 2014|
|image=SSB4 - Rosalina knocked down.jpg|text=Pic of the day. [[Floor recovery|Fallen]] {{SSB4|Rosalina}}. Strange how calm and nonchalant she looks even when she takes damage. Is it because she's from outer space?
|postID=AYMHAAACAADMUKlobBwRKg}}
{{MiiversePostRow
|date=March 20, 2014|bg=move
|image=Diddy SSB4 Overcharge Blast.jpg|text=Pic of the day. The [[Peanut Popgun]] now deals a powerful attack when it explodes. It'll be difficult to hit your target, but when you succeed, the explosion will really blow your enemies away. Give it a shot when you break someone's shield.
|notes=Confirms a new feature for Diddy's neutral special when it overcharges, where its explosion will now have a very powerful hitbox. Interestingly, this is a feature the [[Balanced Brawl]] and [[Brawl Minus]] mods gave Peanut Popgun.
|postID=AYMHAAACAADMUKlohvuAuA}}
{{MiiversePostRow
|date=March 21, 2014
|image=SSB4 - Phosphora Trophy 01.jpg|text=Pic of the day. The most powerful commander of the Forces of Nature, Lightning Flash Phosphora!!
|reply=…is a Trophy. The detail in her scarf is amazing.
|replyimage=SSB4 - Phosphora Trophy 02.jpg
|notes=Confirms Phosphora from [[Kid Icarus (universe)|''Kid Icarus: Uprising'']] will appear as a [[trophy]] in the Wii U version of the game.
|postID=AYMHAAACAADRUqF0MG-Oxw}}
{{MiiversePostRow
|date=March 24, 2014|bg=other
|image=Cucco SSB4.jpg|text=Pic of the day. Never bully [[Cucco]]s. Seriously, attacking them is out of the question! This has always been a cardinal rule of The Legend of Zelda series.
|notes=Confirms the Cucco will appear in a non-playable role, though in what capacity (item, Assist Trophy, or something else) is not specified. It is also implied to, like in the ''Zelda'' games, to attack players who harm it.
|postID=AYMHAAACAABnUYnpxQBVQw}}
{{MiiversePostRow
|date=March 25, 2014
|image=SSB4 3DS outline comparison.jpg|text=Pic of the day. Here's a comparison of characters with and without their outlines on the 3DS version. They also give off a different impression in 3D, so customize the look however you like.
|postID=AYMHAAACAADMUKlpGiFjOQ}}
{{MiiversePostRow
|date=March 26, 2014|bg=item
|image=SSB4 - Ore Club.jpg|text=Pic of the day. Here's a giant attack item, the [[Ore Club]]! It's made of minerals mined on the mountain of the gods. This bulky weapon can even unleash tornadoes.
|notes=Confirms a new item from ''Kid Icarus: Uprising'', the Ore Club. The [[Palutena's Temple]] arena is shown for the second time, with the actual battle grounds being shown for the first time.
|postID=AYMHAAACAADRUqF1AsOIBA}}
{{MiiversePostRow
|date=March 27, 2014|bg=assist
|image=SSB4 - Andross.jpg|text=Pic of the day. Oh, Uncle [[Andross]]. He really isn't very considerate.
|notes=Confirms the return of Andross, later confirmed to be retaining his status as assist trophy.
|postID=AYMHAAACAADRUqF1KaA9Aw}}
{{MiiversePostRow
|date=March 28, 2014|bg=stage
|image=SSB4 - Prism Tower 1.jpg|text=Pic of the day. Here's the [[Prism Tower]] stage for the 3DS version! The battle begins on ground level right in front of the tower.
|reply=You'll have to climb the tower by securing footholds like these moving platforms!
|replyimage=PrismMid.jpg
|reply2=By the time you reach the top, the sun is already setting. The view from up there is quite a treat.
|reply2image=PrismHigh.jpg
|notes=Reveals that the Prism Tower stage focuses on platforms going up and down along the tower.
|postID=AYMHAAACAAAYUKlO88-Ktg}}
{{MiiversePostRow
|date=March 31, 2014|bg=move
|image=SSB4 - Luigi Poltergust 5000.jpg|text=Pic of the day. {{SSB4|Luigi}} might be thinking, "Who would've thought I'd get to show off the [[Poltergust 5000|Poltergust]] in Super Smash Bros.?!" Wondering if it's going to suck something in? Yeah, it probably will.
|notes=Reveals that Luigi will have the Poltergust 5000 in ''Smash 4''. Though it's not stated what move it is, it is very strongly implied to be a new [[Final Smash]], given that to date the Final Smash aura has never been shown without the accompanying attack.
|postID=AYMHAAACAADMUKlpzooN0A}}
|}
|}


[[Category:Lists]]
[[Category:Lists]]

Revision as of 02:49, June 2, 2014

This is a list of Director's Room Miiverse posts made during the months of February-March 2014. For posts from other months, see the main page.

Legend

In order to highlight important posts from the list, each entry is given a background colour that denotes that something new or otherwise important has been revealed. Should multiple reveals be part of one post, the one higher on this list will take precedence.

Type Color
Newcomer Red
Veteran Orange
Stage Green
Assist character Blue
Item Yellow
Move Magenta
Other Cyan

February 2014

Date Image Comment Notes Link
February 3, 2014
SSB4 - Lucario Screen-11.jpg
Pic of the day. A size comparison of Lucario's standard special attack, Aura Sphere, in its weakest and strongest states. The attack is faster and more powerful when the Aura Sphere is bigger. Confirms Aura Sphere will be able to achieve larger sizes than it did in Brawl.
Miiverse Icon.png
February 4, 2014
Lucario SSB4 ExtremeSpeed.jpg
Pic of the day. When Lucario shoots out Aura from its hands to fly with ExtremeSpeed, you can control its flight direction. If Lucario's Aura is fully charged, it can fly extremely far, so be careful not to accidentally launch out of the area. Confirms that ExtremeSpeed's distance is now determined by Aura, with it gaining drastically more distance at high damages. Sakurai did not state how its distance will be at low damages however. ExtremeSpeed is also shown to now generate visible aura streams out of Lucario's hands, though Sakurai did not state if this is indicative of gained hitboxes.
Miiverse Icon.png
February 5, 2014
Smash.4 - Palkia Pokeball.jpg
Pic of the day. Palkia appeared in the Spear Pillar stage of the previous game…but now it's coming out of a Poké Ball?! Here's Palkia's signature move, Spacial Rend! Confirms Palkia will be spawnable from a Poké Ball, instead of being a stage element. Its move is stated to be Spacial Rend, though how the move will actually function in the game has not been stated nor hinted to. This also seemingly disconfirms the return of the Spear Pillar stage.
Miiverse Icon.png
February 6, 2014
Rosalina Cosmos SSB4.jpg
Pic of the day. It is said that the cosmos is beneath Rosalina's gown. This was actually featured briefly in her debut video. An image showing off the unique attack trails of Rosalina's galaxy-based attacks.
Miiverse Icon.png
February 7, 2014
Smash.4 - Mother Brain.jpg
Pic of the day. Housed within the Control Capsule! Protected by Rinkas! Eyeball armed with a Laser Brain Attack!! The massive Assist Trophy Mother Brain joins the collection!! Confirms Mother Brain, a recurring primary antagonist from the Metroid series, as a new Assist Trophy. It is additionally shown attacking with its trademark laser attack.
Miiverse Icon.png
February 10, 2014
Nintendog with TVSSB4.jpg
Pic of the day. A bored-looking dog staring at the TV… Occasionally, the Super Smash Bros. series really makes me confused about what I'm creating.
Miiverse Icon.png
February 11, 2014
Smash.4 - Double Team.jpg
Pic of the day. You missed me, because you attacked my illusory copy from my Double Team move! This image shows off a new aesthetic effect of Double Team, where Lucario's eyes glow upon successful activation. No functional gameplay differences are mentioned though.
Miiverse Icon.png
February 12, 2014
Smash.4 - New Bat 01.jpg
Pic of the day. The Home-run Bat in this game is black! And it's so powerful that your eyes might bug out!! Confirms the return of the Home-Run Bat, with a redesign in its appearance. Donkey Kong is also shown with a new, more comical pain face.
Miiverse Icon.png
Smash.4 - New Bat 02.jpg
And here's a look at a home run exiting the arena.
February 13, 2014
Smash.4 - Peachy Rainbow.jpg
Pic of the day. Tomorrow is Valentine's Day...and the day the new Nintendo Direct airs! It will stream in Japan at 7 AM so it's going to be a very early morning for us...! Peach shown generating a rainbow, though Sakurai did not say anything about it, making it unclear if it's a new attack or taunt (and which attack/taunt it is). Of particular note, Sakurai explicitly remarked at Peach's reveal that she could have some of her old moves changed, and this is the first time Peach has been seen with some sort of new move.
Miiverse Icon.png
February 14, 2014
Little Mac Smash.4 Reveal.jpg
Pic of the day. From Punch-out!!, our boxing challenger Little Mac joins the battle!! To get a glimpse of his fearsome punches, check out the newest video or visit the official web site. The pic of the day following Little Mac's reveal in the aforementioned Nintendo Direct, with Sakurai confirming some information about Little Mac's Power Meter seen in the trailer. This was posted late on the 13th in the Americas and Europe, but counts as the post for the 14th due to it being the 14th according to the Japanese timezone.
Miiverse Icon.png
Little Mac Smash.4 Reveal - Pt2.jpg
His biggest feature is his Power Meter. When this gets charged up, his standard special move changes! It turns into a one-hit-K.O. uppercut.
February 17, 2014
Mac uppercutting Megaman.jpeg
Pic of the day. Little Mac can deliver some solid punches while fighting on the ground. Sakurai alludes that Little Mac will be an exceptionally strong ground fighter, with a significant weakness in his aerial combat abilities, similar to Snake and Olimar in Brawl.
Miiverse Icon.png
Airborne Mac.jpeg
...However, he's not the strongest fighter while airborne. Try keeping his feet on the ground and avoid being blasted into the air when you use him in battles.
February 18, 2014
Fairy In Bottle.jpg
Pic of the day. Hey look, a bottle!! This is a special item that can even heal fighters who have accumulated over 100% damage. Confirms a new healing item, the Bottled Fairy from the Legend of Zelda series. It is currently unclear if Sakurai's statement means it can heal more than 100% damage.
Miiverse Icon.png
February 19, 2014
Nintendogscale.jpg
Pic of the day. This dog is huge… Wait, no, the playable characters are small. The Smash Bros. series doesn't always stay true to scale. Sakurai's enigmatic statement about the series not staying true to scale led to renewed speculation as to whether he was hinting towards a thought-to-be unplayably-large character, specifically Ridley, being downsized and making the roster.
Miiverse Icon.png
February 20, 2014
Smash.4 - Height Differences.jpg
Pic of the day. As shown in Little Mac's debut video, here is the height difference between Samus and Little Mac. He's used those mighty green gloves to punch out many challengers bigger than himself. This image plays off an image shown on the Dojo!! comparing Little Mac's height to Samus's.
Miiverse Icon.png
February 21, 2014
Diddy Kong Smash.4 Reveal.jpg
Pic of the day. Donkey Kong Country: Tropical Freeze is out now in Europe and North America! ...And to celebrate, Diddy Kong joins the battle!! Confirming Diddy Kong's return as a playable character, along with more elastic limbs that stretch out farther in his attacks, buffing the reach in his attacks.
Miiverse Icon.png
We've increased Diddy Kong's flexibility this time. This picture shows how far his punches stretch during his strong side attack.
February 24, 2014
SSB4 Rocketbarrels.jpeg
The twin rocketbarrels are back, now with the ability to launch along more horizontal trajectories. They can also come off when opponents hit them mid-boost. Sakurai confirms a flexibility buff in Diddy Kong's Rocketbarrel Boost, though the extent of its greater horizontal coverage is not shown nor explicitly referred to. This also confirms that the rocketbarrels will maintain their projectile property when Diddy is hit while using the move.
Miiverse Icon.png
February 25, 2014
Boxing Ring Smash Design.jpg
Pic of the day. There are actually two versions of the boxing ring stage! This ring is the Smash Bros. version… Confirms that the prior seen Smash version of the Boxing Ring stage will be another version of the stage, rather than just being a placeholder to hide it being a Punch Out!! stage before Little Mac's reveal. Sakurai also makes a remark referencing how King Dedede is often fought in rings in the Kirby games.
Miiverse Icon.png
Boxing Ring PO Design.jpg
…and this one is the Punch Out!! W.V.B.A. design. King Dedede really likes fighting in the ring, doesn't he?
February 26, 2014
Smash 4 - Fox's finishing jab.jpeg
Pic of the day. Now consecutive standard attacks will always transition into a finishing move. This is Fox's finishing kick after his standard combo attack. It's not clear what Sakurai is exactly stating in this update, though this is believed to mean "all infinite jabs will have a final hit of decent power when released".
Miiverse Icon.png
February 27, 2014
Waluigi SSB4.jpg
Pic of the day. Once again, Waluigi's Assist Trophy joins the collection!! …Which also means he's not a playable character. Just because you try hard doesn't mean you'll make it into the battle. Confirms Waluigi's return as an Assist Trophy, while also disconfirming him being a playable character.
Miiverse Icon.png
February 28, 2014
Dedenne SSB4.jpg
Pic of the day. Dedenne's hard at work too. Confirms Dedenne will appear, presumably as a Poké Ball summon. While not outright confirmed as such, its lack of a character page on the official site strongly implies it.
Miiverse Icon.png

March 2014

Date Image Comment Notes Link
March 03, 2014
Smash.4 - Koume and Kotake.jpg
Pic of the day. The twin grannies, Kotake and Koume, appear in Gerudo Valley! They're definitely up to no good. Confirms that the twin witches, Kotake and Koume, from The Legend of Zelda: Ocarina of Time, will appear on the 3DS's Gerudo Valley stage in some capacity, with Sakurai's commentary implying they will be some sort of stage hazard.
Miiverse Icon.png
March 04, 2014
Smash.4 - Bumper.jpg
Pic of the day. The Bumper is back with a detailed new design. This also means there will be no Flippers. Confirms the return of the Bumper, with a new more colorful redesign, and a more detailed back. Sakurai also explicitly disconfirms the return of the Flipper, making it the second straight Smash game the Flipper did not return in.
Miiverse Icon.png
Smash.4 - Bumper Backside.jpg
Here's the back side of the Bumper. There's way too much detail put into the side you can't really see. The designers really went overboard.
March 05, 2014
Jet Hammer SSB4.jpg
Pic of the day. So far, which attack can blast away enemies the most dynamically… Is it King Dedede's fully charged Jet Hammer? Nah, it can't beat the K.O. uppercut. You can damage yourself by overcharging this attack, so watch out. Confirms Jet Hammer still causes damage to King Dedede if overcharged.
Miiverse Icon.png
March 06, 2014
Mac FSmash Angles.jpg
Pic of the day. Little Mac's side smash attack is his straight right punch...but it can transform into an uppercut if you tilt diagonally upward, or a body hook if you tilt diagonally downward. The body hook is the most devastating of these moves and it doesn't blast the opponents away. Sakurai confirms that Little Mac's forward smash will become different attacks when angled, instead of the attack simply just being aimed up or down. This is also the first time in the series where angling will alter an attack's properties beyond just changing the general direction it's aimed in and slight damage/knockback modifications. Sakurai's comment about the body hook's properties is unclear, but it seems to imply it'll deal the most damage out of the three punches, while dealing the least knockback. Sakurai also confirms that forward smashes will still be able to be angled by aiming the control stick up/down after initiating it as it could be done in Brawl, instead of having to aim the control stick diagonally when initiating.
Miiverse Icon.png
The trick in activating these punches is to avoid tilting the controls diagonally from the get go--instead, tilt up or down right after the smash attack starts kicking in. You can also tilt up or down while you're powering up.
March 07, 2014
Tortimer Island SSB4-3DS.jpg
Pic of the day. Here's a new stage for the 3DS version: Tortimer Island! I've been here countless times to catch bugs. Confirms the earlier seen unnamed Animal Crossing: New Leaf stage as being Tortimer Island, along with confirming that it'll have a randomly generated layout each time a match is played on the stage (which is a series first). No farther information was given though on the extent of this layout randomisation.
Miiverse Icon.png
Tortimer Island 2.jpg
What a beautiful day. On this stage, fighters are randomly placed on a different island layout every time they visit. Yar, come back anytime, will ye?
March 10, 2014
Smash.4 - Little Mac CR Trophy.jpg
Pic of the day. This chubby guy is also Little Mac. Burn that fat! Depicts a trophy of Little Mac in his design from Captain Rainbow. This screenshot is also the first to depict trophies in the Wii U version, though they were confirmed on January 6th alongside a trophy screenshot from the 3DS version.
Miiverse Icon.png
March 11, 2014
Lumiose City Smash 4.jpg
Pic of the day. The Prism Tower rises above Lumiose City. Up until a few seconds ago, the fighters were brawling on top of that tower. No, really. Confirms a new stage based on Lumiose City from Pokémon X and Y for the 3DS version. Sakurai gives no information about the stage beyond an unclear screenshot, other than stating that some portion of the stage will involve fighting on Prism Tower.
Miiverse Icon.png
March 12, 2014
Smash.4 - Dins Fire.jpg
Pic of the day. Zelda's Din's Fire is now stronger in its core. The farther it's projected, the bigger and more powerful it will be, but you need to hit foes with the core if you want to make them fall. Confirms Zelda retains Din's Fire as a special move. Sakurai additionally confirms Din's Fire, after its Brawl buffs proved not enough, will be buffed farther, with Sakurai stating it will now have a more powerful sweetspot in the center of the move, and that the explosion will grow bigger the farther it travels.
Miiverse Icon.png
March 13, 2014
Smash4 - Motion-Sensor Bomb.jpg
Pic of the day. The tiny Motion-Sensor Bomb is hard to see. If you get any closer, it's dangerous. I warned you. Confirms the return of the Motion-Sensor Bomb, with a new visual design.
Miiverse Icon.png
March 14, 2014
SSB4 - Villager & WFT indoors.jpg
Pic of the day. Looks like someone's enjoying the bachelor life in this pad. Confirms a new stage based on the Tomodachi Collection series.
Miiverse Icon.png
March 17, 2014
SSB4 Smash Ball.jpg
Pic of the day. That item that brings victory one step closer...the Smash Ball! Of course everyone wants it! Come to think of it, I haven't introduced any of the Final Smashes yet... Then again, if I introduced every single one, it'd take over a month's worth of posts. This is the first time the Smash Ball has been seen ingame, though the item itself was confirmed previously by Sakurai to return as the activating mechanism for Final Smashes. This screenshot also indirectly confirms Luigi will retain the Green Missile.
Miiverse Icon.png
March 18, 2014
SSB4 - 3D Land 1.jpg
Pic of the day. Here's some info on the Nintendo 3DS stage called Super Mario 3D Land! First, it advances by side-scrolling... Confirms the name and more of the layout of the previously revealed stage based on the game of the same name, Super Mario 3D Land.
Miiverse Icon.png
SSB4 - 3D Land 2.jpg
Then you continue into the valley--it's in 3D Land, after all. The protruding stone blocks change the angles of the platforms.
SSB4 - 3D Land 3.jpg
After that, back to side-scrolling. Now it gets you moving--you'll have to trot downhill here.
SSB4 - 3D Land 4.jpg
And finally, you get back on rails to go farther into the stage. It takes roughly two minutes to complete a lap, and at the end you go into a giant pipe that takes you back to the beginning. ...I know this sequence goes above and beyond a traditional Pic of the Day, so consider this a little something extra on the side from me.
March 19, 2014
SSB4 - Rosalina knocked down.jpg
Pic of the day. Fallen Rosalina. Strange how calm and nonchalant she looks even when she takes damage. Is it because she's from outer space?
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March 20, 2014
Diddy SSB4 Overcharge Blast.jpg
Pic of the day. The Peanut Popgun now deals a powerful attack when it explodes. It'll be difficult to hit your target, but when you succeed, the explosion will really blow your enemies away. Give it a shot when you break someone's shield. Confirms a new feature for Diddy's neutral special when it overcharges, where its explosion will now have a very powerful hitbox. Interestingly, this is a feature the Balanced Brawl and Brawl Minus mods gave Peanut Popgun.
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March 21, 2014
SSB4 - Phosphora Trophy 01.jpg
Pic of the day. The most powerful commander of the Forces of Nature, Lightning Flash Phosphora!! Confirms Phosphora from Kid Icarus: Uprising will appear as a trophy in the Wii U version of the game.
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…is a Trophy. The detail in her scarf is amazing.
March 24, 2014
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Pic of the day. Never bully Cuccos. Seriously, attacking them is out of the question! This has always been a cardinal rule of The Legend of Zelda series. Confirms the Cucco will appear in a non-playable role, though in what capacity (item, Assist Trophy, or something else) is not specified. It is also implied to, like in the Zelda games, to attack players who harm it.
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March 25, 2014
SSB4 3DS outline comparison.jpg
Pic of the day. Here's a comparison of characters with and without their outlines on the 3DS version. They also give off a different impression in 3D, so customize the look however you like.
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March 26, 2014
SSB4 - Ore Club.jpg
Pic of the day. Here's a giant attack item, the Ore Club! It's made of minerals mined on the mountain of the gods. This bulky weapon can even unleash tornadoes. Confirms a new item from Kid Icarus: Uprising, the Ore Club. The Palutena's Temple arena is shown for the second time, with the actual battle grounds being shown for the first time.
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March 27, 2014
SSB4 - Andross.jpg
Pic of the day. Oh, Uncle Andross. He really isn't very considerate. Confirms the return of Andross, later confirmed to be retaining his status as assist trophy.
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March 28, 2014
SSB4 - Prism Tower 1.jpg
Pic of the day. Here's the Prism Tower stage for the 3DS version! The battle begins on ground level right in front of the tower. Reveals that the Prism Tower stage focuses on platforms going up and down along the tower.
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You'll have to climb the tower by securing footholds like these moving platforms!
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By the time you reach the top, the sun is already setting. The view from up there is quite a treat.
March 31, 2014
SSB4 - Luigi Poltergust 5000.jpg
Pic of the day. Luigi might be thinking, "Who would've thought I'd get to show off the Poltergust in Super Smash Bros.?!" Wondering if it's going to suck something in? Yeah, it probably will. Reveals that Luigi will have the Poltergust 5000 in Smash 4. Though it's not stated what move it is, it is very strongly implied to be a new Final Smash, given that to date the Final Smash aura has never been shown without the accompanying attack.
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