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Omega Tyrant (talk | contribs) m (→{{SSBB|Captain Falcon}}: Redundant, and he isn't that much weaker. Also, not all recovery moves in Brawl have such a reliance on momentum to gain distance, and u-smash is not weaker.) |
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==={{SSBB|Captain Falcon}}=== | ==={{SSBB|Captain Falcon}}=== | ||
*A general decrease in the power and speed of his attacks. | *A general decrease in the power and speed of his attacks. | ||
*Falcon sustains slightly more knockback. | |||
*Most of Falcon's attacks have more unfavorable hitboxes (i.e., forward aerial, down aerial, down smash, etc) | *Most of Falcon's attacks have more unfavorable hitboxes (i.e., forward aerial, down aerial, down smash, etc) | ||
*Dashing speed was slightly reduced and is no longer the fastest, being surpassed by [[Sonic (SSBB)|Sonic]]. | *Dashing speed was slightly reduced and is no longer the fastest, being surpassed by [[Sonic (SSBB)|Sonic]]. | ||
*[[Traction]] was reduced. | *[[Traction]] was reduced. | ||
*Forward smash was weakened significantly (went from being the 3rd most powerful forward smash to the 21st, according to the [[forward smash chart]]). | *Forward smash was weakened significantly (went from being the 3rd most powerful forward smash to the 21st, according to the [[forward smash chart]]). | ||
*Three of Falcon`s aerials have shorter durations | *[[Up smash]] and [[down smash]] have lost some of their [[IASA]] frames, giving them more ending lag. | ||
*Three of Falcon`s aerials have shorter durations in their strongest hitboxes; forward aerial (1 frame), back aerial (2 frames), and down aerial (3 frames). His up aerial`s semi-spike hitbox has 1 frame removed, but this is barely noticeable. | |||
*Down aerial needs to be [[sweetspot]]ted to [[meteor smash]]. It is also weaker, has a smaller hitbox size (no longer disjointed), and the [[nipple spike]] hitbox was removed. It also lost its [[IASA]] frames, like his forward and back aerials. | *Down aerial needs to be [[sweetspot]]ted to [[meteor smash]]. It is also weaker, has a smaller hitbox size (no longer disjointed), and the [[nipple spike]] hitbox was removed. It also lost its [[IASA]] frames, like his forward and back aerials. | ||
*[[Forward aerial]] ([[Knee Smash]]) is much more difficult to sweetspot (as no longer is just landing the initial hitbox required to sweetspot), and the sweetspot hitbox's knockback was slightly reduced. | |||
*[[Forward aerial]] ([[Knee Smash]]) is much more difficult to sweetspot (as no longer is just landing the initial hitbox required to sweetspot), and the sweetspot hitbox's knockback was slightly reduced | |||
*[[Falcon Punch]] is slightly weaker (lower knockback scaling, from 102 to 93). | *[[Falcon Punch]] is slightly weaker (lower knockback scaling, from 102 to 93). | ||
* | *[[Falcon Dive]] has a greater reliance on momentum to gain distance when recovering. | ||
*Since ''[[Brawl]]'' reduces the amount of momentum carried from a character's horizontal movement into their jumping distance, his jump distance has been decreased, hurting his combo ability. | *Since ''[[Brawl]]'' reduces the amount of momentum carried from a character's horizontal movement into their jumping distance, his jump distance has been decreased, hurting his combo ability. | ||
*Can no longer [[moonwalk]] and [[dash dancing]] is less useful | *[[Falcon Kick]] no longer regains Falcon's [[midair jump]] when used in the air, and its sweetspot hitbox is weaker, now dealing 13% instead of 15%. | ||
*Can no longer [[moonwalk]] and [[dash dancing]] is significantly less useful. | |||
==={{SSBB|Donkey Kong}}=== | ==={{SSBB|Donkey Kong}}=== |