Nerf: Difference between revisions

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→‎{{SSBB|Captain Falcon}}: Redundant, and he isn't that much weaker. Also, not all recovery moves in Brawl have such a reliance on momentum to gain distance, and u-smash is not weaker.
m (→‎{{SSBB|Captain Falcon}}: Redundant, and he isn't that much weaker. Also, not all recovery moves in Brawl have such a reliance on momentum to gain distance, and u-smash is not weaker.)
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==={{SSBB|Captain Falcon}}===
==={{SSBB|Captain Falcon}}===
*A general decrease in the power and speed of his attacks.
*A general decrease in the power and speed of his attacks.
*Falcon sustains slightly more knockback.
*Most of Falcon's attacks have more unfavorable hitboxes (i.e., forward aerial, down aerial, down smash, etc)
*Most of Falcon's attacks have more unfavorable hitboxes (i.e., forward aerial, down aerial, down smash, etc)
*Dashing speed was slightly reduced and is no longer the fastest, being surpassed by [[Sonic (SSBB)|Sonic]].
*Dashing speed was slightly reduced and is no longer the fastest, being surpassed by [[Sonic (SSBB)|Sonic]].
*[[Traction]] was reduced.
*[[Traction]] was reduced.
*[[Up smash]] and [[down smash]] have lost some of their [[IASA]] frames, making them slower. In addition, his up smash is also much weaker in knockback.
*Forward smash was weakened significantly (went from being the 3rd most powerful forward smash to the 21st, according to the [[forward smash chart]]).
*Forward smash was weakened significantly (went from being the 3rd most powerful forward smash to the 21st, according to the [[forward smash chart]]).
*Three of Falcon`s aerials have shorter durations, Forward aerial (1 frame), Back aerial (2 frames), and Down aerial (3 frames). His Up aerial`s semi-spike has 1 frame removed, but this is barely noticeable.
*[[Up smash]] and [[down smash]] have lost some of their [[IASA]] frames, giving them more ending lag.
*Three of Falcon`s aerials have shorter durations in their strongest hitboxes; forward aerial (1 frame), back aerial (2 frames), and down aerial (3 frames). His up aerial`s semi-spike hitbox has 1 frame removed, but this is barely noticeable.
*Down aerial needs to be [[sweetspot]]ted to [[meteor smash]]. It is also weaker, has a smaller hitbox size (no longer disjointed), and the [[nipple spike]] hitbox was removed. It also lost its [[IASA]] frames, like his forward and back aerials.  
*Down aerial needs to be [[sweetspot]]ted to [[meteor smash]]. It is also weaker, has a smaller hitbox size (no longer disjointed), and the [[nipple spike]] hitbox was removed. It also lost its [[IASA]] frames, like his forward and back aerials.  
*Falcon sustains slightly more knockback (both horizontally and vertically).
*[[Forward aerial]] ([[Knee Smash]]) is much more difficult to sweetspot (as no longer is just landing the initial hitbox required to sweetspot), and the sweetspot hitbox's knockback was slightly reduced.
*[[Forward aerial]] ([[Knee Smash]]) is much more difficult to sweetspot (as no longer is just landing the initial hitbox required to sweetspot), and the sweetspot hitbox's knockback was slightly reduced (But the base knockback is slightly increased).
*[[Falcon Kick]] no longer regains Falcon's [[midair jump]] when used in the air and now deals 13% instead of 15%.
*[[Falcon Punch]] is slightly weaker (lower knockback scaling, from 102 to 93).
*[[Falcon Punch]] is slightly weaker (lower knockback scaling, from 102 to 93).
*Whenever Falcon uses his [[Falcon Dive]] in the opposite direction he`s facing, it will go a much less horizontal distance (due to ''Brawl'' having a big influence on [[momentum]], unlike ''Melee'').
*[[Falcon Dive]] has a greater reliance on momentum to gain distance when recovering.
*Since ''[[Brawl]]'' reduces the amount of momentum carried from a character's horizontal movement into their jumping distance, his jump distance has been decreased, hurting his combo ability.  
*Since ''[[Brawl]]'' reduces the amount of momentum carried from a character's horizontal movement into their jumping distance, his jump distance has been decreased, hurting his combo ability.  
*Can no longer [[moonwalk]] and [[dash dancing]] is less useful.
*[[Falcon Kick]] no longer regains Falcon's [[midair jump]] when used in the air, and its sweetspot hitbox is weaker, now dealing 13% instead of 15%.
*Overall a slower and much weaker character.
*Can no longer [[moonwalk]] and [[dash dancing]] is significantly less useful.


==={{SSBB|Donkey Kong}}===
==={{SSBB|Donkey Kong}}===