Event 33: Lethal Marathon: Difference between revisions
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This event is similar to the F-Zero stage in [[Adventure Mode]] where the player has to get from point A to point B. However, it's at least twice as fast as normal, making it tricky. [[Captain Falcon (SSBB)|Captain Falcon]] is a [[fast fall]]er, and a fast [[run]]ner, so control is needed. Also, the F-ZERO machines are merciless, and the player can get around 734-999% [[damage]] and an instant [[KO]] if they all come thundering down upon the player. It | This event is similar to the F-Zero stage in [[Adventure Mode]] where the player has to get from point A to point B. However, it's at least twice as fast as normal, making it tricky. [[Captain Falcon (SSBB)|Captain Falcon]] is a [[fast fall]]er, and a fast [[run]]ner, so control is needed. Also, the F-ZERO machines are merciless, and the player can get around 734-999% [[damage]] and an instant [[KO]] if they all come thundering down upon the player. It is possible to survive, by DI out of F-ZERO machines and do rolling tech with perfect timing. Doing so will cause the player to get a lot more momentum to get to point B quicker. | ||
There are certain points on the field where the player is safe from the cars if they duck, most notably the platforms and bends in the road. | There are certain points on the field where the player is safe from the cars if they duck, most notably the platforms and bends in the road. |
Revision as of 14:01, August 28, 2011
Event 33 Lethal Marathon | |
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Official description | Avoid the F-Zero machines and race for the finish. |
Character(s) used | Captain Falcon |
Stage(s) | F-Zero Grand Prix |
Music | Big Blue |
Availability | Unlockable |
Event 33: Lethal Marathon is one of the 51 event matches in Super Smash Bros. Melee.
Layout
This event is similar to the F-Zero stage in Adventure Mode where the player has to get from point A to point B. However, it's at least twice as fast as normal, making it tricky. Captain Falcon is a fast faller, and a fast runner, so control is needed. Also, the F-ZERO machines are merciless, and the player can get around 734-999% damage and an instant KO if they all come thundering down upon the player. It is possible to survive, by DI out of F-ZERO machines and do rolling tech with perfect timing. Doing so will cause the player to get a lot more momentum to get to point B quicker.
There are certain points on the field where the player is safe from the cars if they duck, most notably the platforms and bends in the road.