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Event 33: Lethal Marathon: Difference between revisions

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==Layout==
==Layout==
This event is similar to the F-Zero stage in [[Adventure Mode]] where the player has to get from point A to point B. However, it's at least twice as fast as normal, making it tricky. [[Captain Falcon (SSBB)|Captain Falcon]] is a [[fast fall]]er, and a fast [[run]]ner, so control is needed. Also, the F-ZERO machines are merciless, and the player can get around 734-999% [[damage]] and an instant [[KO]] if they all come thundering down upon the player.  
This event is similar to the F-Zero stage in [[Adventure Mode]] where the player has to get from point A to point B. However, it's at least twice as fast as normal, making it tricky. [[Captain Falcon (SSBB)|Captain Falcon]] is a [[fast fall]]er, and a fast [[run]]ner, so control is needed. Also, the F-ZERO machines are merciless, and the player can get around 734-999% [[damage]] and an instant [[KO]] if they all come thundering down upon the player. It's possible to survive, by DI out of F-ZERO machines and do rolling tech with perfect timing. Doing so will cause the player to get a lot more momentum to get to point B quicker. 


There are certain points on the field where the player is safe from the cars if they duck, most notably the platforms and bends in the road.
There are certain points on the field where the player is safe from the cars if they duck, most notably the platforms and bends in the road.

Revision as of 13:58, August 28, 2011

Event 33
Lethal Marathon
Official description Avoid the F-Zero machines and race for the finish.
Character(s) used Captain Falcon
Stage(s) F-Zero Grand Prix
Music Big Blue
Availability Unlockable

Event 33: Lethal Marathon is one of the 51 event matches in Super Smash Bros. Melee.

Layout

This event is similar to the F-Zero stage in Adventure Mode where the player has to get from point A to point B. However, it's at least twice as fast as normal, making it tricky. Captain Falcon is a fast faller, and a fast runner, so control is needed. Also, the F-ZERO machines are merciless, and the player can get around 734-999% damage and an instant KO if they all come thundering down upon the player. It's possible to survive, by DI out of F-ZERO machines and do rolling tech with perfect timing. Doing so will cause the player to get a lot more momentum to get to point B quicker.

There are certain points on the field where the player is safe from the cars if they duck, most notably the platforms and bends in the road.