Template:UpdateList (SSBU)/3.1.0: Difference between revisions

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*{{buff|Forward smash has more knockback scaling when using the golf club (61/63 → 65/68).}}
*{{buff|Forward smash has more knockback scaling when using the golf club (61/63 → 65/68).}}
*{{nerf|Forward aerial has less knockback scaling (78 (clean)/76 (sourspot) → 74/71).}}
*{{nerf|Forward aerial has less knockback scaling (78 (clean)/76 (sourspot) → 74/71).}}
*{{nerf|Back throw has less knockback scaling (95 → 88), no longer KOing at reasonable percents.}}
*{{nerf|Back throw has less knockback scaling (95 → 88), resulting in the move KOing about 15-25% later, which on an average weight character will result in it KOing around 160% near the ledge without rage, and around 140% with max rage.}}
*{{nerf|[[Peach Bomber]] has more ending lag if it connects (FAF 19 → 25), though the period when the drift starts remains unchanged.}}
*{{nerf|[[Peach Bomber]] has more ending lag if it connects (FAF 19 → 25), though the period when the drift starts remains unchanged.}}
*{{buff|[[Peach Parasol]]'s hits connect more reliably.}}
*{{buff|[[Peach Parasol]]'s hits connect more reliably.}}
Line 46: Line 46:
*{{buff|Forward smash has more knockback scaling when using the golf club (61/63 → 65/68).}}
*{{buff|Forward smash has more knockback scaling when using the golf club (61/63 → 65/68).}}
*{{nerf|Forward aerial has less knockback scaling (78 (clean)/76 (sourspot) → 74/71).}}
*{{nerf|Forward aerial has less knockback scaling (78 (clean)/76 (sourspot) → 74/71).}}
*{{nerf|Back throw has less knockback scaling (95 → 88), no longer KOing at reasonable percents.}}
*{{nerf|Back throw has less knockback scaling (95 → 88), resulting in the move KOing about 15-25% later, which on an average weight character will result in it KOing around 160% near the ledge without rage, and around 140% with max rage.}}
*{{nerf|[[Daisy Bomber]] has more ending lag if it connects (FAF 19 → 25), though the period when the drift starts remains unchanged.}}
*{{nerf|[[Daisy Bomber]] has more ending lag if it connects (FAF 19 → 25), though the period when the drift starts remains unchanged.}}
*{{buff|[[Daisy Parasol]]'s hits connect more reliably.}}
*{{buff|[[Daisy Parasol]]'s hits connect more reliably.}}

Revision as of 07:37, March 29, 2021

  • Nerf Increased the minimum amount of time between wall jumps made in the same direction (130 frames → 180).
  • Bug fix Fixed an issue characters appearing on screen that caused them to take damage before the countdown ends.
  • Bug fix Fixed an issue that caused an already-defeated character to reappear in a non-interactable state after getting blast KOed on screen with Death's Scythe and using a specific final smash at the exact location of their KO.
  • Bug fix Fixed the electric hitstun glitch in Training Mode.
  • Nerf Held item attacks have been removed.