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Angel Ring: Difference between revisions

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==Overview==
==Overview==
When used, Pit rapidly spins [[Palutena's Bow|his bow]] in front of him, which [[damage]]s opponents while [[reflection|deflecting]] any incoming [[projectile]]s, yelling "HIYYYYAYAYAAAAA!!!" as he does so.
When used, Pit rapidly spins [[Palutena's Bow|his bow]] in front of him, [[damage|damaging]] opponents and [[reflection|deflecting]] any incoming [[projectile]]s, yelling "HIYYYYAYAYAAAAA!!!" as he does so.


If the special button is pressed once, Pit will perform a short dash forward while spinning his bow, then stop. To keep the bow spinning, the player must press the special button repeatedly, like {{SSBB|Sonic}}'s [[Spin Charge]]. Pit cannot move after the initial movement forward, which can leave him vulnerable to things such as to opponents that jump over Pit to attack from behind, as well as to any ranged [[grab]]s like {{SSBB|Link}}'s [[Clawshot]]. It does 1% damage, has very low [[knockback]], and hits 8 times per second, easily racking up damage if the opponent does not [[SDI]] correctly.
If the special button is pressed once, Pit will perform a short dash forward while spinning his bow, then stop. To keep the bow spinning, the player must press the special button repeatedly, like {{SSBB|Sonic}}'s [[Spin Charge]]. Each hit deals 1% damage, but the move has very low [[knockback]] and hits 8 times per second, so it can easily rack up damage if the opponent does not [[SDI]] correctly.  


When Angel Ring is used in mid-air, Pit initially moves forwards, and then can move backwards and forwards freely. Due to the move's relatively high [[ending lag]], Pit could [[self-destruct]] if it is used offstage.
While grounded, Pit cannot move after the initial dash forward, which leaves him vulnerable to options such as jumping over him to attack from behind and ranged [[grab]]s like {{SSBB|Link}}'s [[Clawshot]]. When used in mid-air, Pit initially moves forward, and then can move backwards and forwards freely. However, the move's relatively high [[ending lag]] can lead to [[self-destruct|self-destructing]] if it is used offstage.


There is a small [[push]] effect in front of Pit once the move is ended, making it so that the move is not as easily [[punishment|punished]] from the front.
There is a small [[push]] effect in front of Pit once the move is ended, making it harder to [[punishment|punish]] from the front. Combined with the move's ability to continuously reflect ranged attacks, Angel Ring can be useful for pressuring heavy projectile users, characters lacking good approach options, or opponents stuck in areas too tight to easily maneuver around the prolonged attack. One notable example would be using Angel Ring to pursue [[Samus (SSBB)|Samus]], as Samus cannot simply stop Pit with her [[Charge Shot]] or pressure using [[Missile|missiles]]. Instead, the Samus player would have to rely more on grabs or dodge through the attack's startup in order to hit from behind.
 
Being able to reflect projectiles as well also puts the opponent in a very pressuring situation if they are not very good at approach options, if the stage space is rather tight to get around the Angel Ring through other means or if the opponent is a heavy projectile user. One notable example of the latter would be Pit using Angel Ring to pursue [[Samus (SSBB)|Samus]], as Samus can not simply stop Pit with her [[Charge Shot]] due to Angel Ring deflecting it, nor can she [[Missile]] very often. Instead, the Samus player would have to rely more on grabs or simply dodging around it during its initial startup, making sure to dodge the opposite direction it is coming from, in order to pursue from behind.


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Revision as of 11:47, June 1, 2020

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Angel Ring
Angel ring.jpg
Angel Ring in Super Smash Bros. Brawl.
User Pit
Universe Kid Icarus
Article on Icaruspedia Angel Ring

The Angel Ring (エンジェリング, Angel Ring) is Pit's side special move in Super Smash Bros. Brawl. It was replaced by the Upperdash Arm in Super Smash Bros. 4.

Overview

When used, Pit rapidly spins his bow in front of him, damaging opponents and deflecting any incoming projectiles, yelling "HIYYYYAYAYAAAAA!!!" as he does so.

If the special button is pressed once, Pit will perform a short dash forward while spinning his bow, then stop. To keep the bow spinning, the player must press the special button repeatedly, like Sonic's Spin Charge. Each hit deals 1% damage, but the move has very low knockback and hits 8 times per second, so it can easily rack up damage if the opponent does not SDI correctly.

While grounded, Pit cannot move after the initial dash forward, which leaves him vulnerable to options such as jumping over him to attack from behind and ranged grabs like Link's Clawshot. When used in mid-air, Pit initially moves forward, and then can move backwards and forwards freely. However, the move's relatively high ending lag can lead to self-destructing if it is used offstage.

There is a small push effect in front of Pit once the move is ended, making it harder to punish from the front. Combined with the move's ability to continuously reflect ranged attacks, Angel Ring can be useful for pressuring heavy projectile users, characters lacking good approach options, or opponents stuck in areas too tight to easily maneuver around the prolonged attack. One notable example would be using Angel Ring to pursue Samus, as Samus cannot simply stop Pit with her Charge Shot or pressure using missiles. Instead, the Samus player would have to rely more on grabs or dodge through the attack's startup in order to hit from behind.

Instructional quotes

Super Smash Bros. Brawl instruction booklet PitHeadSSBB.png Spin Palutena's Bow at blinding speed, scoring multiple hits on the enemy.