Ganondorf (SSBM): Difference between revisions

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*Neutral Attack- A quick jab that will do 7% damage. Has actual KO potental at higher %s. Since he jabs directly in front of him, some smaller character can easily duck under it. Ganondorf's fastest attack, it is often use in combos with his other attacks, especially his dair.
*Neutral Attack- A quick jab that will do 7% damage. Has actual KO potental at higher %s. Since he jabs directly in front of him, some smaller character can easily duck under it. Ganondorf's fastest attack, it is often use in combos with his other attacks, especially his dair.
*Dash Attack- A shoulder tackle, does 14% damage. It's fast, but its knockback is rather low when compared to his other attacks and it is rather difficult to follow up on.
*Dash Attack- A shoulder tackle, does 14% damage. It's fast, but its knockback is rather low when compared to his other attacks and it is rather difficult to follow up on.
*Down Tilt- A quick breakdance kick. An impressive 12% damage when fresh. Sets up aerial combos or his Up-B. Can KO at very high percentages.
*Down Tilt- A quick breakdance kick. An impressive 12% damage when fresh. Sets up aerial combos or his Up-B. Good reach, but is rather slow when compared to other d-tilts. Can KO at very high percentages.
*Up tilt- Lifts his leg up and then brings his leg down violently. Very laggy, though very powerful, can even OHKO if hits by the edge. 27% damage. Is by far the most powerful tilt in the game, it can KO even earlier than the Warlock Punch.
*Up tilt- Lifts his leg up and then brings his leg down violently. Very laggy, though very powerful, can even OHKO if hits by the edge. 27% damage. Is by far the most powerful tilt in the game, it can KO even earlier than the Warlock Punch.
*Forward tilt- Quick kick in front, 13% damage. High knockback for a tilt, it is capable of KOing at high percentages.
*Forward tilt- Quick kick in front, 13% damage. It has far reach for a tilt, but is on the slow side. High knockback for a tilt, it is capable of KOing at high percentages.
=====Smash Attacks=====
=====Smash Attacks=====
*Forward Smash- Thrusts his elbow forward with impressive vertical knockback. Almost no horizontal knockback at all, which makes it hard to DI out of. 22% uncharged, 30% fully. It is the second most powerful f-smash in the game, only being exceeded by Bowser's f-smash.
*Forward Smash- Thrusts his elbow forward with impressive vertical knockback. Almost no horizontal knockback at all, which makes it hard to DI out of. 22% uncharged, 30% fully. It is very powerful and since Ganondorf moves while performing it, it has great reach. It is the second most powerful f-smash in the game, only being exceeded by Bowser's f-smash. Even though it is powerful and far reaching, it is one of the slowest smashes in the game.
*Down Smash- Kicks leg in front and back of him. Can chain together, can be DI'd out of second hit. 8% then 13% uncharged, 11% then 17% fully charged. Is one of, if not the most powerful down smash in the game, capable of star KOing lighter/floatier characters under 100%.
*Down Smash- Kicks leg in front and back of him. Can chain together, can be DI'd out of second hit. 8% then 13% uncharged, 11% then 17% fully charged. Is one of, if not the most powerful down smash in the game, capable of star KOing lighter/floatier characters under 100%. It is rather fast, especially for how powerful it is. Due to Ganondorf's long legs, it is one of the farthest reaching d-smashes in thr game.
*Up Smash- Kicks both his legs upwards. The first hit can lead into the second, though is DI-able and unlikely. 22% then 17% uncharged, 30% then 22% fully charged. It is the fourth most powerful uncharged up smash in the game (only exceeded by Pikachu's, Fox's, and Shiek's). When fully charged, it is the most powerful and damaging up smash in the game.
*Up Smash- Kicks both his legs upwards. The first hit can lead into the second, though is DI-able and unlikely. 22% then 17% uncharged, 30% then 22% fully charged. It is the fourth most powerful uncharged up smash in the game (only exceeded by Pikachu's, Fox's, and Shiek's). When fully charged, it is the most powerful and damaging up smash in the game. Even though it is extremely powerful and surprisingly fast, its lack of horizontal reach limits its effectiveness as a reliable killer.
=====Other Attacks=====
=====Other Attacks=====
*Ledge Attack- Gets up and thrusts knee, 10% damage. Can knock opponents off the edge if they close, potentially setting up a edgeguard.
*Ledge Attack- Gets up and thrusts knee, 10% damage. Can knock opponents off the edge if they close, potentially setting up a edgeguard.
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*Floor Attack- Does a round kick that can hit twice. 6% then 5%.
*Floor Attack- Does a round kick that can hit twice. 6% then 5%.
====Aerial Attacks====
====Aerial Attacks====
*Neutral Aerial- Very fast one-two kick. 12% then 10%. Both kicks have high knockback, but it is very difficult to land both kicks at any percent higher than 10%.
*Neutral Aerial- Very fast one-two kick. 12% then 10%. Both kicks have high knockback, but it is very difficult to land both kicks at very low percentages and it is impossible to land both kicks at any percent higher than 25%.
*Forward Aerial- Brings his fist down rather quickly, impressive knockback and damage, though a little weaker than [[The Knee]] doing 17%. Unlike the knee, it always strike with the same force.
*Forward Aerial- Brings his fist down rather quickly, impressive knockback and damage, though a little weaker than [[The Knee]] doing 17%. Unlike the knee, it always strike with the same force. It is also just as fast as the knee, but it has more landing lag.
*Back Aerial- Punches behind him, with high power doing 16%. It is fast, powerful, and good for edgeguarding. It is actually exactly as powerful as his fair, knockback wise.
*Back Aerial- Punches behind him, with high power doing 16%. It is fast, powerful, and good for edgeguarding. It is actually exactly as powerful as his fair, knockback wise. Has the exact amount of frames as Captain Falcon's bair, but hits with the same power throughout the entirety of the attack. Is arguably one of, if not the best bair in the game.
*Down Aerial- Stomps with electrical power, impressive spiking power, doing 22% if fresh. Extremely powerful Meteor Smash, very hard to escape it's knockback and recover. It is by far the most powerful meteor in the game and it is overall the most powerful aerial in the game. It is widely considered the best meteor in the game, as it is the most powerful, has a massive hitbox (it covers Ganondorf's entire body), and it is surprisingly easy to recover from (this is due to its low aerial ending lag). It is capable of setting up combos at low percentages and it is a great finisher at high percentages (KOs everyone but Captain Falcon, DK, Falco, and Bowser under 100%).
*Down Aerial- Stomps with electrical power, impressive spiking power, doing 22% if fresh. Extremely powerful Meteor Smash, very hard to escape it's knockback and recover. It is by far the most powerful meteor in the game and it is overall the most powerful aerial in the game. It is widely considered the best meteor in the game, as it is the most powerful, has a massive hitbox (it covers Ganondorf's entire body), and it is surprisingly easy to recover from (this is due to its low aerial ending lag). It is capable of setting up combos at low percentages and it is a great finisher at high percentages (KOs everyone but Captain Falcon, DK, Falco, and Bowser under 100%).
*Up Aerial- Spinning kick. Knockback direction depends on which angle the foe was hit on. Good for juggling. 13% damage. Very versatile aerial, it can be use for combos and juggling, KOing, and edgeguarding with the famous reverse uair semi-spike.
*Up Aerial- Spinning kick. Knockback direction depends on which angle the foe was hit on. Good for juggling. 13% damage. Very versatile aerial, it can be use for combos and juggling, KOing, and edgeguarding with the famous reverse uair semi-spike.
====Grabs & Throws====
====Grabs & Throws====
*Pummel- Knees foe. does 2-3% damage per pummel.
*Pummel- Knees foe. does 2-3% damage per pummel.
*Forward throw- Punches foe in front. Two hitboxes, does 4% then another 4%, adding up to 8%. Decent KO power at higher percents, or simply to start an edgeguard.
*Forward throw- Punches foe in front. Two hitboxes, does 4% then another 4%, adding up to 8%. It's only use is to set up edgeguarding situations at high percentages.
*Back throw- Takes foe and bring them behind him, and kicks. 5% then 4%, adds up to 9%. Can set up edgeguards at high percentages.
*Back throw- Takes foe and bring them behind him, and kicks. 5% then 4%, adds up to 9%. Can set up edgeguards at high percentages.
*Up throw- Knocks his foe above him. 3% then 4%, adds up to 7%. Excellent set up for juggles and can be an effective chainthrow at low percentages and fastfallers at mid percentages.
*Up throw- Knocks his foe above him. 3% then 4%, adds up to 7%. Excellent set up for juggles and can be an effective chainthrow at low percentages and fastfallers at mid percentages.
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{{SSBMMatchupTable|ganondorf=yes}}
{{SSBMMatchupTable|ganondorf=yes}}
==Differences between Captain Falcon==
==Differences between Captain Falcon==
In ''Super Smash Bros. Melee'', Ganondorf is a "[[Clone characters|clone]]" of [[Captain Falcon (SSBM)|Captain Falcon]], but with a slower running speed, a lower jumping height, and much greater overall power (this is despite Captain Falcon being arguably the third most powerful character in the game). Ganondorf is considered a slow but tough and hard-hitting character.  He is very [[weight|heavy]], has a long [[recovery]], and his attacks have very high [[knockback]].  Ganondorf also has a completely different f-air than [[Captain Falcon (SSBM)|Captain Falcon]].  On the flipside, he's a big, slow target and is easily [[combo]]'d and bogged down by fast attacks. It is notable that Ganondorf is the only "clone" that is of a different universe from the original character
In ''Super Smash Bros. Melee'', Ganondorf is a "[[Clone characters|clone]]" of [[Captain Falcon (SSBM)|Captain Falcon]], but with a slower running speed, a lower jumping height, and much greater overall power (this is despite Captain Falcon being arguably the third most powerful character in the game). Also, many of Ganondorf's attacks have darkness or electrical effects as opposed to Captain Falcon's fire. Ganondorf is considered a slower but tougher and harder-hitting character.  He is very [[weight|heavy]], has a long [[recovery]], and his attacks have very high [[knockback]].  Ganondorf also has a completely different f-air than [[Captain Falcon (SSBM)|Captain Falcon]].  On the flipside, he's a big, slow target and is easily [[combo]]'d and bogged down by fast attacks. It is notable that Ganondorf is the only "clone" that is of a different universe from the original character


==Strategies==
==Strategies==
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::*Lag when landing: 35 frames
::*Lag when landing: 35 frames
::*Lag when landing (l-canceled): 17 frames
::*Lag when landing (l-canceled): 17 frames
*reverse [[U-air]]
*Reverse [[U-air]]
Surprisingly Ganondorf's up A attack can be used to [[semi-spike]] an opponent very effectively. The attack has very high priority, so if done correctly, it greatly contributes to Ganondorf players. Ganondorf does a backflip that resembles a flash kick in actual martial arts. One foot is extended during the flip, that creates a hitbox about 200 degrees in rotation around Ganondorf. Ganondorf must be facing away from the opponent, and hit the opponent with the top of his extended foot. There is little knockback, but considerable stun for the amount of damage the attack actually does. As an added bonus, this move is extremely hard to walltech. Something about the physics just makes it next to impossible to tech.
Surprisingly Ganondorf's up A attack can be used to [[semi-spike]] an opponent very effectively. The attack has very high priority, so if done correctly, it greatly contributes to Ganondorf players. Ganondorf does a backflip that resembles a flash kick in actual martial arts. One foot is extended during the flip, that creates a hitbox about 200 degrees in rotation around Ganondorf. Ganondorf must be facing away from the opponent, and hit the opponent with the top of his extended foot. There is little knockback, but considerable stun for the amount of damage the attack actually does. As an added bonus, this move is extremely hard to walltech. Something about the physics just makes it next to impossible to tech.


*aerial [[down B]]
*Aerial [[Wizard's Foot]]
Also used to regain the [[double jump]] while [[recover]]ing, Ganondorf's down B will spike an opponent if connected in air. Ganondorf extends one foot and travels diagonally down accompanied by a cloud of purple energy. The opponent receives an animation of cloudy purple energy when damaged by this attack. The attack itself puts Ganondorf in an inconvenient position to recover, so it is much inferior to dair and uair. Ganondorf can still double jump and [[triple jump]], so it still has its advantages, as the opponent cannot 'cancel' the attack.
Also used to regain the [[double jump]] while [[recover]]ing, Ganondorf's down B will spike an opponent if connected in air. Ganondorf extends one foot and travels diagonally down accompanied by a cloud of purple energy. The opponent receives an animation of cloudy purple energy when damaged by this attack. The attack itself puts Ganondorf in an inconvenient position to recover, so it is much inferior to dair and uair. Ganondorf can still double jump and [[triple jump]], so it still has its advantages, as the opponent cannot 'cancel' the attack.
==In Single-player==
==In Single-player==
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==Trivia==
==Trivia==
*Despite being a rather poor jumper, he has the highest ledge jump in the game, beating out even [[Falco (SSBM)|Falco]] and his clone, Captain Falcon.
*Despite being a rather poor jumper, he has the highest ledge jump in the game, beating out even [[Falco (SSBM)|Falco]] and his counterpart, Captain Falcon.
*Ganondorf is the only clone other than [[Dr.Mario]] to ever be higher on a tier list than their counterpart, as he was higher than Captain Falcon on the early tier lists for ''Melee''.
*Ganondorf is the only clone other than [[Dr.Mario]] to ever be higher on a tier list than their counterpart, as he was higher than Captain Falcon on the early tier lists for ''Melee''.
*In [[Classic Mode]], Ganondorf can only appear as a partner for the player in the team and giant battles. He never appears as an opponent in Classic Mode.
*In [[Classic Mode]], Ganondorf can only appear as a partner for the player in the team and giant battles. He never appears as an opponent in Classic Mode.