User:TheNuttyOne/Retro Mario (SSBD)

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A checkmark symbol, for places like yes/no columns on tables. This Project Dream Character Article Is Complete

Please suggest buffs/nerfs/changes to this character's moveset on its respective talk page. Thanks!

Retro Mario blasts from the past!
—Introduction tagline
Retro Mario
in Super Smash Bros. Dream
Retro Mario

MarioSymbol.svg
Universe Mario
Availability Unlockable character
Final Smash Flagpole
RetroMarioHeadSSB4-U.png

Retro Mario is a playable character in Super Smash Bros. Dream. He was confirmed on December 19th by DatNuttyKid immediately following the announcement of Sales Bunny and the Nintendo Badge Arcade, also confirmed by DatNuttyKid.

Attributes[edit]

Retro Mario is effectively a faster and smaller version of Mario, although his moveset is completely different. His weight, jump height, etc. are all identical to Mario's. He appears as a 3D model similar to the 30th anniversary Mario amiibo. Due to his many attacks that can boost his recovery (including his up aerial and down aerial), Retro Mario does not have a midair jump.

Moveset[edit]

Standard Attacks[edit]

  • Neutral: Retro Mario throws a fireball, which bounces once and then vanishes.
    • Combo: Retro Mario throws three fireballs.
  • F-Tilt: Retro Mario plays his swimming animation, damaging anyone who hits him.
  • U-Tilt: A Brick Block appears above Retro Mario's head, which he breaks.
  • D-Tilt: Retro Mario does his dying animation, landing back on the ground.
  • Dash: Retro Mario jumps, doing damage.
  • F-Smash: Retro Mario throws three fireballs in a row, which bounce more the more the attack was charged.
  • U-Smash: Retro Mario turns into Super Mario, damaging opponents with his head as he grows, before shrinking back down.
  • D-Smash: Retro Mario temporarily turns into Invincible Mario, damaging anyone who collides with him. He will stay invincible for the same amount of time as the move was charged.
  • N-Air: Retro Mario plays his swimming animation, damaging anyone who hits him.
  • F-Air: Three coins appear in front of Retro Mario, damaging anyone they hit, and he automatically moves to grab them.
  • B-Air: Three coins appear behind Retro Mario, damaging anyone they hit, and he automatically moves to grab them.
  • U-Air: Retro Mario plays his dying animation, damaging anyone as long as he is in that pose and getting a small boost in height.
  • D-Air: A Brick Block appears under Retro Mario, catching him and remaining there until he moves off of it or someone attacks it.
  • Grab: An 8-bit Bullet Bill Blaster appears in front of Retro Mario. Anyone who is standing where it spawns will be teleported into it.
    • Pummel: Retro Mario jumps at the Bullet Bill Blaster.
    • F-Throw: The opponent is launched straight forward by the Blaster.
    • B-Throw: The opponent is launched straight backward by the Blaster.
    • U-Throw: The Blaster grows in height before firing the opponent forward.
    • D-Throw: The Blaster completely vanishes, dropping the opponent, and Retro Mario jumps onto the opponent.
  • Floor-F: Retro Mario jumps straight up.
  • Floor-B: Retro Mario jumps straight up.
  • Floor-T: Retro Mario jumps straight up.
  • Edge: Retro Mario jumps straight up.
  • Neutral Special - Koopa Shell: An 8-bit Koopa Shell appears in front of Retro Mario, and he kicks it.
    • Custom 1 - Giant Koopa Shell: The Koopa Shell is bigger and does more damage, but is slower.
    • Custom 2 - Red Koopa Shell: The Koopa Shell is red and acts like a Red Shell from Melee, but does less damage than the normal shell.
  • Side Special - Hammer Bro.: An 8-bit Hammer Bro. appears in front of Retro Mario and throws three hammers before vanishing.
    • Custom 1 - Double Bro.: A Hammer Bro. appears on either side of Retro Mario, but they only throw one hammer each.
    • Custom 2 - Lakitu: An 8-bit Lakitu appears instead and drops a single Spiny Egg, which turns into Spiny and walks straight forward until it collides with something, at which point it vanishes.
  • Up Special - Super Jump Punch: Identical to Mario's up special.
    • Custom 1 - Super Jump Paratroopa: An 8-bit Paratroopa appears at the end of the jump, boosting Retro Mario even higher. However, the jump does no damage.
    • Custom 2 - Beanstalk: An 8-bit beanstalk appears and Retro Mario automatically climbs straight up it before it vanishes. Does no damage and has no horizontal recovery, but has a better vertical recovery.
  • Down Special - Fire Bar: An 8-bit Fire Bar appears under Retro Mario and makes one full rotation before vanishing. However, Retro Mario cannot move while it is in place, leaving him vulnerable. If Retro Mario is damaged, the Fire Bar vanishes.
    • Custom 1 - Speedy Fire Bar: The Fire Bar spins quicker three times, making it harder to hit Retro Mario without being hit by the Fire Bar, but the Fire Bar does less damage.
    • Custom 2 - Long-Range Fire Bar: The Fire Bar is longer and does more damage, but only makes half a spin and never covers Retro Mario, leaving him more vulnerable.
  • Final Smash - Flagpole: Retro Mario does his "taunt" from Super Mario Maker and a shockwave is emitted from him. Anyone caught in it is teleported to a cinematic taking place in an 8-bit world, where Retro Mario jumps onto the top of the Flagpole, doing massive damage to all caught fighters and sending them flying. Once the fighters return to the stage, each fighter who is KO'd by the Final Smash causes an 8-bit firework to go off, damaging anyone it catches.

Taunts[edit]

  • Up Taunt: Identical to Mario's up taunt.
  • Side Taunt: Retro Mario does his "taunt" from Super Mario Maker.
  • Down Taunt: Retro Mario plays his death animation. Due to the large amount of attacks that resemble the death animation, this can be used to confuse an opponent.

On-Screen Appearance[edit]

An 8-bit warp pipe appears, and Retro Mario comes out of it. Similar to Mario's on-screen appearance.

Idle Poses[edit]

Retro Mario stands perfectly still at all times, as his 8-bit sprite only has one standing pose.

Victory Fanfare[edit]

Similar to the normal Mario victory theme, but in its original 8-bit style.

Reveal trailer[edit]

The trailer opens up with the title screen of Super Mario Bros. Retro Mario then sets off through World 1-1, but as he squishes the first Goomba, modern Mario, Link, Samus, Pikacu, and Kirby fall from the sky and land around him. He looks at them as they stand up, then jumps as his introduction tagline is shown.

The rest of the trailer features Retro Mario battling various opponents on various Mario stages.

Trophies[edit]

Retro Mario
Once upon a time, back in 1985, the game Super Mario Bros. was released for the NES, starring the plumber Mario, who would become a favorite among gamers all around the world in the years to come. Since then, he's changed a lot, but this is what he used to look like. A scrambled mess of blocks make up his trademark nose, mustache, and overalls- but despite the simplicity, there's still something admirable about the quality.
NES: Super Mario Bros. 10/85
Retro Mario (Alt.)
The controls and abilities in Super Mario Bros. are as basic as they get: walk and jump. But somehow Mario makes an entire moveset out of it. But he has a little help - his side special calls on a Hammer Bro. to toss hammers for him, while his grab uses a Bullet Bill Blaster to catch opponents. He can even kick Koopa Shells using his neutral special. Use these strategically and Retro Mario can't be stopped.
NES: Super Mario Bros. 10/85

Alternate Costumes[edit]

RetroMarioCostumes.png
  • Default: His default appearance, based on his original sprite in Super Mario Bros.
  • White: Luigi's original sprite in Super Mario Bros.
  • Red: Colored after Mario's modern appearance.
  • Green: Colored after Luigi's modern appearance.
  • Orange: Fire Mario/Luigi's original sprite in Super Mario Bros. in Small Mario size.
  • Blue: Mario's colors in Donkey Kong and Mario Bros.
  • Cyan: Mario's colors on the boxart of the NES version of Mario Bros.
  • Lime: Luigi's colors in Mario Bros.