Bowser Jr. (SSBD)
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Bowser Jr. in Super Smash Bros. Dream | |
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Universe | Mario |
Availability | Unlockable |
Final Smash | Shadow Mario Paint |
Bowser Jr. returns as a playable character in Super Smash Bros. Dream. He was confirmed by TheNuttyOne, who mained in him SSB4, on January 28th, 2016, and has been buffed from his previous appearance.
Attributes[edit]
Despite the changes in his moveset, Bowser Jr. still plays largely the same.
Changes from SSB4[edit]
Bowser Jr. has been heavily buffed from SSB4.
Attributes[edit]
- The Clown Car and Bowser Jr.'s hurtboxes each have more defense (0.88x > 0.85x for the Clown Car, 1.15x > 1x for Bowser Jr.)
- He has a slower walk speed (0.88 > 0.85)
- He has a faster run speed (1.424 > 1.45)
- He has a faster air speed (1.08 > 1.1)
- He is lighter (108 > 98), making him easier to launch but harder to combo
Ground attacks[edit]
- The final hit of his neutral combo has better range and launch power
- His forward tilt can no longer be angled
- His up tilt has longer range, has better juggling ability, and does more damage in front of Bowser Jr.
- His dash attack now swings up and down, giving it better range
- His up smash hits more times, is more powerful, and has better range
- His down smash has better range, buries opponents, and has significantly less ending lag
Aerial attacks[edit]
- His neutral aerial has better range
- His neutral aerial has less knockback
- His forward aerial now knocks opponents downwards, and has range above him allowing it to combo from his up aerial into his down aerial
- His up aerial has better range, allowing it to combo from Clown Kart Dash better, and lower knockback, allowing it to combo into his forward aerial better
- His down aerial has less ending lag
- His down aerial can meteor smash opponents hit by the tip
Throws/other attacks[edit]
- His forward throw has less launching power, which allows it to combo into his up aerial or tilt
- His down throw now buries opponents, allowing easier comboing into Clown Kart Dash
Special attacks[edit]
- Clown Cannon takes less time to charge, and charge can be stored by tilting the control stick, which makes Bowser Jr. dodge
- Bowser Jr. leaps back a short distance before using Clown Kart Dash
- Bowser Jr. can now use five different aerial attacks after using Abandon Ship!
- Neutral aerial is identical to the sole attack from SSB4
- Forward aerial has him swipe his claws, which has less range and launch power than his neutral but does more damage
- Back aerial has him perform a sex kick behind himself
- Up aerial functions identically to his non-helpless up aerial, but with less power
- Down aerial has him perform a ground pound, plummeting quickly towards the ground
- Instead of releasing Mechakoopas to walk around, Bowser Jr. now pulls them out and holds them
- Mechakoopas no longer instantly explode when thrown at an opponent, instead doing a small amount of damage and piercing through them
Moveset[edit]
To see Bowser Jr.'s moveset for Super Smash Bros. Dream, go here and compare the changes using the section above.
On-screen appearance[edit]
- Flies in onto the stage in the Junior Clown Car and makes a taunting facial expression at the camera.
Taunts[edit]
- Up taunt: Jumps up, sits on the edge of the Junior Clown Car, and makes a tiny breath of fire, chuckling.
- Side taunt: Pulls out his hammer and spins it around twice.
- Down taunt: The Junior Clown Car spawns its wheels, turns angry and performs a donut, then returns to normal.
Up taunt | Side taunt | Down taunt |
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Idle poses[edit]
- Places his hand over his eyes and looks around.
- Jumps impatiently in the Junior Clown Car.
Crowd cheer[edit]
English | |||||||
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Japanese | |||||||
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Victory poses[edit]
- Drives the Clown Car around like a go-kart, then stops and pulls out a hammer.
- Gets out of the Clown Car and rubs it with his right hand while smiling.
- Jumps out of the Clown Car, hops in celebration a few times, then poses.
Alternate costumes[edit]
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