Editing Toon Link (PM)

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*{{buff|Back aerial has less ending lag (frame 31 → 30). It also sends opponents at a slightly more vertical angle (60° → 65°) improving its combo potential especially when combined with the removal of [[hitstun canceling]].}}
*{{buff|Back aerial has less ending lag (frame 31 → 30). It also sends opponents at a slightly more vertical angle (60° → 65°) improving its combo potential especially when combined with the removal of [[hitstun canceling]].}}
*{{nerf|Back aerial has more landing lag (10 frames → 15).}}
*{{nerf|Back aerial has more landing lag (10 frames → 15).}}
*{{buff|Up aerial has less startup lag with a longer duration (frames 11-40 → 5-40), it deals more damage (14% → 15%) and it has less ending lag (frame 60 → 53). It is much more powerful juggling tool due to the general changes to ''Project M'''s mechanics as well as the introduction of [[L-canceling]] making it suffer from much less landing lag.}}
*{{buff|Up aerial has less startup lag with a longer duration (frames 11-40 → 5-40), it deals more damage (14% → 15%) and it has less ending lag (frame 60 → 53). it is much more powerful juggling tool due to the general changes to ''Project M'''s mechanics as well as the introduction of [[L-canceling]] making it suffer from much less landing lag.}}
*{{nerf|Up aerial has slightly more landing lag (21 frames → 22).}}
*{{nerf|Up aerial has slightly more landing lag (21 frames → 22).}}
*{{buff|Down aerial's non [[spike]] hitboxes deal more damage (13% → 14% (early), 17% (late)) and knockback (40 (base), 80 (scaling) → 45/100). The meteor smash hitbox has an altered angle (270° → 281°) making it a spike and the late hit can now spike which deals much more damage (16% → 21%). It also has less ending lag (frame 80 → 70) and landing lag (40 frames → 36) and the move can be L-cancelled to make it much safer when landing.}}
*{{buff|Down aerial's non [[spike]] hitboxes deal more damage (13% → 14% (early), 17% (late)) and knockback (40 (base), 80 (scaling) → 45/100). The meteor smash hitbox has an altered angle (270° → 281°) making it a spike and the late hit can now spike which deals much more damage (16% → 21%). It also has less ending lag (frame 80 → 70) and landing lag (40 frames → 36) and the move can be L-cancelled to make it much safer when landing.}}
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*{{buff|Grab aerial has more range and has a larger hitbox (3.28u → 4u).}}
*{{buff|Grab aerial has more range and has a larger hitbox (3.28u → 4u).}}
*{{change|Grab aerial's angle has been altered (361° → 45°).}}
*{{change|Grab aerial's angle has been altered (361° → 45°).}}
*{{nerf|As with all grab aerials, grab aerial no longer auto-cancels on landing now having 15 frames of landing lag significantly hindering its safety as a spacing tool and when combined with its altered angle and the fact that moves which don't put opponents into [[tumble]] can now be DIed, this significantly hinders its followup potential. It also now leaves Toon Link [[helpless]] much like all other grab aerials.}}
*{{nerf|As with all grab aerials, grab aerial no longer auto-cancels on landing now having 15 frames of landing lag significantly hindering its safety as a spacing tool and when combined with its altered angle and the fact that moves which don't put opponents into [[tumble]] can now be DIed, this significantly hinders its followup potential. It also now leaves Toon Link [[helpless]] much like all other grab aerials.}}  


===Grabs and Throws===
===Grabs and Throws===

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