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  • Olimar (SSB4) (category Olimar (SSB4)) (section Olimar)
    less range overall. Back floor attack: Back floor attack now starts in in front of Olimar rather than from behind. Back floor attack has more startup lag (frame
    102 KB (12,673 words) - 09:28, March 5, 2024
  • Floor attack (category Floor attacks) (section List of front floor attacks)
    A floor attack, commonly/officially known as a getup attack (おきあがり攻撃 or 起き上がり攻撃) or rising attack, and referred to as DownAttackU and DownAttackD (depending
    22 KB (305 words) - 13:33, January 31, 2022
  • Olimar (SSBU) (category Olimar (SSBU)) (section Olimar)
    Pikmin. This bug had plagued Olimar since SSB4 and was finally fixed in 10.0.0, indirectly buffing Olimar. Due to Olimar's strongest traits being toned
    56 KB (6,544 words) - 06:50, April 20, 2024
  • Olimar (SSBB) (category Olimar (SSBB))
    about Olimar's appearance in Super Smash Bros. Brawl. For other uses, see Captain Olimar and Pikmin (species). Olimar (ピクミン&オリマー, Pikmin & Olimar) is a
    36 KB (3,363 words) - 21:03, January 25, 2024
  • Olimar (SSB4)/Neutral attack (category Olimar (SSB4))
    technical data of each individual hit, see: Olimar (SSB4)/Neutral attack/Hit 1 Olimar (SSB4)/Neutral attack/Hit 2
    285 bytes (21 words) - 00:27, April 13, 2022
  • Luigi's Mansion (category Stages (SSB4-Wii U)) (section Super Smash Bros. 4)
    was. The design of the floor in Brawl and Smash 4 is also different than how it appeared in Luigi's Mansion; however, the floor in Ultimate was changed
    16 KB (1,771 words) - 23:09, January 8, 2024
  • Samus (SSB4) (category Characters (SSB4)) (section Ground attacks)
    Front floor attack and the back hit of back floor attack deal 1% more damage (6% → 7%). The front hit of back floor attack deals less damage (8% → 7%). Edge
    70 KB (7,932 words) - 01:14, April 5, 2024
  • Zelda (SSB4) (category Characters (SSB4)) (section Ground attacks)
    5% (front)/1.5% (back)). This improves its damage racking ability if the opponent is in front of Zelda, but worsens it if hit behind her. The front and
    86 KB (10,264 words) - 18:04, April 22, 2024
  • Diddy Kong (SSB4) (category Characters (SSB4)) (section Ground attacks)
    to Diddy Kong' body, which covers noticeably less range. Front floor attack: Front floor attack has a new animation where Diddy Kong performs a double sided
    81 KB (10,554 words) - 22:01, April 16, 2024
  • Yoshi (SSB4) (category Characters (SSB4)) (section Ground attacks)
    still too laggy to possess true followups in most cases. Floor attacks: Front and back floor attacks deal 1% more damage (6% → 7%). Egg Lay: Egg Lay's aerial
    78 KB (9,508 words) - 17:04, April 9, 2024
  • Luigi (SSB4) (category Characters (SSB4)) (section Ground attacks)
    knockback scaling (50 → 48). Floor attacks launch opponents at a higher angle (361° → 48°). Front floor attack: Front floor attack has a new animation where
    93 KB (11,305 words) - 11:02, April 17, 2024
  • Dr. Mario (SSB4) (category Characters (SSB4)) (section Ground attacks)
    potential. Floor attack: Due to the introduction of tripping in Brawl, Dr. Mario has received a floor attack when he trips. Front and back floor attacks deal
    81 KB (9,115 words) - 01:10, April 17, 2024
  • Bowser (SSB4) (category Characters (SSB4)) (section Ground attacks)
    (frame 10 (front)/18 (back) → 19 (both)). Floor attacks have less intangibility (frame 1-27 (front)/1-24 (back) → 1-23 (both)). Floor attacks launch opponents
    89 KB (11,555 words) - 17:22, November 22, 2023
  • Sheik (SSB4) (category Characters (SSB4)) (section Ground attacks)
    scaling (50 → 48). Floor attacks have less ending lag (FAF 50 → 46) and forward floor attack has less startup lag (frame 17 → 14). Floor attacks' angles have
    77 KB (9,124 words) - 09:08, April 12, 2024
  • Rosalina & Luma (SSB4) (category Characters (SSB4))
    Climbers, and perpetuated by Olimar. Luma can remain next to Rosalina to attack with her, or it can be sent away with Luma Shot to attack from a distance. This
    48 KB (4,816 words) - 21:56, April 16, 2024
  • Meta Knight (SSB4) (category Characters (SSB4)) (section Ground attacks)
    knockback. Floor attacks: Floor attacks' second hits have less startup lag (frame 26 → 24). Floor attacks have less ending lag (FAF 50 → 46). Floor attacks deal
    107 KB (13,584 words) - 16:33, February 28, 2024
  • Greninja (SSB4) (category Characters (SSB4))
    scaling increased (102 → 104 (front Shadow Sneak/Shadow Strike), 101 → 103 (back Shadow Sneak/Shadow Strike), 90 → 92 (front/back Shadow Dash)). 1.1.5 Standing
    49 KB (5,587 words) - 18:45, February 6, 2024
  • Link (SSB4) (category Characters (SSB4)) (section Ground attacks)
    targets. Dash attack: Link has a new dash attack, the Jump Attack from The Legend of Zelda series. Compared to the previous dash attack, it deals more
    68 KB (7,946 words) - 02:19, April 5, 2024
  • Ness (SSB4) (category Characters (SSB4)) (section Ground attacks)
    5u/2.5u). Dash attack: Dash attack now launches in front of Ness instead of behind him (100° → 80°), making followups easier. The final hit also deals more
    55 KB (6,801 words) - 19:35, April 7, 2024
  • Robin (SSB4) (category Characters (SSB4))
    Bronze Sword are neutral attack, tilt attacks, neutral aerial, dash attack, floor attacks, and edge attack. For a gallery of Robin's hitboxes, see here
    52 KB (5,138 words) - 14:49, March 8, 2024
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