Editing Ping

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{{ArticleIcons|allgames=y}}
{{ArticleIcons|ssb=y|ssbm=y|ssbb=y|ssb4=y|ssbu=y}}
[[File:Sound.png|link=http://www.ssbwiki.com/images/c/cf/Ping.ogg|100px|right|Click here to hear a ping.]]
[[File:Sound.png|link=http://www.ssbwiki.com/images/c/cf/Ping.ogg|100px|right|Click here to hear a ping.]]
:''This article is about the sound effect. For information about latency in online battles, see [[Frame delay]].''
A '''ping''' is the sound effect used for very powerful [[attack]]s, and is most often associated with the [[Home-Run Bat]]. In ''[[Brawl]]{{'}}s'' trophy description for the Home-Run Bat, the sound is described as "KREEEEENG!", while the [[Smash Bros. DOJO!!]] variously described it as [http://www.smashbros.com/wii/en_us/gamemode/various/various08.html "PWANG!"], [http://www.smashbros.com/wii/en_us/characters/hidden03.html "PING!"], or [http://www.smashbros.com/wii/en_us/characters/hidden10.html "Pwaaaang!"]. It can be described as a sharp ascending high-pitched sound overlaid with a trailing impact sound. The sound is impossible to miss, and hearing it usually means that a player just got hit by a very powerful attack.
A '''ping''' is the sound effect used for very powerful [[attack]]s, and is most often associated with the [[Home-Run Bat]]. In ''[[Brawl]]{{'}}s'' trophy description for the Home-Run Bat, the sound is described as "KREEEEENG!", while the [[Smash Bros. DOJO!!]] variously described it as [http://www.smashbros.com/wii/en_us/gamemode/various/various08.html "PWANG!"], [http://www.smashbros.com/wii/en_us/characters/hidden03.html "PING!"], or [http://www.smashbros.com/wii/en_us/characters/hidden10.html "Pwaaaang!"]. It can be described as a sharp ascending high-pitched sound overlaid with a trailing impact sound. The sound is impossible to miss, and hearing it usually means that a player just got hit by a very powerful attack.


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In later releases in other regions, two more attacks were added:
In later releases in other regions, two more attacks were added:


*[[Luigi]]'s [[Fire Jump Punch]] (when [[sweetspot]]ted, both grounded and aerial)
*[[Luigi]]'s [[Fire Jump Punch]] (when [[sweetspot]]ted)
*[[Jigglypuff]]'s [[Rest]] (when the foe is hit)
*[[Jigglypuff]]'s [[Rest]] (when the foe is hit)


==In ''[[Super Smash Bros. Melee]]''==
==In ''[[Super Smash Bros. Melee]]''==
Luigi's sweetspotted Fire Jump Punch now no longer pings in the air. While attacks in general in ''Melee'' were given more realistic and varied sound effects, all other pings from ''Smash 64'' carry over. New attacks that use the ping sound effect are:
In ''Melee'', attacks were given more realistic and varied sound effects. ''Melee'' introduces some new attacks that use the ping sound effect, with the full list being:
*Home-Run Bat
*Ness's forward smash
*Luigi's grounded sweetspotted Fire Jump Punch
*Jigglypuff's Rest
*[[Mr. Game & Watch]]'s [[Judge|Judgment]] #9.
*[[Mr. Game & Watch]]'s [[Judge|Judgment]] #9.
*The [[Freezie]]
*The [[Freezie]]
*All other [[freezing]] attacks use a quiet variation of the ping on hit.
*Judgment #8 and all [[freezing]] attacks from [[Poké Ball]]s and [[Crazy Hand]]'s Tri-Poke use a quieter variation of the ping to indicate a hit.


The ping is also heard during the cutscene where [[Giga Bowser]] emerges from the defeated {{SSBM|Bowser}}'s trophy in [[Adventure Mode]].
Luigi's sweetspotted Fire Jump Punch now no longer pings in the air. The ping is also heard during the cutscene where [[Giga Bowser]] emerges from the defeated {{SSBM|Bowser}}'s trophy in [[Adventure Mode]].


==In ''[[Super Smash Bros. Brawl]]''==
==In ''[[Super Smash Bros. Brawl]]''==
''Brawl'' changed sound effects for certain items and attacks, and is the only ''Smash'' game to remove pings from moves (without removing the move). Ness's forward smash has been changed to a wooden "crack", sounding more like a real bat. The Freezie now uses its traditional sound effect from ''{{iw|supermariowiki|Mario Bros.|game}}'', and all other freezing attacks except for Mr. Game & Watch's Judge #8 use a different, more realistic freezing sound. The full list is now:
''Brawl'' changed sound effects for certain items and attacks. The full list is now:
*5 moves from ''Melee'' still ping: the Home-Run Bat, Luigi's grounded sweetspotted Fire Jump Punch, Jigglypuff's Rest, and Mr. Game & Watch's Judge #8 and #9.
*Home-Run Bat
*Luigi's grounded sweetspotted Fire Jump Punch
*Jigglypuff's Rest
*Mr. Game & Watch's Judge #8 and #9
*Luigi's down [[taunt]]
*Luigi's down [[taunt]]
*The [[Dragoon]] (with added echo, and even if it misses)
*The [[Dragoon]] (with added echo, and even if it misses)
*[[Light Arrow]]
*[[Light Arrow]]
Ness's forward smash has been changed to a wooden "crack", sounding more like a real bat. The Freezie now uses its traditional sound effect from ''{{iw|supermariowiki|Mario Bros.|game}}'', and all other freezing attacks use a more realistic sound.


==In ''[[Super Smash Bros. 4]]''==
==In ''[[Super Smash Bros. 4]]''==
The Dragoon no longer pings if it misses. All other pings from ''Brawl'' carry over. Two new items/attacks were added:
The Dragoon no longer pings if it misses. Two new items and attacks were added:
*[[Daybreak]]
*[[Daybreak]]
*[[Dark Pit Staff]]
*[[Dark Pit Staff]]


==In ''[[Super Smash Bros. Ultimate]]''==
==In ''[[Super Smash Bros. Ultimate]]''==
For the first time, no new pings were introduced. Light Arrow is now absent from the game; {{SSBU|Zelda}} and {{SSBU|Sheik}}'s new Final Smashes, [[Triforce of Wisdom]] and [[Sheikah Dance]], use unique sound effects instead of the ping. Additionally, while {{SSBU|Link}}'s [[Ancient Bow and Arrow]] is fundamentally similar to Light Arrow and Dark Pit Staff, it also uses a unique sound effect. All other pings from ''Smash 4'' carry over.
For the first time, no new attacks were introduced that use the ping, and Light Arrow is now absent from the game. {{SSBU|Zelda}} and {{SSBU|Sheik}}'s new Final Smashes, [[Triforce of Wisdom]] and [[Sheikah Dance]], use unique sound effects instead of the ping. Additionally, while {{SSBU|Link}}'s [[Ancient Bow and Arrow]] is fundamentally similar to Light Arrow and Dark Pit Staff, it also uses a unique sound effect.


''Ultimate'' also introduces the [[Special Zoom]] and [[Special Zoom#Overview|Final Zoom]]. Many of the attacks that play the ping now receive their own Special Zoom, making them even more dramatic, while the Final Zoom plays a variant of the ping combined with the sound of slashing swords.
In addition to all existing instances of the ping, ''Ultimate'' introduces the [[Special Zoom]] and [[Special Zoom#Overview|Final Zoom]], coined by [[Masahiro Sakurai]] and his team. The Final Zoom occurs when a player takes a hit which can [[KO]] them on their last stock in a stock match or when they run out of HP in a Stamina match. When it occurs, a variant of the ping combined with the sound of slashing swords is played. Furthermore, most returning attacks that play the ping also receive their own [[Special Zoom]] as well, making these attacks more dramatic.


==Trivia==
==Trivia==
*Somewhat fittingly, the Home-Run Bat is the only move to have used the ping in every regional version of every game.
*Somewhat fittingly, the Home-Run Bat is the only move to have used the ping in every regional version of every game.
*Luigi is the only character to have more than one move that uses the ping.


[[Category:Terms]]
[[Category:Terms]]

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