Editing Black hole glitch

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{{ArticleIcons|ssbm=y}}
{{ArticleIcons|ssbm=y}}
[[File:Black_hole_glitch.png|thumb|The black hole on [[Hyrule Temple]]|300px]]  
[[File:Black_hole_glitch.png|right|thumb|The black hole on [[Hyrule Temple]]|300px]]  
The '''black hole glitch''' is a [[glitch]] found in ''[[Super Smash Bros. Melee]]'' involving [[Reflector]], [[Vegetable]], and the [[Super Scope]]. The many thrown Vegetables become stuck in a crossfire caused by the scope. If players touch the Vegetables, they will quickly take heavy damage. The glitch was discovered by {{sm|Aftermath}} and Juce in late 2004. There are a number of methods to perform the glitch, all of which involve Peach throwing several Vegetables into a stream of Super Scope shots; the glitch can theoretically be perfomed with any item that has a hurtbox and does not vanish when hit, but the physical properties of Vegetables and their ease of acquisition make them the only reasonable option.
The '''black hole glitch''' is a [[glitch]] found in ''[[Super Smash Bros. Melee]]'' involving [[Reflector]], [[Vegetable]], and the [[Super Scope]]. The many thrown Vegetables become stuck in a crossfire caused by the scope. If players touch the Vegetables, they will quickly take heavy damage. The glitch was discovered by {{sm|Aftermath}} and Juce in late 2004. There are a number of methods to perform the glitch, all of which involve Peach throwing several Vegetables into a stream of Super Scope shots; the glitch can theoretically be perfomed with any item that has a hurtbox and does not vanish when hit, but the physical properties of Vegetables and their ease of acquisition make them the only reasonable option.


The glitch occurs because the amount of Vegetables being focused into a single location overcomes a technical limitation in the game: for the purposes of preventing attacks from hitting the same thing twice, attacks can remember a total of 12 objects that they have already connected with. If an attack hits more than 12 things, it begins to forget about the first ones, and is therefore capable of damaging them again. As a result, funnelling more than 12 Vegetables into one place means they will continuously hit every other Vegetable in an infinite loop.<ref>https://www.reddit.com/r/SSBM/comments/3v20an/frozen_turnip_glitch_finally_solved_with_bonus/</ref>
The glitch occurs because the amount of Vegetables being focused into a single location overcomes a technical limitation in the game: for the purposes of preventing attacks from hitting the same thing twice, attacks can remember a total of 12 objects that they have already connected with. If an attack hits more than 12 things, it begins to forget about the first ones, and is therefore capable of damaging them again. As a result, funnelling more than 12 Vegetables into one place means they will continuously hit every other Vegetable in an infinite loop.<ref>https://www.reddit.com/r/SSBM/comments/3v20an/frozen_turnip_glitch_finally_solved_with_bonus/</ref>


It is likely that the list for "objects this attack has hit" has a limit in other games (as it is poor practice to allow such a list to be limitless), so in theory a black hole could be formed in other games if there were some way to bring enough viable items together. However, as an equivalent to the [[Infinite Super Scope glitch]] is not present in other games, there is no known way to set up the situation.
It is likely that the list for "objects this attack has hit" has a limit in other games (as it is poor practice to allow such a list to be limitless), so in theory a black hole could be formed in other games if there were some way to bring enough viable items together. However, as the [[Infinite Super Scope glitch]] is not present in other games, there is no known way to set up the situation.


==Performing the glitch==
==Performing the glitch==
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#The fourth character picks up a Super Scope, and performs the [[Infinite Super Scope glitch]] on it.
#The fourth character picks up a Super Scope, and performs the [[Infinite Super Scope glitch]] on it.
#*The fourth character stands behind the Fox/Falco that is on the same team as them with friendly fire disabled.
#*The fourth character stands behind the Fox/Falco that is on the same team as them with friendly fire disabled.
#Both Foxes/Falcos use and hold [[Reflector]].
#Both Foxes/Falcos uses and holds [[Reflector]].
#The fourth character continuously fires the Super Scope. The shots pass through the Fox/Falco in front of them, reflect off the other Fox/Falco, and reflect back by the first Fox/Falco, creating a long stream of shots back and forth. A single [[clang]] bubble appears in the middle of the stream.
#The fourth character continuously fires the Super Scope. The shots pass through the Fox/Falco in front of them, reflect off the other Fox/Falco, and reflect back by the first Fox/Falco, creating a long stream of shots back and forth. A single [[clang]] bubble appears in the middle of the stream.
#Peach jumps upward into the stream a number of times to create additional clang bubbles.
#Peach jumps upward into the stream a number of times to create additional clang bubbles.
#There's an unbroken line of clang bubbles overlapping between the two Foxes/Falcos that remain after the fourth character stops firing the Super Scope.  
#There's an unbroken line of clang bubbles overlapping between the two Foxes/Falcos that remain after the fourth character stops firing the Super Scope.  
#The fourth character stops firing the Super Scope. Peach throws at least 13 Vegetables into the same place in the stream, where they get stuck (throwing too many however may cause the game to freeze).
#The fourth character stops firing the Super Scope. Peach throws at least 13 Vegetables into the same place in the stream, where they get stuck (throwing too many however may cause the game to freeze).
#Once the Vegetables are in place, the fourth character jumps in front of the Fox/Falco they were behind, breaking the line of clang bubbles and Super Scope shots. This leaves only 13+ Vegetables spinning in place.
#Once the Vegetables are in place, the fourth character jumps in front of the Fox/Falco he/she was behind, breaking the line of clang bubbles and Super Scope shots. This leaves only 13+ Vegetables spinning in place.
#The black hole glitch is now complete. Any character who enters the mass of Vegetables will get stuck and almost immediately take up to 999% [[damage]]. A player may use [[DI]] to escape.
#The black hole glitch is now complete. Any character who enters the mass of Vegetables will get stuck and almost immediately take up to 999% [[damage]]. A player may use [[DI]] to escape.


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===Ultranova===
===Ultranova===
[[File:Black hole glitch Ultranova.png|thumb|300px|The Ultranova, caused by addition of PK Fire.]]
[[File:Black hole glitch Ultranova.png|right|thumb|300px|The Ultranova, caused by addition of PK Fire.]]
The most well-known modification is commonly named the "Ultranova". To perform this, the fourth character should be {{SSBM|Ness}}. Perform [[PK Fire]] into the black hole, surrounding it with flames.
The most well-known modification is commonly named the "Ultranova". To perform this, the fourth character should be {{SSBM|Ness}}. Perform [[PK Fire]] into the black hole, surrounding it with flames.


===Other===
===Other===
*Items such as [[Flippers]] and [[Freezies]] can be thrown into the black hole for additional effects.
*Items such as [[Flippers]] and [[Freezies]] can be thrown into the black hole for additional effects.
<!--KEEP THIS HERE UNTIL I CAN CONFIRM WHETHER OR NOT THE PK FLASH THING WORKS After Ness uses about 20 PK Fires into the black hole to make a supernova, use his [[neutral special move]], [[PK Flash]] into it 15 times. At the start it won't look like its making any difference, but it will start to look green. Then, it will pull the player in. -->
*When [[Party Ball]]s are thrown into the black hole, they will get stuck. Anyone who touches the Party Ball will take a large amount of damage.
*When [[Party Ball]]s are thrown into the black hole, they will get stuck. Anyone who touches the Party Ball will take a large amount of damage.
*Certain Pokémon can interact with the black hole:
*Certain Pokémon can interact with the black hole:
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**If Ness uses his forward aerial or back aerial into the black hole, the attack can get stuck while Ness remains undamaged. Anyone who enters the black hole at this time will produce a spark effect from the attack.
**If Ness uses his forward aerial or back aerial into the black hole, the attack can get stuck while Ness remains undamaged. Anyone who enters the black hole at this time will produce a spark effect from the attack.
**If {{SSBM|Mario}} uses [[Super Jump Punch]] into the black hole, it will continuously sprout coins as long as Mario stays stuck.
**If {{SSBM|Mario}} uses [[Super Jump Punch]] into the black hole, it will continuously sprout coins as long as Mario stays stuck.
**If {{SSBM|Mr. Game & Watch}} uses [[Judge]] on another character stuck in the black hole, the black hole will continuously produce any effects of the Judge move (such as flames for #5, electricity from #6, and freezing effects from #8).
**If {{SSBM|Mr. Game & Watch}} uses [[Judgement]] on another character stuck in the black hole, the black hole will continuously produce any effects of the Judgement move (such as flames for #5, electricity from #6, and freezing effects from #8).
**If {{SSBM|Sheik}} uses [[Chain]] on the black hole, it will get stuck inside.
**If {{SSBM|Sheik}} uses [[Chain]] on the black hole, it will get stuck inside.
**If {{SSBM|Pikachu}} uses [[Quick Attack]] on the black hole, any character who enters will get shocked.
**If {{SSBM|Pikachu}} uses [[Quick Attack]] on the black hole, any character who enters will get shocked.
**If {{SSBM|Link}} or {{SSBM|Young Link}} throws a {{b|Bomb|Link}} at the black hole, it will get stuck but will still explode within the usual timeframe.
**If {{SSBM|Link}} or {{SSBM|Young Link}} throws a [[Bomb (Link)|Bomb]] at the black hole, it will get stuck but will still explode within the usual timeframe.


===Supernova===
===Supernova===
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==Removing the black hole==
==Removing the black hole==
To remove the black hole, the player should have Peach air-grab the Vegetables from inside. Once the number of Vegetables has dropped to 12 or fewer, the Vegetables' object memory will no longer be overrun, and the black hole will fall apart by itself. This can also be done by any other character unaffected by the Vegetables (such as a character on the same team as Peach with Friendly Fire off, or a temporarily invincible character).
To remove the black hole, simply have Peach air-grab the Vegetables from inside. Once the number of Vegetables has dropped to 12 or fewer, the Vegetables' object memory will no longer be overrun, and the black hole will fall apart by itself. This can also be done by any other character unaffected by the Vegetables (such as a character on the same team as Peach with Friendly Fire off, or a temporarily invincible character).


== Videos ==
== Videos ==
{{#widget:YouTube|id=6wgWoAslv2c}}
<youtube>6wgWoAslv2c</youtube>
{{#widget:YouTube|id=Gg3CPU3fPio}}
<youtube>Gg3CPU3fPio</youtube>
 
==Trivia==
* It is theoretically possible for Peach to create a black hole on her own, if she pulls enough "stitch face" vegetables in a row [https://www.youtube.com/watch?v=96emtiyULC8]. This is due to their high [[hitlag]]; when two stitch-face vegetables collide they will briefly stop in place long enough for Peach to pull a third stitch-face and throw it at the two, allowing the cycle to repeat until enough vegetables are stuck together. (In the standard versions of the glitch, the unending stream of Super Scope shots instead provides the necessary hitlag.)


==See also==
==See also==

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