Super Smash Bros. Brawl

Wolf (SSBB)/Forward tilt

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Wolf forward tilt hitbox visualizations
↗ WolfFTiltUpSSBB.gif
→ WolfFTiltSSBB.gif
↘ WolfFTiltDownSSBB.gif

Overview[edit]

Forward tilt has high hitlag on its first hit.
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Hitboxes[edit]

Angled up[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx H× T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 5% 0 Sakurai angle 10 110 0 4.0 0 0.0 6.5 16.0 0.0x 3.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
1 0 5% 0 Sakurai angle 10 110 0 3.0 0 0.0 6.0 11.0 0.0x 3.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
2 0 5% 0 Sakurai angle 10 110 0 3.0 0 0.0 6.0 6.0 0.0x 3.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
Hit 2
0 0 6% 0 Sakurai angle 40 120 0 6.0 0 0.0 6.5 16.0 1.0x 0.5x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Hand (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png
1 0 6% 0 Sakurai angle 40 120 0 4.0 0 0.0 6.0 11.0 1.0x 0.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png
2 0 6% 0 Sakurai angle 40 120 0 4.0 0 0.0 6.0 6.0 1.0x 0.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png

Angled forward[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx H× T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 5% 0 Sakurai angle 10 110 0 4.0 0 0.0 11.0 14.0 0.0x 3.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
1 0 5% 0 Sakurai angle 10 110 0 3.0 0 0.0 9.0 11.0 0.0x 3.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
2 0 5% 0 Sakurai angle 10 110 0 3.0 0 0.0 8.0 6.0 0.0x 3.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
Hit 2
0 0 6% 0 Sakurai angle 40 120 0 6.0 0 0.0 13.0 14.0 1.0x 0.5x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Hand (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png
1 0 6% 0 Sakurai angle 40 120 0 4.0 0 0.0 10.0 11.0 1.0x 0.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png
2 0 6% 0 Sakurai angle 40 120 0 4.0 0 0.0 7.0 6.0 1.0x 0.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png

Angled down[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx H× T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 5% 0 Sakurai angle 10 110 0 4.0 0 0.0 3.0 16.0 0.0x 3.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
1 0 5% 0 Sakurai angle 10 110 0 3.0 0 0.0 4.5 10.5 0.0x 3.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
2 0 5% 0 Sakurai angle 10 110 0 3.0 0 0.0 6.0 6.0 0.0x 3.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
Hit 2
0 0 6% 0 Sakurai angle 40 120 0 6.0 0 0.0 3.0 16.0 1.0x 0.5x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Hand (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png
1 0 6% 0 Sakurai angle 40 120 0 4.0 0 0.0 4.5 10.5 1.0x 0.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png