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Ice Climbers (SSBU)/Neutral aerial

< Ice Climbers (SSBU)
Revision as of 18:56, May 15, 2024 by Yo'ster (talk | contribs) (→‎Overview: Continuing to elaborate...)
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Hitbox visualization showing Popo's neutral aerial.
Hitbox visualization showing Nana's neutral aerial.

OverviewEdit

Each of the duo twirls diagonally with their mallet extended, ending with a flourish after a couple rotations. It sports decent range on either side, high activity, moderate ending lag, and remarkably low landing lag. Thanks to leaving such a small opening while also possessing respectable shieldstun, it's very safe on shield, enough in fact to actually give the duo a slight frame advantage against an opponent who blocks it.

A short-hop-nair is their fastest out of shield option, but sometimes struggles to connect with short attackers or those low to the ground during a landing animation.

Its high speed, activity, and low launch angle make it a very useful gimping tool, which is further compounded with the 2nd Climber's additional coverage.

When landing with the move, neutral aerial is quite useful for combos, leading to a jab, tilt, or smash attack at low percents, and starting a tech chase or combo into dash attack at mid percents. It can even start combos while rising and chain into itself when desynced, carrying foes across the stage for a chance to be spiked. A desynced neutral aerial additionally plays a role in some of the Ice Climbers' zero to death combos.

Even without both climbers, it's still a good move that does most of what it could at its best. It's still very safe, good at edgeguarding, and can still be used as a combo starter or out of shield option. Which speaks volumes for the incredible traits of its base form.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Leader
0 0 0 7.0% 0   Standard 20 100 0   3.0 havel 0.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 7.0% 0   Standard 20 100 0   3.0 havel 0.0 3.0 0.0 1.0× 1.0× 0%               Punch   All All            
2 0 0 7.0% 0   Standard 20 100 0   4.0 havel 0.0 7.0 0.0 1.0× 1.0× 0%               Punch   All All            
Partner
0 0 0 5.25% 0   Standard 20 120 0   3.0 havel 0.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 5.25% 0   Standard 20 120 0   3.0 havel 0.0 3.0 0.0 1.0× 1.0× 0%               Punch   All All            
2 0 0 5.25% 0   Standard 20 120 0   4.0 havel 0.0 7.0 0.0 1.0× 1.0× 0%               Punch   All All            

TimingEdit

AttackEdit

Initial autocancel 1-5
Hitboxes 6-23
Ending autocancel 30-
Interruptible 46
Animation length 64
                                                                                                                               
                                                                                                                               

Landing lagEdit

Interruptible 8
Animation length 11
                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible