Ice Climbers (SSBU)/Dash attack: Difference between revisions
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(→Overview: Stuff about Icies' dash attack. Will elaborate more later on...) |
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{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
Each of the duo leaps forward, excitedly swinging their mallet like a baseball bat. It "sports" impressive range and an unintuitive, vertical launch angle. | |||
While dash attack possesses a great mixture of above-average attributes, nearly everything good about it is "fouled" if the partner is "out", having no combo potential, low damage output, and being much more unsafe, with its only use in this state being a mediocre whiff-punish with solid range. | |||
==Update History== | ==Update History== | ||
'''{{GameIcon|ssbu}} {{SSBU|9.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|9.0.0}}''' |
Revision as of 21:33, May 9, 2024
Overview
Each of the duo leaps forward, excitedly swinging their mallet like a baseball bat. It "sports" impressive range and an unintuitive, vertical launch angle.
While dash attack possesses a great mixture of above-average attributes, nearly everything good about it is "fouled" if the partner is "out", having no combo potential, low damage output, and being much more unsafe, with its only use in this state being a mediocre whiff-punish with solid range.
Update History
- The outer hitbox has been extended forward (Y offset: 5u → 5u—7.5u), increasing its range.
- It has increased hitlag (1× → 1.2×), allowing both climbers' dash attacks to connect more reliably.
- Dash attack has less startup (frame 11 → 9, FAF 42 → 40).
Hitboxes
Timing
Hitboxes | 9-12 |
---|---|
Interruptible | 40 |
Animation length | 47 |
Lag time |
Hitbox |
Interruptible |
|