User contributions for Lattie

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February 20, 2024

January 15, 2024

December 14, 2023

  • 07:2607:26, December 14, 2023 diff hist −3 Bowser (SSBU)/Forward smashi would avoid trying to rank moves by how "strong" they are unless the appropriate data and context is provided (like what metrics are used to define how strong a move is, and if it is relevant to include on this page). current

September 17, 2023

August 13, 2023

June 9, 2023

January 4, 2023

June 7, 2022

  • 17:3417:34, June 7, 2022 diff hist +2 m Template:UpdateList (SSBU)/6.0.0Undid edit by Alex the weeb: It is not know if the move could not be escaped from at all before that change, or if it had the standard Grab Timer of 90 frames + 1.7*the opponent's% that could allow players to mash out of it. I listed this as a change instead of a buff or nerf solely because depending on how it was before it could be one or the other. Tag: Undo

June 1, 2022

May 12, 2022

May 2, 2022

  • 08:2308:23, May 2, 2022 diff hist +36 Flying Slama few additional corrections. i am unsure if it had a name before, or if Slattelatte even coined the name slam cancelling in the first place, but it's what they've been calling it since they started labbing combos off of it in September of last year.
  • 03:5903:59, May 2, 2022 diff hist −88 m Flying Slamthe intangibility frames do not matter here since the item cannot hit Bowser when he's the one throwing it
  • 03:5703:57, May 2, 2022 diff hist +30 m Flying Slamnot sure if it has a place on this page so i left it, tho this thing is very old and wasn't named before slattelatte started labbing more of that interaction, so i at least edited that part.

November 16, 2021

  • 14:5114:51, November 16, 2021 diff hist −146 m List of armored attacks (SSBU)Undid edit by The Other Jared: this is either completely wrong or not worded well enough. If you are thinking of how Little Mac's KO punch can bypass super armor, it's not because that move also has super armor, it's because of a property of the hitboxes themselves that very few moves in this game have (usually it's counters, such as Marth's) Tag: Undo
  • 14:3314:33, November 16, 2021 diff hist −127 m Bowser (SSBU)/Down tiltUndid edit by Juju1995: the 30% added trip chance is already explained in depth in the overview section. the claim that it only works on slants is confusing however, either it says that tripping can only happen on slants, which is false, or it is something else but isn't very well worded. Tag: Undo

October 30, 2021

October 18, 2021

  • 15:4615:46, October 18, 2021 diff hist +2 Joker (SSBU)/Down aerial→‎With Arsene: we might need more square things in these move pages for when two hitboxes can connect independently, rn they seem to be written down like they're a classing multi hit with a set order when they can in fact connect in any order and even on the same frame
  • 15:4115:41, October 18, 2021 diff hist +21 Bowser (SSBU)/Neutral aerial→‎Attack: the weird nature of NAir's hitboxes needs a custom notation in that table, there's no early or late hits since they can all hit in any order and even on the same frame, and two of those hitboxes have the exact same active window but still count as separate hits. i'll add a clearer explanation of how the move work and the naming convention the bowser playerbase uses for each hitbox at some point soon

October 16, 2021

September 28, 2021

September 20, 2021

  • 16:2916:29, September 20, 2021 diff hist +599 N Talk:Passive armorCreated page with " ==(current table is kinda hard to parse)== i think the table would be easier to parse and read if it had a column per character per game instead of using multiple in game ico..."

September 13, 2021

July 12, 2021

July 11, 2021

July 10, 2021

July 3, 2021

July 1, 2021

June 22, 2021

June 11, 2021

June 8, 2021

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