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Little Mac (SSBU)/Neutral attack/Hit 3

Hitbox visualization showing Little Mac's third jab.
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OverviewEdit

Update HistoryEdit

  3.1.0

  •   Neutral attack 3 has more range.
  •   Neutral attack 3 has less ending lag and a slightly different animation if inputted manually, allowing Mac to act 10 frames earlier.

  4.0.0

  •   Neutral Attack manual inputed hits can no longer reduce its ending lag, significantly reducing its combo potential.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 5.0% 0   Forward 50 100 0   3.5 top 0.0 8.0 6.0 2.0× 1.0× 0%               Punch   All All            
2 0 0 5.0% 0   Forward 50 100 0   3.2 arml 2.0 0.0 0.0 2.0× 1.0× 0%               Punch   All All            

TimingEdit

Hitboxes 4-5
Interruptible 30
Animation length 34
                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible

TriviaEdit

  • In version 3.1.0 of the game only, inputting Little Mac's jab 3 out of frames 9-15 of his jab 2 could drastically reduce jab 3's ending lag, causing it to be interruptible on frame 19 (down from 30), or 16 if followed up from jab 2's frame 15. This was caused by jab 2 having a frame speed multiplier of 0.6× (0.5× during the in-game frame 15) added to reduce its ending lag, which was not cleared when transitioning to jab 3. Update 4.0.0 fixed this oddity by properly setting the frame speed multiplier back to 1× on jab 3's first frame.