Editing Ganondorf (SSBM)

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==Version history==
==Version history==
NTSC 1.01 addressed some oversights and bugs with Ganondorf, fixing glitches where he performs a second jab with a Bunnyhood equipped and no longer being considered grounded when using Dark Dive on the ground.  The startup lag on the second hit of his neutral aerial was also increased to match the move's animation which had the side-effects of reducing it's ending lag and making it autocancel later.
NTSC 1.01 addressed some oversights and bugs with Ganondorf, fixing glitches where he preform a second jab with a Bunnyhood equipped and no longer being considered grounded when using Dark Dive on the ground.  The startup lag on the second hit of his neutral aerial was also increased to match the move's animation which had the side-effects of reducing it's ending lag and making it autocancel later.


The [[PAL]] version of ''Melee'' nerfed two of Ganondorf's aerials, with his forward aerial no longer being a reliable KO move (although it can combo into itself better), and his down aerial dealing less knockback and damage (while still remaining the strongest meteor smash in the game.)
The [[PAL]] version of ''Melee'' nerfed two of Ganondorf's aerials, with his forward aerial no longer being a reliable KO move (although it can combo into itself better), and his down aerial dealing less knockback and damage (while still remaining the strongest meteor smash in the game.)

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