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:''This article is about the glitch called the soul breaker. For the smasher also known as Soul Breaker, see [[Smasher:Analyze]].''


The '''soul breaker''' is a [[glitch]] in ''[[Super Smash Bros. Melee]]'' performable only by {{SSBM|Mewtwo}}. It involves using [[Confusion]] to simultaneously grab an opponent and [[reflect]] an item that is too strong to handle, resulting in Mewtwo having its reflector broken and the opponent being stuck to Mewtwo until it is KO'd.
The '''soul breaker''' is a [[glitch]] in ''[[Super Smash Bros. Melee]]'' performable only by {{SSBM|Mewtwo}}. It involves using [[Confusion]] to simultaneously grab an opponent and [[reflect]] an item that is too strong to handle, resulting in Mewtwo having its reflector broken and the opponent being stuck to Mewtwo and unable to act.


The easiest way to perform the glitch involves a [[Red Shell]]. Using Confusion on a Red Shell five times will make it strong enough to break the move on the sixth reflect, during which the opponent is grabbed. It is possible to activate the glitch with other projectiles, though the required timing and setups are much more difficult.
The most common method to perform the glitch involves a [[Red Shell]] due to it being the easiest item to reflect multiple times in a row. Using Confusion on a Red Shell five times will make it strong enough to break the move on the sixth reflect, during which the opponent is grabbed. It is possible to activate the glitch with other projectiles, though the required timing and setups are much more difficult.


While the victim is attached to Mewtwo, they cannot do anything except take damage. There is no way to free the victim without KO'ing Mewtwo.
While the victim is attached to Mewtwo, they cannot do anything except take damage. The victim can be freed by the victim touching the [[blast line]], hitting the victim with a strong enough attack (e.g., a fully charged [[Shadow Ball]]), or hitting the victim with Confusion another time.


An odd side-effect of the soul breaker is called the soul stunner. While the soul breaker is activated, using Mewtwo's [[down throw]] on other player will freeze them too. Though similar to soul breaker, the soul stunner doesn't cause the victum to follow Mewtwo around, and will instead remain frozen in a certain spot. By charging [[Shadow Ball]] on two frozen characters, one can obtain an infinite combo. The soul stunner can be negated by using Confusion on the frozen character.
While the soul breaker glitch has [[Broken|game-breaking potential]] similar to the [[freeze glitch]] (which is banned in tournaments), it is less of a threat in actual matches since its specific conditions (catching an opponent with Confusion while reflecting a projectile back and forth) make it nearly impossible to achieve unless all players wanted to intentionally provoke the glitch. Furthermore, Confusion has little practicality in competitive play, due to its high starting and ending lag, as well as a lack of practical applications in Mewtwo's [[metagame]].
 
The glitch does not reappear in ''[[SSB4]]'', as projectiles that overpower reflectors, including Confusion, phase through them and damage the character.


==Explanation==
==Explanation==
The glitch is the result of Mewtwo having its reflector broken while grabbing another character; with the animation interrupted, the code to release the victim is never reached, and since Mewtwo was not attacked and damaged the general "release victim when hit" code is not run (since the start of a shield/reflector break is a different state altogether). As Mewtwo is the only character with a move that grabs and reflects simultaneously, no other character can use the glitch.
The glitch is the result of Mewtwo having its reflector broken while grabbing another character; with the animation interrupted, the code to release the victim is never reached, and since Mewtwo was not attacked and damaged the general "release victim when hit" code is not run (since the start of a shield/reflector break is a different state altogether). As Mewtwo is the only character with a move that grabs and reflects simultaneously, no other character can use the glitch.


The soul stunner variant is likely due to conflict over which character Mewtwo is currently grabbing - as normally one can only grab one opponent at a time, the game is unlikely to try and apply all the necessary code to multiple grabbed characters.
==Soul stunner==
An odd side-effect of the soul breaker is called the '''soul stunner'''. While the soul breaker is activated, using Mewtwo's [[down throw]] on another player will freeze them too. Though similar to soul breaker, the soul stunner doesn't cause the victim to follow Mewtwo around, and will instead remain frozen in a certain spot. By charging [[Shadow Ball]] on two frozen characters, one can obtain an infinite combo. The soul stunner can be negated by using Confusion on the frozen character.
 
This is likely due to conflict over which character Mewtwo is currently grabbing - as normally one can only grab one opponent at a time, the game is unlikely to try and apply all the necessary code to multiple grabbed characters. It is therefore unclear why this doesn't occur with all four throws, though down throw does have the distinction of being Mewtwo's only multi-hit throw.
 
==Trivia==
*One of the glitched custom specials for Mewtwo in ''Smash 4'' had a strikingly similar effect to this glitch, only that the "mount" effect happens instantly, not requiring the reflector.
 
==Video==
==Video==
<youtube>RFVGNguJ6Kg</youtube>
{{#widget:YouTube|id=RFVGNguJ6Kg}}
[[Category:Glitches (SSBM)]]
[[Category:Glitches (SSBM)]]
[[Category:Mewtwo]]

Latest revision as of 23:42, December 29, 2023

The soul breaker is a glitch in Super Smash Bros. Melee performable only by Mewtwo. It involves using Confusion to simultaneously grab an opponent and reflect an item that is too strong to handle, resulting in Mewtwo having its reflector broken and the opponent being stuck to Mewtwo and unable to act.

The most common method to perform the glitch involves a Red Shell due to it being the easiest item to reflect multiple times in a row. Using Confusion on a Red Shell five times will make it strong enough to break the move on the sixth reflect, during which the opponent is grabbed. It is possible to activate the glitch with other projectiles, though the required timing and setups are much more difficult.

While the victim is attached to Mewtwo, they cannot do anything except take damage. The victim can be freed by the victim touching the blast line, hitting the victim with a strong enough attack (e.g., a fully charged Shadow Ball), or hitting the victim with Confusion another time.

While the soul breaker glitch has game-breaking potential similar to the freeze glitch (which is banned in tournaments), it is less of a threat in actual matches since its specific conditions (catching an opponent with Confusion while reflecting a projectile back and forth) make it nearly impossible to achieve unless all players wanted to intentionally provoke the glitch. Furthermore, Confusion has little practicality in competitive play, due to its high starting and ending lag, as well as a lack of practical applications in Mewtwo's metagame.

The glitch does not reappear in SSB4, as projectiles that overpower reflectors, including Confusion, phase through them and damage the character.

Explanation[edit]

The glitch is the result of Mewtwo having its reflector broken while grabbing another character; with the animation interrupted, the code to release the victim is never reached, and since Mewtwo was not attacked and damaged the general "release victim when hit" code is not run (since the start of a shield/reflector break is a different state altogether). As Mewtwo is the only character with a move that grabs and reflects simultaneously, no other character can use the glitch.

Soul stunner[edit]

An odd side-effect of the soul breaker is called the soul stunner. While the soul breaker is activated, using Mewtwo's down throw on another player will freeze them too. Though similar to soul breaker, the soul stunner doesn't cause the victim to follow Mewtwo around, and will instead remain frozen in a certain spot. By charging Shadow Ball on two frozen characters, one can obtain an infinite combo. The soul stunner can be negated by using Confusion on the frozen character.

This is likely due to conflict over which character Mewtwo is currently grabbing - as normally one can only grab one opponent at a time, the game is unlikely to try and apply all the necessary code to multiple grabbed characters. It is therefore unclear why this doesn't occur with all four throws, though down throw does have the distinction of being Mewtwo's only multi-hit throw.

Trivia[edit]

  • One of the glitched custom specials for Mewtwo in Smash 4 had a strikingly similar effect to this glitch, only that the "mount" effect happens instantly, not requiring the reflector.

Video[edit]