Samus (SSBM): Difference between revisions
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MaskedMarth (talk | contribs) (→Pros: why in the world do you people insist on the word "amazing?" you know the term can't apply to every character, and it's unencyclopedic anyways) |
MaskedMarth (talk | contribs) m (→Pros) |
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*Powerful projectiles | *Powerful projectiles | ||
*Powerful [[Meteor Smash]] | *Powerful [[Meteor Smash]] | ||
* | *Extremely long horizontal and vertical recovery | ||
*Fast, fairly long Wavedash | *Fast, fairly long Wavedash | ||
*May have the most amount of "tricks" in the game | *May have the most amount of "tricks" in the game |
Revision as of 11:13, September 14, 2006
Template:Character Samus is a very versitle character in the Super Smash Bros. Melee. She has an excellent moveset that allows her to handle all kinds of situations. She is also fairly heavy and has arguably the best recovery in the game if you utilze her bomb jumping and grapple beam. Samus also has a weird assortment of techniques such as the Super Wavedash and the Extended Grapple.
Pros & Cons
Pros
- Wide range of attacks allows a variety of playstyles
- Powerful projectiles
- Powerful Meteor Smash
- Extremely long horizontal and vertical recovery
- Fast, fairly long Wavedash
- May have the most amount of "tricks" in the game
- Great edgeguarder
- Has least average landing lag from her L-canceled aerials - all are 7 frames
- Has best Crouch cancel
- Has a very good Sex kick
- Extended grapple gives her the longest and most tricky grab
Cons
- Dies off the top at low percentages
- Easily shieldgrabbed
- Poor dashdance game
- One of the worst rolls in the game
- Grapple is very situational because of startup and long lag afterwards if she misses
- Hard to combo characters
- Bomb recovery is easily disrupted by weapon spammers
PAL changes
- Can no longer perform the Extended Grapple
- Can no longer bomb out of a grapple