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Samus (SSB4)/Forward tilt: Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:SamusFTiltUp.gif|thumb|270px|Hitbox visualization of Samus's forward tilt angled up.]]
{|class="wikitable" style="float:right; margin:4pt;"
[[File:SamusFTilt.gif|thumb|270px|Hitbox visualization of Samus's forward tilt.]]
!colspan=2|Samus forward tilt hitbox visualization
[[File:SamusFTiltDown.gif|thumb|270px|Hitbox visualization of Samus's forward tilt angled down.]]
|-
!↗
|[[File:SamusFTiltUp.gif|270px]]
|-
!→
|[[File:SamusFTilt.gif|270px]]
|-
!↘
|[[File:SamusFTiltDown.gif|270px]]
|}
{{competitive expertise}}
{{competitive expertise}}
{{technical data}}
{{technical data}}

Revision as of 16:03, January 10, 2018

Samus forward tilt hitbox visualization
SamusFTiltUp.gif
SamusFTilt.gif
SamusFTiltDown.gif
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Data.png This article or section may require additional technical data.
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Hitboxes

Angled up/down

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 8% 0 Sakurai angle 20 70 0 1.8 8 -1.5 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png
1 0 9% 0 Sakurai angle 20 70 0 2.8 3 0.0 0.8 4.5 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
2 0 10% 0 Sakurai angle 30 100 0 3.0 9 -0.6 0.5 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
3 0 11% 0 Sakurai angle 30 100 0 3.0 9 6.0 -0.5 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png

Angled forward

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 7% 0 Sakurai angle 20 70 0 1.8 8 -1.5 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png
1 0 9% 0 Sakurai angle 20 70 0 2.8 3 0.0 0.8 4.5 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
2 0 10% 0 Sakurai angle 30 100 0 -0.6 9 -0.6 0.5 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
3 0 11% 0 Sakurai angle 30 100 0 3.0 9 6.0 -0.5 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png