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L-canceling: Difference between revisions

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:''This article is for the technique about L-canceling. For the smasher of the same name, see {{sm|L Cancel}}.''
:''This article is for the technique about L-canceling. For the smasher of the same name, see {{sm|L Cancel}}.''
{{ArticleIcons|ssb64=y|ssbm=y}}
{{ArticleIcons|ssb64=y|ssbm=y}}
[[File:Lcancelink.gif|thumb|Two Links performing a down aerial. The red Link L-cancels, and can input his shield in half the time of the green Link.]]


[[Image:Lcancelink.gif|thumb|Two Links performing a down aerial. The red Link L-cancels, and can input his shield in half the time of the green Link.]]
'''L-canceling''' (an abbreviation of '''lag canceling''' or '''[[L button]] canceling''', written on the official ''[[Super Smash Bros.]]'' website as '''smooth landing''') is a technique in ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'' that allows characters to act faster than usual when landing in the middle of an [[aerial attack]]. L-canceling is done by pressing a shield button 11 [[frame]]s or fewer before landing during an aerial attack in ''[[Smash 64]]'' (the grab button also works because of its unique properties), or by pressing the shield button 1 to 7 frames before landing in ''[[Melee]]''.


'''L-canceling''' (an abbreviation of '''lag canceling''' or '''[[L button]] canceling''', written on the official ''[[Super Smash Bros.]]'' website as '''smooth landing''') is a technique in ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'' that allows characters to act faster than usual when landing in the middle of an [[aerial attack]]. L-cancelling is done by pressing a shield button 11 [[frame]]s or fewer before landing during an aerial attack in ''[[Smash 64]]'' (the grab button also works because of its unique properties), or by pressing the shield button 1 to 7 frames before landing in ''[[Melee]]''.
Only regular aerial attacks can be L-canceled; [[special move]]s that have landing lag cannot. If an attack is [[auto-cancel]]led then L-canceling has no effect. All aerials can be canceled except {{SSBM|Mr. Game & Watch}}'s [[nair]], [[bair]] and [[uair]].
 
Only regular aerial attacks can be L-cancelled; [[special move]]s that have landing lag cannot. If an attack is [[auto-cancel]]led then L-cancelling has no effect. All aerials can be cancelled except {{SSBM|Mr. Game & Watch}}'s [[nair]], [[bair]] and [[uair]].


==In ''Super Smash Bros.''==
==In ''Super Smash Bros.''==
Better known as '''Z-cancelling''' as the [[Z button]] is the shield button, L-cancelling in ''Smash 64'' is performed by pressing Z 11 or fewer frames before landing. Doing so causes the character's regular landing animation to play instead of the air attack's landing animation, reducing their lag to 4 frames. Compared to lag intervals in the 20-30 range, this can allow incredible attack speed when combined with techniques such as [[double jump cancel]]ling, resulting in [[shield break combo]]s.
Better known as '''Z-canceling''' as the [[Z button]] is the shield button, L-canceling in ''Smash 64'' is performed by pressing Z 11 or fewer frames before landing. Doing so causes the character's regular landing animation to play instead of the air attack's landing animation, reducing their lag to 4 frames. Compared to lag intervals in the 20-30 range, this can allow incredible attack speed when combined with techniques such as [[double jump cancel]]ling, resulting in [[shield break combo]]s.


==In ''Super Smash Bros. Melee''==
==In ''Super Smash Bros. Melee''==
L-cancelling in ''Melee''  is performed by pressing L, R or Z up to 7 frames before landing. Doing so causes the air attack's landing animation to play at double speed, cutting the lag time in half (rounded down). While not as potent as the previous game, the decrease in lag is still significant enough to make L-cancelled aerial attacks better than comparable ground attacks. This is especially true for characters with heavier aerial landing lag, most notably {{SSBM|Bowser}} and {{SSBM|Ganondorf}}.
L-canceling in ''Melee''  is performed by pressing L, R or Z up to 7 frames before landing. Doing so causes the air attack's landing animation to play at double speed, cutting the lag time in half (rounded down). While not as potent as the previous game, the decrease in lag is still significant enough to make L-canceled aerial attacks better than comparable ground attacks. This is especially true for characters with heavier aerial landing lag, most notably {{SSBM|Bowser}} and {{SSBM|Ganondorf}}.


==In ''Super Smash Bros. Brawl''==
==In ''Super Smash Bros. Brawl''==
L-cancelling is not present in ''Brawl'' for unclear reasons. The most common theory is that, like the removal of [[wavedash]]ing, L-cancelling's removal was to shift the game's focus away from competitive depth towards casual accessibility. The lack of L-cancelling acts as an indirect [[nerf]] to characters that have aerial attacks with heavier landing lag and/or low jumps (most notably {{SSBB|Ganondorf}}).
L-canceling is not present in ''Brawl'' for unclear reasons. The most common theory is that, like the removal of [[wavedash]]ing, L-canceling's removal was to shift the game's focus away from competitive depth towards casual accessibility. The lack of L-canceling acts as an indirect [[nerf]] to characters that have aerial attacks with heavier landing lag and/or low jumps (most notably {{SSBB|Ganondorf}}).


==Notes==
==Notes==
*It is impossible to L-cancel {{SSBM|Mr. Game & Watch}}'s [[neutral aerial|neutral]], [[back aerial|back]], and [[up aerial]]s due to using a nonstandard landing lag state (as they function as [[special move]]s, which also cannot be L-cancelled), similarly to how {{SSBM|Ness}}'s up and down smashes act unusually.
*It is impossible to L-cancel {{SSBM|Mr. Game & Watch}}'s [[neutral aerial|neutral]], [[back aerial|back]] and [[up aerial]]s, due to using a nonstandard landing lag state (as they function as [[special move]]s, which also cannot be L-canceled), similarly to how {{SSBM|Ness}}'s up and down smashes act unusually.


[[Category:Techniques (SSB)]]
[[Category:Techniques (SSB)]]
[[Category:Techniques (SSBM)]]
[[Category:Techniques (SSBM)]]
[[Category:Advanced Techniques]]
[[Category:Advanced Techniques]]

Revision as of 10:06, May 22, 2014

This article is for the technique about L-canceling. For the smasher of the same name, see L Cancel.
Two Links performing their down aerial attack. The Link on the left uses no techniques, while the Link on the right performs an L-cancel, and thus his move ends in half the time, as evidenced by when the shields are activated.
Two Links performing a down aerial. The red Link L-cancels, and can input his shield in half the time of the green Link.

L-canceling (an abbreviation of lag canceling or L button canceling, written on the official Super Smash Bros. website as smooth landing) is a technique in Super Smash Bros. and Super Smash Bros. Melee that allows characters to act faster than usual when landing in the middle of an aerial attack. L-canceling is done by pressing a shield button 11 frames or fewer before landing during an aerial attack in Smash 64 (the grab button also works because of its unique properties), or by pressing the shield button 1 to 7 frames before landing in Melee.

Only regular aerial attacks can be L-canceled; special moves that have landing lag cannot. If an attack is auto-cancelled then L-canceling has no effect. All aerials can be canceled except Mr. Game & Watch's nair, bair and uair.

In Super Smash Bros.

Better known as Z-canceling as the Z button is the shield button, L-canceling in Smash 64 is performed by pressing Z 11 or fewer frames before landing. Doing so causes the character's regular landing animation to play instead of the air attack's landing animation, reducing their lag to 4 frames. Compared to lag intervals in the 20-30 range, this can allow incredible attack speed when combined with techniques such as double jump cancelling, resulting in shield break combos.

In Super Smash Bros. Melee

L-canceling in Melee is performed by pressing L, R or Z up to 7 frames before landing. Doing so causes the air attack's landing animation to play at double speed, cutting the lag time in half (rounded down). While not as potent as the previous game, the decrease in lag is still significant enough to make L-canceled aerial attacks better than comparable ground attacks. This is especially true for characters with heavier aerial landing lag, most notably Bowser and Ganondorf.

In Super Smash Bros. Brawl

L-canceling is not present in Brawl for unclear reasons. The most common theory is that, like the removal of wavedashing, L-canceling's removal was to shift the game's focus away from competitive depth towards casual accessibility. The lack of L-canceling acts as an indirect nerf to characters that have aerial attacks with heavier landing lag and/or low jumps (most notably Ganondorf).

Notes