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Kirby (SSB)

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This article is about Kirby's appearance in Super Smash Bros.. For the character in other contexts, see Kirby.
Kirby
in Super Smash Bros.
Kirby
KirbySymbol.svg
Universe Kirby
Other playable appearances in Melee
in Brawl
in SSB4
Availability Starter
Tier A (2)
KirbyHeadSSB.png

Kirby (カービィ, Kābī) is a starter character in Super Smash Bros.. He is known for his great recovery, quick attacks, and surprisingly long-range aerials. His trademark move is Swallow, which allows him to suck in enemies and copy their neutral special attacks.

Kirby ranks 2nd due to having fast aerials, a moderately good recovery, and tilts which allow him to perform easy combos, and zero-death most of the cast in many situations. His u-tilt is possibly the best move in the entire series as it can break shields alone, has a massive disjointed hitbox, and since it can combo into itself multiple times. Kirby's only bad matchup is Pikachu and arguably Fox on Hyrule.

Attributes

File:Kirbyending.jpg
Kirby's ending picture in Super Smash Bros.

Kirby is a small, floaty, and lightweight character. This means he is difficult to combo, but easy to KO (especially by a star KO). His signature move is Swallow, which allows him to use an opponent's neutral special attack. His down special move, Stone, makes Kirby difficult to juggle despite being light and floaty, but it leaves Kirby vulnerable when changing back to normal.

In generally, Kirby possesses quick, powerful moves. Some of his moves are infamous for possesing disjointed hitboxes (such as his u-tilt), making them difficult to counter and punish. These factors give Kirby incredible combo potential. Kirby's throws are also fairly powerful, and his quick grab speed allows him to use them efficiently. For KOing, he can utilize his very quick Smash attacks, as well as his quick, powerful dair spike for gimping. Kirby's main weaknesses is his above mentioned light weight.

Moveset

SSB64 Kirby.gif
File:SSBKirbyUTiltHurtbox.gif
Kirby's up tilt, showing its huge disjointed range.
Kirby's aerial attacks
Kirby in the SSB instruction booklet.
  Name Damage Description
Neutral attack {{{neutralname}}} 3% {{{neutraldesc}}}
3%
1% per punches
Forward tilt Roundhouse Kick 10% Rather short range, but fast. Can be angled for a 1% change in damage either way.
Up tilt Vertical Kick 14% clean, 10% late Widely regarded as being one of the best attacks in the game and arguably the series due to a combination of high damage, quick speed (repeated uses can easily break shields), comboability (can combo into itself for up to 60%+ depending on the opponent), and a ridiculously disjointed hitbox with a range of more than one Kirby length both horizontally and vertically; the combined range and high damage also makes it easy to outprioritize almost all attacks (even a Falcon Punch, as its primary hitbox is just within the cancellation range).
Down tilt Low Kick 9% Puts his foot out with a slightly longer duration compared to most down tilts in the game. Great gimping move.
Dash attack Sliding Tackle 10% This move is fast and good for comboing use, though shielding proves otherwise.
Forward smash Jump Kick 17% Fast, good range with long hitbox. Good power and knockback scaling as well, being able to KO most of the cast at around 80%-100%. The move launches opponents slightly into the air, so at low percentages it can be followed up with an up smash or another f-smash. It is the strongest f-smash in the game and the 2nd best overall after Pikachu's due to its hurtbox and power. Has some ending lag.
Up smash Flip Kick 16% A fast flip kick that is very similar to Fox's and Pikachu's, but with slower start-up and slightly less knockback. Rarely used competitively outside of vs. Jigglypuff.
Down smash Spinning Splits 18% Spins with his feet flat on the ground with decent duration, this move knocks the opponent horizontally with power.
Neutral aerial Aerial Kick 15% Extends body with feet out and arms out, making Kirby's whole body a hitbox. Sex kick properties. Useful OoS move, good finisher.
Forward aerial Forward Drill Kick 22% if all hits connect 8 hits, 2%/hit, 6% on the 8th. Has decent knockback, allowing use for edgeguarding. Gives Kirby a slight increase in horizontal movement allowing for a slightly better recovery. Can be easily DI'd out of. If only the last hits are connected, it is guaranteed to combo into a forward smash.
Back aerial Back Kick 16% Puts both of his feet behind him, making a viable move for edgeguarding.
Up aerial Aerial Spin 10% if all hits connect Multi-hitting attack. This move would be his nair in later Smash Bros. games. The hitbox lasts amazingly long. If the move is not Z-cancelled, there is an extra hurtbox at the end that deals slight knockback and damage (still recommended to Z-cancel).
Down aerial Drill Kick Up to 30% 3% per hit, up to 10 hits. When used on a grounded foe, if the move doesn't finish when Kirby reaches the ground, Kirby will land on the foe with some knockback, making up tilt follow ups impossible unless Kirby lands before the last hit of the move connects. The tips of Kirby's feet are a powerful meteor smash that can KO at medium percentages. With characters with poor recoveries such as Samus, Link, Ness, and Donkey Kong, it can KO at a mere 0-20%. Similarly to uair, if the move is not Z-cancelled, there is an extra hurtbox at the end that deals slight knockback and damage and sends the opponent to the side (still recommended to Z-cancel).
Grab {{{grabname}}} {{{grabdesc}}}
Forward throw Jump Throw 13% Jumps high in the air, similar to a warpstar, and slams down. One of the few f-throws to launch foes upward. Has very high knockback, but low knockback scaling, meaning that it does not KO until 120% for most characters. Sends the opponent to the side in the Japanese version.
Back throw Back Suplex 16% Performs a backwards suplex, slaming the opponent behind him. Sends the foe upwards and behind Kirby at an angle.
Forward roll
Back roll
Techs
Floor attack (front)
Floor getups (front)
6% Kicks on both sides and gets up.
Floor attack (back)
Floor getups (back)
6% Kicks on both sides and gets up.
Edge attack (fast)
Edge getups (fast)
5% Flips whilst getting back on stage.
Edge attack (slow)
Edge getups (slow)
5% Slowly picks himself up and slides forward, like his dash attack.
Neutral special Inhale 6% (spit out characters to bystanders) If Kirby inhales an opponent, he can either copy their ability (gains their neutral special move and a hat resembling them; see here for a list of copy abilities]] or spit the opponent out as a projectile, dealing damage to bystanders.
Up special Final Cutter Swings upward with his Final Cutter and falls down. The cutter can deal damage, and it also emits a shockwave when it lands. Used for recovery, along with Kirby's five midair jumps. Meteor smashes anyone below it with set knockback.
Down special Stone Transforms into a stone. If used in the air, he falls down until he reaches the ground.

Taunt

  • Turns to his right, stands on tiptoes, inflates, and says "Hi!" while waving his arms three times in the air.

In Competitive play

Matchups

Super Smash Bros. (N64) Character Matchups
  PikachuIcon(SSB).png KirbyIcon(SSB).png CaptainFalconIcon(SSB).png FoxIcon(SSB).png YoshiIcon(SSB).png JigglypuffIcon(SSB).png MarioIcon(SSB).png SamusIcon(SSB).png DonkeyKongIcon(SSB).png NessIcon(SSB).png LinkIcon(SSB).png LuigiIcon(SSB).png Avg.
KirbyIcon(SSB).png 40:60 Mirror match 60:40 60:40 60:40 60:40 50:50 60:40 60:40 60:40 60:40 60:40 55:45

Notable players

See also: Category:Kirby professionals

In Single Player

In Single Player mode, the player must face eight Kirbys in succession with each Kirby wielding the power (and the hat) of the original characters beside Kirby and Kirby himself or a secret character's hat.

Defeating all of the Kirbys that appear in order rewards the player the Kirby Rank bonus, giving 25000 points.

Description

From the Game

The 8-inch high Kirby hails from a distant, peaceful star. Like his simplistic appearance, he is an easily-understood character. True to his instincts, Kirby eats when he gets hungry and sleeps as soon as he grows tired. Nevertheless, Kirby remains a formidable opponent. In addition to his distinct flying and swallowing skills, he also has the ability to copy enemy attacks for ever-changing action.

Works:

  • Kirby's Dream Land (GB)
  • Kirby's Pinball Land (GB)
  • Kirby Super Star (SNES) (Kirby's Fun (mispelled as Fan) Pak in the PAL version)

From the Instruction Booklet

An 8-inch high creature from a distant star. He may look harmless, but using his Copy ability, Kirby becomes a formidable opponent.

Costumes

File:Alt-kirby.jpg
Kirby's palette swaps in SSB

Trivia

  • Kirby's SSB appearance is his only appearance where his down special move, Stone, can turn him into only one object. In later games he could turn into five different objects.
  • Kirby shares quite a few of his attack animations with Jigglypuff, such as the ducking animation and neutral aerial.
  • Kirby's up aerial in SSB was, in later games, changed to his neutral aerial, while his neutral aerial from SSB was never used again.
  • Kirby's green palette swap is only usable in team battles.