Frame
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- If you are looking for frame information regarding invulnerability time, see Invincibility frame
- If you are looking for frame information regarding character attacks, see lag
- If you are looking for frame information regarding inputs in online smash, see frame delay
A frame is a single still image in any sort of moving picture, many of which are shown in rapid succession to produce any given animation. In video games, frames are often used as a measurement of time. The length of a frame depends on the number of frames per second (FPS, sometimes referred to as "Hertz," a more general term for "Cycles per second") at which the game runs; since the smash games are normally running at 60 or 50 FPS, a frame is, respectively, 1/60 or 1/50 of a second. All events, actions and movements in the SSB games occur in increments of frames.
Frame Delay
SSB Framerates (NTSC and PAL 60Hz)
- Super Smash Bros. Brawl - 60 frames per second
- Super Smash Bros. Melee - 60 frames per second
- Super Smash Bros. - 60 frames per second
SSB Framerates (PAL 50Hz)
- Super Smash Bros. Brawl - 50 frames per second
- Super Smash Bros. Melee - 50 frames per second
- Super Smash Bros. - 50 frames per second