Falco (SSBM)/Neutral aerial: Difference between revisions
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Falco does a simple [[sex kick]]. Has high knockback when it first comes out, and it comes out quickly, good in a short hop. It can hit opponents out of [[dash-dancing]] and the duration of the move makes it great for [[edgeguarding]] (hitting both instant and delayed [[recovery]] options). The move also has good knockback during the first few frames to compliment this, though a {{mvsub|Falco|SSBM|back aerial}} is usually the preferred option for horizontal edgeguarding due to being arguably more powerful and having less [[ending lag]]. If it hits during the later frames, it has great [[combo]] ability, being able to followup with a {{mvsub|Falco|SSBM|down special|alt=shine}}, grab, another neutral aerial, or even a {{mvsub|Falco|SSBM|down aerial}}, with the former two being able to continue combos, and the latter being usable as a finisher near the [[edge]]. | Falco does a simple [[sex kick]]. Has high knockback when it first comes out, and it comes out quickly, good in a short hop. It can hit opponents out of [[dash-dancing]] and the duration of the move makes it great for [[edgeguarding]] (hitting both instant and delayed [[recovery]] options). The move also has good knockback during the first few frames to compliment this, though a {{mvsub|Falco|SSBM|back aerial}} is usually the preferred option for horizontal edgeguarding due to being arguably more powerful and having less [[ending lag]]. If it hits during the later frames, it has great [[combo]] ability, being able to followup with a {{mvsub|Falco|SSBM|down special|alt=shine}}, grab, another neutral aerial, or even a {{mvsub|Falco|SSBM|down aerial}}, with the former two being able to continue combos, and the latter being usable as a finisher near the [[edge]]. | ||
{{competitive expertise}} | {{competitive expertise|This is fine, but its main use, spamming, is never mentioned}} | ||
==Hitboxes== | ==Hitboxes== |
Revision as of 00:08, July 17, 2014
Overview
Falco does a simple sex kick. Has high knockback when it first comes out, and it comes out quickly, good in a short hop. It can hit opponents out of dash-dancing and the duration of the move makes it great for edgeguarding (hitting both instant and delayed recovery options). The move also has good knockback during the first few frames to compliment this, though a back aerial is usually the preferred option for horizontal edgeguarding due to being arguably more powerful and having less ending lag. If it hits during the later frames, it has great combo ability, being able to followup with a shine, grab, another neutral aerial, or even a down aerial, with the former two being able to continue combos, and the latter being usable as a finisher near the edge.
Hitboxes
Timing
Attack
Initial autocancel | 1-3 |
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Clean hit | 4-7 |
Late hit | 8-31 |
Ending autocancel | 37- |
Interruptible | 42 |
Animation length | 49 |
Landing lag
Animation length | 15 |
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L-cancelled animation length | 7.5 |
Normal | |||||||||||||||
L-cancelled |
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |
Similar moves
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