Edge: Difference between revisions

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[[Image:Ledge Grab.png|right|340px|thumb|Marth grabbing the ledge of [[Final Destination (SSBB)|Final Destination]] in ''Brawl''.]]A '''ledge''' (also known as an "edge") is any part of a [[stage]] from which one can hang or [[Tether Recovery|tether]]. When a character grabs a ledge, they are invincible for about half a second.  Some stages have ledges in the middle of the stage, or none at all.  On most [[Tournament legal (SSBB)|neutral stage]]s, however, there are two ledges, one on each end of the stage.  The ledge, therefore, becomes an important factor in the battle between an [[edge-guarding|edge-guarder]] and a [[recovery|recovering]] opponent. On certain stages (namely [[Norfair]]), there are passable platforms with ledges. In Melee you couldn't grab the ledge if you was looking in the opposite direction, but this doesn't matter in Brawl.
[[Image:Ledge Grab.png|right|340px|thumb|Marth grabbing the ledge of [[Final Destination (SSBB)|Final Destination]] in ''Brawl''.]]A '''ledge''' (also known as an "edge") is any part of a [[stage]] from which one can hang or [[Tether Recovery|tether]]. When a character grabs a ledge, they are invincible for about half a second.  Some stages have ledges in the middle of the stage, or none at all.  On most [[Tournament legal (SSBB)|neutral stage]]s, however, there are two ledges, one on each end of the stage.  The ledge, therefore, becomes an important factor in the battle between an [[edge-guarding|edge-guarder]] and a [[recovery|recovering]] opponent. On certain stages (namely [[Norfair]]), there are passable platforms with ledges. In Melee you couldn't grab the ledge if you were looking in the opposite direction, but this doesn't matter in Brawl.


In Brawl's [[Stage Builder]], only normal blocks can be "grabbed", and only if they are at least two units above a floor surface. Ice, [[Drop Block]]s, slopes, and other objects can not be hung from.
In Brawl's [[Stage Builder]], only normal blocks can be "grabbed", and only if they are at least two units above a floor surface. Ice, [[Drop Block]]s, slopes, and other objects can not be hung from.

Revision as of 21:29, March 29, 2009

Marth grabbing the ledge of Final Destination in Brawl.

A ledge (also known as an "edge") is any part of a stage from which one can hang or tether. When a character grabs a ledge, they are invincible for about half a second. Some stages have ledges in the middle of the stage, or none at all. On most neutral stages, however, there are two ledges, one on each end of the stage. The ledge, therefore, becomes an important factor in the battle between an edge-guarder and a recovering opponent. On certain stages (namely Norfair), there are passable platforms with ledges. In Melee you couldn't grab the ledge if you were looking in the opposite direction, but this doesn't matter in Brawl.

In Brawl's Stage Builder, only normal blocks can be "grabbed", and only if they are at least two units above a floor surface. Ice, Drop Blocks, slopes, and other objects can not be hung from.