Donkey Kong (SSB): Difference between revisions

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{{character|
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|name=[[Donkey Kong]]
|image=[[Image:DonkeykongSSB.gif]]
|universe=[[Donkey Kong (universe)|Donkey Kong]]
|appearsin=[[Super Smash Bros.|SSB]], [[Super Smash Bros. Melee|SSBM]], [[Super Smash Bros. Brawl|SSBB]]
|availability=[[Default character|Default]]
|tier=Low
|ranking=9
|debut=Donkey Kong (1981)
}}
''This page is about Donkey Kong's [[Super Smash Bros.|SSB]] appearance. For information about his [[Super Smash Bros. Melee|Melee]] appearance, see [[Donkey Kong (SSBM)|here]].  For information about his [[Super Smash Bros. Brawl|Brawl]] appearance, see [[Donkey Kong (SSBB)|here]].


'''Donkey Kong''' (ドンキーコング, ''Donkī Kongu'') is a [[starter character]] in [[Super Smash Bros.]] He is known as a slow yet powerful character, with his trademark move being the Giant Punch, which, when fully charged, deals 36% damage.
http://ssb.wikia.com/wiki/Main_Page
 
==Pros and Cons==
===Pros===
*Attacks deal lots of [[damage]] and have good [[knockback]]
*Long horizontal [[recovery]]
*Greatest [[grab]]bing range in the game
*Has two [[spike]]s
*Good [[reach]], which allows for good [[combo]]s despite slow attack speed
*Terrific [[throw]] [[combo]]s
*One of the strongest [[throw]]s in the game, in terms of [[knockback]]
 
===Cons===
*Huge target
*Slow movement and attacks
*Poor and unvaried [[approach]]
*Low vertical [[recovery]]
*Kills require setup
*No [[projectile]]
*Poor shield cover
 
==Moveset==
[[Image:Dk_ssb.PNG|right]]
===[[Weak attack]]s===
*[[A button|A]] Jab, 4%
*[[natural combo|2]] Punch, 4%
===[[Strong attack]]s===
*[[ftilt|↔]] Extended Punch, 12%
*[[utilt|↑]] Upward Knock, 13%
*[[dtilt|↓]] Low Slap, 8%
===[[Smash attack]]s===
*[[fsmash|↔]] Big Slap, 20%
*[[usmash|↑]] Upward Clap, 21%
*[[dsmash|↓]] Spinning Splits, 19%
===[[Aerial attack]]s===
*[[nair|A]] Spin, 15%
*[[Fair|→]] Spinning Spike, 16%
*[[bair|←]] Backwards kick, 15%
*[[uair|↑]] Upward Knock, 12%
*[[dair|↓]] Spike, 12%
===[[Special move]]s===
*[[neutral B|B]] Giant Punch, 14% Min Charge, 36% Max Charge
*[[up B|B↑]] Donkey Tornado, 12%, Multiple Hits Possible
*[[down B|B↓]] Ground Pound, 10%
===[[Throw]]s===
* [[Forward throw|→]] Trap Throw, 8%
:''Donkey Kong will hold his opponent on his back, dealing 8%.  He can then move around before throwing them forward for another 8%.''
* [[Back throw|←]] Backward throw, 18%
===Other===
* [[Dash attack]]: Kick, 12%
 
==Combos and General Strategy==
===Infinite Throw Trap===
''Main Article:[[Infinite throw trap]]''
 
DK has the ability to use forward throw as a method to constantly stack damage to most characters. In order to do this, DK must use the Trap Throw, but not throw. If the opponent wiggles out, they will likely wiggle out into DK's grab range whereupon they can be grabbed again. This throw trap can be broken if the opponent can shake towards DK and his grab. Yoshi can break out of this throw trap with ease.
 
===Ledge Dropping===
 
Due to DK's laggy aerials, DK has very little comboing potential with his aerials except d-air or f-air into throw. However, if DK drops from a ledge, DK can quickly use a u-air and then land to move to do another attack. DK can also jump, use an aerial, and land on a ledge for a similar effect. As a result, on ledges, DK can juggle characters with u-air that he would otherwise never be able to combo.
 
{{SSBCharacters}}
 
[[Category: Characters]]
[[Category: Characters (SSB)]]
[[Category:Donkey Kong universe]]

Revision as of 23:46, November 13, 2007