Diddy Kong (SSB4)/Down throw: Difference between revisions
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==Update history== | ==Update history== | ||
'''{{GameIcon|ssb4}} [[1.0.6]]''' | '''{{GameIcon|ssb4}} [[1.0.6]]''' | ||
*{{nerf|Down throw deals less damage (7% → 6%) and has increased knockback scaling (40 → 50), hindering its combo potential.}} | *{{nerf|Down throw deals less damage (7% → 6%) and has increased knockback scaling (40 → 50), hindering its combo potential.}} | ||
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*{{buff|Damage (6% → 7%).}} | *{{buff|Damage (6% → 7%).}} | ||
*{{nerf|Angle (105° → 106°).}} | *{{nerf|Angle (105° → 106°).}} | ||
*{{nerf|Knockback scaling ( | *{{nerf|Knockback scaling (50 → 59).}} | ||
**{{nerf|Altogether, these changes hinder down throw's combo potential.}} | **{{nerf|Altogether, these changes hinder down throw's combo potential.}} | ||
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|noff=false | |noff=false | ||
|trip=0 | |trip=0 | ||
|ff=0 | |ff=0.0 | ||
|type=Throwing | |type=Throwing | ||
|effect=Normal | |effect=Normal |
Latest revision as of 22:18, April 12, 2022
Overview[edit]
Update history[edit]
- Down throw deals less damage (7% → 6%) and has increased knockback scaling (40 → 50), hindering its combo potential.
- Damage (6% → 7%).
- Angle (105° → 106°).
- Knockback scaling (50 → 59).
- Altogether, these changes hinder down throw's combo potential.
Throw Data[edit]
ID | Damage | Angle | BK | KS | FKV | Bone | FFx | Type | Effect | Sound | |
---|---|---|---|---|---|---|---|---|---|---|---|
0 | 7% | Forwards | 85 | 59 | 0 | 0 | 0.0x | None | |||
1 | 3% | Forwards | 60 | 100 | 0 | 0 | None | None |
Timing[edit]
Invincibility | 1-18 |
---|---|
Throw Release | 19 |
Interruptible | 32 |
Animation length | 61 |
Lag time |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|