Damage: Difference between revisions

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[[Image:damagepercent.jpg|thumb|right]]
[[Image:damagepercent.jpg|thumb|right]]


'''Damage Percentage''' (also known for simplicity as "%") is the basic unit of health in most modes of the [[Super Smash Bros. (universe)|''Super Smash Bros.'' series]]. When a character is hit by an opponent's attack, their Damage Percentage increases. The higher their percentage, the further they will fly when attacked. When this percentage is high enough, a successful [[smash attack]], or other strong attack is usually enough to send the foe beyond the [[blast line]], resulting in a [[knock-out]].
'''Damage Percentage''' (also known for simplicity as "%") is the basic unit of health in most modes of the [[Super Smash Bros. (universe)|''Super Smash Bros.'' series]]. When a character is hit by an opponent's attack, their Damage Percentage increases. The higher their percentage, the further they will fly when attacked. When this percentage is high enough, a successful [[smash attack]], or other strong attack is usually enough to send the foe beyond the [[blast line]], resulting in a [[knock-out]]. In [[Super Smash Bros. Brawl]] there is now an option in the [[Rules]] section that allows one to remove damage percentages from a Group match.


[[Category:Damage]]
[[Category:Damage]]

Revision as of 18:38, July 14, 2008

Damage percent from Dojo

Damage Percentage (also known for simplicity as "%") is the basic unit of health in most modes of the Super Smash Bros. series. When a character is hit by an opponent's attack, their Damage Percentage increases. The higher their percentage, the further they will fly when attacked. When this percentage is high enough, a successful smash attack, or other strong attack is usually enough to send the foe beyond the blast line, resulting in a knock-out. In Super Smash Bros. Brawl there is now an option in the Rules section that allows one to remove damage percentages from a Group match.