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Cloud (SSBU): Difference between revisions

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(→‎Changes from Super Smash Bros. 4: Consecutive jab is slower. Up air has several nerfs. Grabs also start up slower. Limit Cross Slash does not have reduced knockback in 1v1 matches due to the increased damage.)
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===Ground attacks===
===Ground attacks===
*[[Neutral attack]]:
**{{nerf|Consecutive jabs are slower.}}
**{{change|Cloud's leg for the first attack is angled lower, making the animation more consistent with the hitbox.}}
*[[Forward smash]]:
*[[Forward smash]]:
**{{nerf|Forward smash has slightly increased ending lag.}}
**{{nerf|Forward smash has slightly increased ending lag.}}
Line 37: Line 40:
**{{nerf|Neutral aerial has an altered animation with reduced range.}}
**{{nerf|Neutral aerial has an altered animation with reduced range.}}
*[[Up aerial]]:
*[[Up aerial]]:
**{{nerf|Up aerial has a higher hitbox during the sword's initial ascension, which prevents it from hitting grounded opponents as easily.}}
**{{nerf|Up aerial starts up 1 frame slower, removing its low initial hitbox and preventing it from hitting grounded opponents as easily.}}
**{{nerf|Up aerial's range is slightly reduced.}}
**{{nerf|Up aerial autocancels later, no longer doing so from a short hop fast fall.}}
**{{change|Up aerial does less damage, which helps its combo ability but weakens its KO potential.}}
**{{change|Up aerial does less damage, which helps its combo ability but weakens its KO potential.}}
*[[Down aerial]]:
*[[Down aerial]]:
**{{nerf|Down aerial autocancels later.}}
**{{nerf|Down aerial autocancels later and has less active frames.}}


===Throws/other attacks===
===Throws/other attacks===
*{{nerf|Standing [[grab]] and dash grab have increased ending lag.}}
*{{nerf|Standing [[grab]] and dash grab have increased startup and ending lag.}}


===Special Moves===
===Special Moves===
Line 51: Line 56:
***{{change|Limit Cross Slash's strikes slow down significantly when hitting a [[shield]].}}
***{{change|Limit Cross Slash's strikes slow down significantly when hitting a [[shield]].}}
***{{change|Limit Cross Slash now causes the zoom in effect when hitting a player.}}
***{{change|Limit Cross Slash now causes the zoom in effect when hitting a player.}}
***{{nerf|Limit Cross Slash has significantly lowered knockback.}}
*[[Climhazzard]]:
*[[Climhazzard]]:
**{{buff|There is now a wider window for Climhazzard's downward slash to snap the ledge.}}
**{{buff|There is now a wider window for Climhazzard's downward slash to snap the ledge.}}
***{{buff|Climhazzard's downward slash has less endlag.}}
***{{buff|Climhazzard's downward slash has less endlag and the grounded hit connects more reliably.}}
***{{nerf|The sourspot of Climhazzard's downward slash has significantly less base knockback.}}
***{{nerf|The sourspot of Climhazzard's downward slash has significantly less base knockback.}}
*[[Limit Charge]] / [[Finishing Touch]]:
*[[Limit Charge]] / [[Finishing Touch]]:
**{{nerf|Cloud can no longer cancel Limit Charge instantly, increasing his vulnerability while charging.}}
**{{nerf|Cloud will lose his Limit Break if it is not used within 15 seconds of reaching full charge, requiring it to be charged again.}}
**{{nerf|Cloud will lose his Limit Break if it is not used within 15 seconds of reaching full charge, requiring it to be charged again.}}
**{{nerf|If Cloud takes damage while using [[Limit Charge]], he will now lose some Limit.}}<ref>https://twitter.com/NairoMK/status/1019179598452609024/video/1</ref>
**{{nerf|If Cloud takes damage while using [[Limit Charge]], he will now lose some Limit.}}<ref>https://twitter.com/NairoMK/status/1019179598452609024/video/1</ref>
**{{nerf|[[Finishing Touch]] has a smaller hitbox.}}
**{{nerf|[[Finishing Touch]] has a smaller hitbox.}}
***{{buff|Hitboxes appear earlier in Finishing Touch's animation.}}
***{{buff|Finishing Touch's front hitbox is 2 frames faster, while the back hitbox is 3 frames faster.}}


=={{SSBU|Classic Mode}}: A Ride? Not Interested.==
=={{SSBU|Classic Mode}}: A Ride? Not Interested.==

Revision as of 05:31, December 8, 2018

Current.png This page documents information about recently released content.
Information may change rapidly as it becomes available. All information in this article must be verifiable.
This article is about Cloud's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Cloud Strife.
Cloud
in Super Smash Bros. Ultimate
Cloud SSBU.png
FinalFantasySymbol.svg
Universe Final Fantasy
Other playable appearance in SSB4


Availability Unlockable
Final Smash Omnislash / Omnislash Ver. 5
CloudHeadSSBU.png
He's the protagonist of Final Fantasy VII. You can also select his Advent Children outfit. Charging up his Limit Gauge increases his special move abilities! Land a powerful hit!
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Cloud (クラウド, Cloud) is a playable character in Super Smash Bros. Ultimate. He was confirmed on June 12th, 2018. Cloud is classified as fighter #61.

Takahiro Sakurai reprises his role as Cloud's voice through his recordings from Super Smash Bros. 4.

Changes from Super Smash Bros. 4

Aesthetics

  • Change As with all veterans returning from SSB4, Cloud's model features a more subdued color scheme. His clothing features subtle detailing.

Attributes

  • Buff Like all characters, Cloud's jumpsquat animation now takes three frames to complete (down from 4).
  • Buff Cloud dashes much faster.
  • Change Cloud's Limit Break gauge is shown persistently above his damage meter.

Ground attacks

  • Neutral attack:
    • Nerf Consecutive jabs are slower.
    • Change Cloud's leg for the first attack is angled lower, making the animation more consistent with the hitbox.
  • Forward smash:
    • Nerf Forward smash has slightly increased ending lag.
  • Up smash:
    • Nerf Up smash has slightly increased ending lag.
  • Down smash:
    • Nerf Both hits of down smash deal less damage.

Aerial attacks

  • Buff All aerials have less landing lag.
  • Neutral aerial:
    • Nerf Neutral aerial has an altered animation with reduced range.
  • Up aerial:
    • Nerf Up aerial starts up 1 frame slower, removing its low initial hitbox and preventing it from hitting grounded opponents as easily.
    • Nerf Up aerial's range is slightly reduced.
    • Nerf Up aerial autocancels later, no longer doing so from a short hop fast fall.
    • Change Up aerial does less damage, which helps its combo ability but weakens its KO potential.
  • Down aerial:
    • Nerf Down aerial autocancels later and has less active frames.

Throws/other attacks

  • Nerf Standing grab and dash grab have increased startup and ending lag.

Special Moves

  • Cross Slash:
    • Change Cross Slash's visual effects have a sharper design inspired by Dissidia Final Fantasy instead of the brush-like strokes from Smash 4.
      • Buff Cross Slash has more horizontal range.
      • Change Limit Cross Slash's strikes slow down significantly when hitting a shield.
      • Change Limit Cross Slash now causes the zoom in effect when hitting a player.
  • Climhazzard:
    • Buff There is now a wider window for Climhazzard's downward slash to snap the ledge.
      • Buff Climhazzard's downward slash has less endlag and the grounded hit connects more reliably.
      • Nerf The sourspot of Climhazzard's downward slash has significantly less base knockback.
  • Limit Charge / Finishing Touch:
    • Nerf Cloud can no longer cancel Limit Charge instantly, increasing his vulnerability while charging.
    • Nerf Cloud will lose his Limit Break if it is not used within 15 seconds of reaching full charge, requiring it to be charged again.
    • Nerf If Cloud takes damage while using Limit Charge, he will now lose some Limit.[1]
    • Nerf Finishing Touch has a smaller hitbox.
      • Buff Finishing Touch's front hitbox is 2 frames faster, while the back hitbox is 3 frames faster.

Classic Mode: A Ride? Not Interested.

All of Cloud's battles are done on vehicle stages.

Round Opponent Stage
1 Toon Link Spirit Train
2 Fox and Falco Corneria
3 Meta Knight Halberd
4 Mario, Yoshi, and Peach Rainbow Cruise
5 Captain Falcon Big Blue
6 Wolf Lylat Cruise
Bonus Stage
Final Master Hand Final Destination

Role in World of Light

Although Cloud does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (sans Kirby) when Galeem unleashed his beams of light.

Alternate costumes

https://www.youtube.com/watch?v=sPK2K78Evow

Gallery

Character Showcase Video

<youtube>hccjmuujoD4</youtube>

Trivia

  • A section of Cloud's trailer picture him using his side taunt with R.O.B. in the distance, who is promptly struck by either Pikachu's or Pichu's Thunder. This is a direct reference to magic-casting and its animation in Final Fantasy, with Thunder being a basic black magic spell.
  • Cloud’s official render resembles his idle animation from Final Fantasy VII and Super Smash Bros., as well as Ike's official render for Brawl.
  • With Marth and Roy now dubbed in English for international releases of Ultimate, Cloud is the only playable character with an established English voice actor to speak Japanese in all versions of Ultimate.

References