Spike

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A spike is an attack in SSBM/SSB that sends the opponent downward until the hitlag wears off.
A spike is not to be confused with a Meteor Smash, which also sends the opponent downwards, but can be Meteor Canceled before the hitlag depletes. There is no "spike" in Brawl but Meteor Smashes can't be canceled immediately so it's still very similar to a spike.

In Super Smash Bros Melee

Few characters have spikes; currently there are 5 characters who have a known spike, and are as follows:


Note also that Spikes don't necessarily kill the opponent each time: at low damages the downwards thrust wears off and the spiked opponent can recover.
Regardless of this, recovery tends to be impossible at percentages near or above 40%.
The spike is almost always devastating to the opponent; because of this, many Falco and Marth players try to integrate it into play as often as possible.

In Super Smash Bros

Since there is no meteor canceling in the original SSB64, all "meteors" are considered spikes.

  • 1) Captain Falcon's Down-Air
  • 2) DK's Forward-Air and Down-Air
  • 3) Fox's shine-spike
  • 4) Yoshi's Forward-Air and Down-Air
  • 5) Kirby's Down-Air and Cutter
  • 6) Samus' Down-Air
  • 7) Ness' Down-Air
  • 8) Mario's Tornado (if the opponent's head is in contact with Mario's feet during the end of the animation)

See also

  • Meteor smash – a spike that can be recovered from through a meteor cancel.
  • Stage Spike – a spike performed that hits an opponent against an angled part off a stage to send them downward.
  • Semi spike – a move that hits the opponent at a very low angle, minimizing recovery opportunities.
  • Shine spike – a Fox technique that utilizes the down-b reflector to spike an opponent.